JUGAME: Game Style ICAI System for Kanji Idiom Learning.

Saved in:
Bibliographic Details
Title: JUGAME: Game Style ICAI System for Kanji Idiom Learning.
Language: English
Authors: Hayashi, Toshihiro, Yano, Yoneo
Peer Reviewed: N
Page Count: 7
Publication Date: 1994
Document Type: Reports - Descriptive
Speeches/Meeting Papers
Descriptors: Computer Assisted Instruction, Foreign Countries, Games, Idioms, Intelligent Tutoring Systems, Japanese, Puzzles, Second Language Instruction
Abstract: In learning the Japanese language, kanji idiom learning is as important as kanji (Chinese characters) learning. A kanji idiom intelligent computer assisted instructional (ICAI) system called JUGAME was developed. It can handle approximately 3,000 kanji idioms and has a puzzle game environment within a learning environment using Open Software Foundation (OSF)/Motif graphic user interface. In this environment, it is the goal of the game for students to find all kanji idioms hidden in the puzzle by combining puzzle elements (kanji). Although it is generally said to be difficult for foreigners to learn kanji idioms, they can be learned through playing the puzzle game without loss of learner motivation. Moreover, JUGAME does not prepare the puzzle patterns in advance. According to the teaching strategy, JUGAME generates an adaptive puzzle pattern focusing on the knowledge level of the student. JUGAME has been implemented on SONY EWS NWS-1750. Concepts are illustrated in four figures. Contains seven references. (Author/MSE)
Entry Date: 1996
Accession Number: ED388253
Database: ERIC
FullText Text:
  Availability: 0
CustomLinks:
  – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=ED388253
    Name: ERIC Full Text
    Category: fullText
    Text: Full Text from ERIC
Header DbId: eric
DbLabel: ERIC
An: ED388253
AccessLevel: 3
PubType: Report
PubTypeId: report
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: JUGAME: Game Style ICAI System for Kanji Idiom Learning.
– Name: Language
  Label: Language
  Group: Lang
  Data: English
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Hayashi%2C+Toshihiro%22">Hayashi, Toshihiro</searchLink><br /><searchLink fieldCode="AR" term="%22Yano%2C+Yoneo%22">Yano, Yoneo</searchLink>
– Name: PeerReviewed
  Label: Peer Reviewed
  Group: SrcInfo
  Data: N
– Name: Pages
  Label: Page Count
  Group: Src
  Data: 7
– Name: DatePubCY
  Label: Publication Date
  Group: Date
  Data: 1994
– Name: TypeDocument
  Label: Document Type
  Group: TypDoc
  Data: Reports - Descriptive<br />Speeches/Meeting Papers
– Name: Subject
  Label: Descriptors
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Computer+Assisted+Instruction%22">Computer Assisted Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Games%22">Games</searchLink><br /><searchLink fieldCode="DE" term="%22Idioms%22">Idioms</searchLink><br /><searchLink fieldCode="DE" term="%22Intelligent+Tutoring+Systems%22">Intelligent Tutoring Systems</searchLink><br /><searchLink fieldCode="DE" term="%22Japanese%22">Japanese</searchLink><br /><searchLink fieldCode="DE" term="%22Puzzles%22">Puzzles</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Instruction%22">Second Language Instruction</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: In learning the Japanese language, kanji idiom learning is as important as kanji (Chinese characters) learning. A kanji idiom intelligent computer assisted instructional (ICAI) system called JUGAME was developed. It can handle approximately 3,000 kanji idioms and has a puzzle game environment within a learning environment using Open Software Foundation (OSF)/Motif graphic user interface. In this environment, it is the goal of the game for students to find all kanji idioms hidden in the puzzle by combining puzzle elements (kanji). Although it is generally said to be difficult for foreigners to learn kanji idioms, they can be learned through playing the puzzle game without loss of learner motivation. Moreover, JUGAME does not prepare the puzzle patterns in advance. According to the teaching strategy, JUGAME generates an adaptive puzzle pattern focusing on the knowledge level of the student. JUGAME has been implemented on SONY EWS NWS-1750. Concepts are illustrated in four figures. Contains seven references. (Author/MSE)
– Name: DateEntry
  Label: Entry Date
  Group: Date
  Data: 1996
– Name: AN
  Label: Accession Number
  Group: ID
  Data: ED388253
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=ED388253
RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 7
    Subjects:
      – SubjectFull: Computer Assisted Instruction
        Type: general
      – SubjectFull: Foreign Countries
        Type: general
      – SubjectFull: Games
        Type: general
      – SubjectFull: Idioms
        Type: general
      – SubjectFull: Intelligent Tutoring Systems
        Type: general
      – SubjectFull: Japanese
        Type: general
      – SubjectFull: Puzzles
        Type: general
      – SubjectFull: Second Language Instruction
        Type: general
    Titles:
      – TitleFull: JUGAME: Game Style ICAI System for Kanji Idiom Learning.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Hayashi, Toshihiro
      – PersonEntity:
          Name:
            NameFull: Yano, Yoneo
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 1994
ResultId 1