JUGAME: Game Style ICAI System for Kanji Idiom Learning.
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| Title: | JUGAME: Game Style ICAI System for Kanji Idiom Learning. |
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| Language: | English |
| Authors: | Hayashi, Toshihiro, Yano, Yoneo |
| Peer Reviewed: | N |
| Page Count: | 7 |
| Publication Date: | 1994 |
| Document Type: | Reports - Descriptive Speeches/Meeting Papers |
| Descriptors: | Computer Assisted Instruction, Foreign Countries, Games, Idioms, Intelligent Tutoring Systems, Japanese, Puzzles, Second Language Instruction |
| Abstract: | In learning the Japanese language, kanji idiom learning is as important as kanji (Chinese characters) learning. A kanji idiom intelligent computer assisted instructional (ICAI) system called JUGAME was developed. It can handle approximately 3,000 kanji idioms and has a puzzle game environment within a learning environment using Open Software Foundation (OSF)/Motif graphic user interface. In this environment, it is the goal of the game for students to find all kanji idioms hidden in the puzzle by combining puzzle elements (kanji). Although it is generally said to be difficult for foreigners to learn kanji idioms, they can be learned through playing the puzzle game without loss of learner motivation. Moreover, JUGAME does not prepare the puzzle patterns in advance. According to the teaching strategy, JUGAME generates an adaptive puzzle pattern focusing on the knowledge level of the student. JUGAME has been implemented on SONY EWS NWS-1750. Concepts are illustrated in four figures. Contains seven references. (Author/MSE) |
| Entry Date: | 1996 |
| Accession Number: | ED388253 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=ED388253 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: ED388253 AccessLevel: 3 PubType: Report PubTypeId: report PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: JUGAME: Game Style ICAI System for Kanji Idiom Learning. – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Hayashi%2C+Toshihiro%22">Hayashi, Toshihiro</searchLink><br /><searchLink fieldCode="AR" term="%22Yano%2C+Yoneo%22">Yano, Yoneo</searchLink> – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: N – Name: Pages Label: Page Count Group: Src Data: 7 – Name: DatePubCY Label: Publication Date Group: Date Data: 1994 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Reports - Descriptive<br />Speeches/Meeting Papers – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+Assisted+Instruction%22">Computer Assisted Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Games%22">Games</searchLink><br /><searchLink fieldCode="DE" term="%22Idioms%22">Idioms</searchLink><br /><searchLink fieldCode="DE" term="%22Intelligent+Tutoring+Systems%22">Intelligent Tutoring Systems</searchLink><br /><searchLink fieldCode="DE" term="%22Japanese%22">Japanese</searchLink><br /><searchLink fieldCode="DE" term="%22Puzzles%22">Puzzles</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Instruction%22">Second Language Instruction</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: In learning the Japanese language, kanji idiom learning is as important as kanji (Chinese characters) learning. A kanji idiom intelligent computer assisted instructional (ICAI) system called JUGAME was developed. It can handle approximately 3,000 kanji idioms and has a puzzle game environment within a learning environment using Open Software Foundation (OSF)/Motif graphic user interface. In this environment, it is the goal of the game for students to find all kanji idioms hidden in the puzzle by combining puzzle elements (kanji). Although it is generally said to be difficult for foreigners to learn kanji idioms, they can be learned through playing the puzzle game without loss of learner motivation. Moreover, JUGAME does not prepare the puzzle patterns in advance. According to the teaching strategy, JUGAME generates an adaptive puzzle pattern focusing on the knowledge level of the student. JUGAME has been implemented on SONY EWS NWS-1750. Concepts are illustrated in four figures. Contains seven references. (Author/MSE) – Name: DateEntry Label: Entry Date Group: Date Data: 1996 – Name: AN Label: Accession Number Group: ID Data: ED388253 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 7 Subjects: – SubjectFull: Computer Assisted Instruction Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Games Type: general – SubjectFull: Idioms Type: general – SubjectFull: Intelligent Tutoring Systems Type: general – SubjectFull: Japanese Type: general – SubjectFull: Puzzles Type: general – SubjectFull: Second Language Instruction Type: general Titles: – TitleFull: JUGAME: Game Style ICAI System for Kanji Idiom Learning. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Hayashi, Toshihiro – PersonEntity: Name: NameFull: Yano, Yoneo IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 1994 |
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