Thinking, Creativity, and Artificial Intelligence.

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Bibliographic Details
Title: Thinking, Creativity, and Artificial Intelligence.
Language: English
Authors: DeSiano, Michael, DeSiano, Salvatore
Peer Reviewed: N
Page Count: 21
Publication Date: 1995
Intended Audience: Practitioners; Researchers; Teachers
Document Type: Reports - Descriptive
Speeches/Meeting Papers
Descriptors: Art, Artificial Intelligence, Cognitive Processes, Computer Uses in Education, Computers, Creative Thinking, Creativity Research, Elementary Secondary Education, Logical Thinking, Problem Solving, Thinking Skills, Visual Arts
Geographic Terms: U.S.; New Jersey
Abstract: This document provides an introduction to the relationship between the current knowledge of focused and creative thinking and artificial intelligence. A model for stages of focused and creative thinking gives: problem encounter/setting, preparation, concentration/incubation, clarification/generation and evaluation/judgment. While a computer can easily generate a list of problems, it must be programmed to decide which problems are important. Preparation, which may be study and practice or the loading of a computer memory, concentration (focused attention), and incubation (unfocused or diverted attention) are essential stages for humans but unnecessary for computers. The remaining stages of creative thinking require decisions, opinions and relevance, which often rely on deviations in logic or sequence, divergent relationships, or emotional reactions--all processes of which a computer is incapable. Suggestions are given for activities and projects that help students understand the "thinking" process by using computers as an analogy and art making machine. Examples are drawn from several popular, pre-technological, technological, and visual art works. An 8-item reference list is provided. (MM)
Notes: Paper presented at the Annual Meeting of the Art Educators of New Jersey (New Jersey, 1995) and at the Annual Meeting of the New York City Art Teachers Association (New York, NY, 1995).
Journal Code: RIEJAN1998
Entry Date: 1998
Accession Number: ED411196
Database: ERIC
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  Data: Thinking, Creativity, and Artificial Intelligence.
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  Data: <searchLink fieldCode="AR" term="%22DeSiano%2C+Michael%22">DeSiano, Michael</searchLink><br /><searchLink fieldCode="AR" term="%22DeSiano%2C+Salvatore%22">DeSiano, Salvatore</searchLink>
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  Data: N
– Name: Pages
  Label: Page Count
  Group: Src
  Data: 21
– Name: DatePubCY
  Label: Publication Date
  Group: Date
  Data: 1995
– Name: Audience
  Label: Intended Audience
  Group: Audnce
  Data: Practitioners; Researchers; Teachers
– Name: TypeDocument
  Label: Document Type
  Group: TypDoc
  Data: Reports - Descriptive<br />Speeches/Meeting Papers
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  Label: Descriptors
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  Data: <searchLink fieldCode="DE" term="%22Art%22">Art</searchLink><br /><searchLink fieldCode="DE" term="%22Artificial+Intelligence%22">Artificial Intelligence</searchLink><br /><searchLink fieldCode="DE" term="%22Cognitive+Processes%22">Cognitive Processes</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Uses+in+Education%22">Computer Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Computers%22">Computers</searchLink><br /><searchLink fieldCode="DE" term="%22Creative+Thinking%22">Creative Thinking</searchLink><br /><searchLink fieldCode="DE" term="%22Creativity+Research%22">Creativity Research</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+Secondary+Education%22">Elementary Secondary Education</searchLink><br /><searchLink fieldCode="DE" term="%22Logical+Thinking%22">Logical Thinking</searchLink><br /><searchLink fieldCode="DE" term="%22Problem+Solving%22">Problem Solving</searchLink><br /><searchLink fieldCode="DE" term="%22Thinking+Skills%22">Thinking Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Visual+Arts%22">Visual Arts</searchLink>
– Name: Subject
  Label: Geographic Terms
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  Data: <searchLink fieldCode="DE" term="%22U%2ES%2E%3B+New+Jersey%22">U.S.; New Jersey</searchLink>
– Name: Abstract
  Label: Abstract
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  Data: This document provides an introduction to the relationship between the current knowledge of focused and creative thinking and artificial intelligence. A model for stages of focused and creative thinking gives: problem encounter/setting, preparation, concentration/incubation, clarification/generation and evaluation/judgment. While a computer can easily generate a list of problems, it must be programmed to decide which problems are important. Preparation, which may be study and practice or the loading of a computer memory, concentration (focused attention), and incubation (unfocused or diverted attention) are essential stages for humans but unnecessary for computers. The remaining stages of creative thinking require decisions, opinions and relevance, which often rely on deviations in logic or sequence, divergent relationships, or emotional reactions--all processes of which a computer is incapable. Suggestions are given for activities and projects that help students understand the "thinking" process by using computers as an analogy and art making machine. Examples are drawn from several popular, pre-technological, technological, and visual art works. An 8-item reference list is provided. (MM)
– Name: Note
  Label: Notes
  Group: Note
  Data: Paper presented at the Annual Meeting of the Art Educators of New Jersey (New Jersey, 1995) and at the Annual Meeting of the New York City Art Teachers Association (New York, NY, 1995).
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RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 21
    Subjects:
      – SubjectFull: Art
        Type: general
      – SubjectFull: Artificial Intelligence
        Type: general
      – SubjectFull: Cognitive Processes
        Type: general
      – SubjectFull: Computer Uses in Education
        Type: general
      – SubjectFull: Computers
        Type: general
      – SubjectFull: Creative Thinking
        Type: general
      – SubjectFull: Creativity Research
        Type: general
      – SubjectFull: Elementary Secondary Education
        Type: general
      – SubjectFull: Logical Thinking
        Type: general
      – SubjectFull: Problem Solving
        Type: general
      – SubjectFull: Thinking Skills
        Type: general
      – SubjectFull: Visual Arts
        Type: general
      – SubjectFull: U.S.; New Jersey
        Type: general
    Titles:
      – TitleFull: Thinking, Creativity, and Artificial Intelligence.
        Type: main
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          Name:
            NameFull: DeSiano, Michael
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          Name:
            NameFull: DeSiano, Salvatore
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 1995
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