Using Virtual Reality To Bring Your Instruction to Life.
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| Title: | Using Virtual Reality To Bring Your Instruction to Life. |
|---|---|
| Language: | English |
| Authors: | Gaddis, Tony |
| Peer Reviewed: | N |
| Page Count: | 25 |
| Publication Date: | 1997 |
| Intended Audience: | Practitioners; Teachers |
| Document Type: | Guides - Classroom - Teacher Speeches/Meeting Papers |
| Descriptors: | College Instruction, Community Colleges, Computer Peripherals, Computer Selection, Computer Simulation, Educational Planning, Educational Technology, Program Development, Teaching Guides, Technological Advancement, Two Year Colleges, Virtual Reality |
| Geographic Terms: | U.S.; North Carolina |
| Abstract: | Prepared by the manager of a virtual reality (VR) laboratory at North Carolina's Haywood Community College, the three papers collected in this document are designed to help instructors incorporate VR into their classes. The first paper reviews the characteristics of VR, defining it as a computer-generated simulation of a three-dimensional environment, the contents of which can be viewed and manipulated by users. This paper also discusses the range of immersion that users can feel in the environment and methods for achieving that immersion, methods for tracking user and environment position and orientation, VR input devices, the use of sound and tactile feedback, and professional applications of VR. The second paper describes the following steps in planning a VR system: (1) defining the desired application--including the level of immersion desired, viewing and input devices, and position and orientation tracking capabilities; (2) assessing institutional resources and capabilities; (3) choosing VR development software, taking into consideration geometry creation and editing, programming requirements, peripheral and network support, system requirements, and portability; and (4) selecting appropriate hardware to manage peripheral devices, such as graphics cards, head-mounted displays, and tracking devices. The final paper describes VR courses taught at HCC, reviews past projects, and discusses current and future VR development. A list of Web addresses for VR-related companies is attached. (BCY) |
| Notes: | Paper presented at the League for Innovation Conference on Information Technology (Atlanta, GA, Oct. 12-15, 1997). |
| Journal Code: | RIEAPR1998 |
| Entry Date: | 1998 |
| Accession Number: | ED413961 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=ED413961 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Items | – Name: Title Label: Title Group: Ti Data: Using Virtual Reality To Bring Your Instruction to Life. – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Gaddis%2C+Tony%22">Gaddis, Tony</searchLink> – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: N – Name: Pages Label: Page Count Group: Src Data: 25 – Name: DatePubCY Label: Publication Date Group: Date Data: 1997 – Name: Audience Label: Intended Audience Group: Audnce Data: Practitioners; Teachers – Name: TypeDocument Label: Document Type Group: TypDoc Data: Guides - Classroom - Teacher<br />Speeches/Meeting Papers – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22College+Instruction%22">College Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Community+Colleges%22">Community Colleges</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Peripherals%22">Computer Peripherals</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Selection%22">Computer Selection</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Planning%22">Educational Planning</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Development%22">Program Development</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Guides%22">Teaching Guides</searchLink><br /><searchLink fieldCode="DE" term="%22Technological+Advancement%22">Technological Advancement</searchLink><br /><searchLink fieldCode="DE" term="%22Two+Year+Colleges%22">Two Year Colleges</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+Reality%22">Virtual Reality</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22U%2ES%2E%3B+North+Carolina%22">U.S.; North Carolina</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Prepared by the manager of a virtual reality (VR) laboratory at North Carolina's Haywood Community College, the three papers collected in this document are designed to help instructors incorporate VR into their classes. The first paper reviews the characteristics of VR, defining it as a computer-generated simulation of a three-dimensional environment, the contents of which can be viewed and manipulated by users. This paper also discusses the range of immersion that users can feel in the environment and methods for achieving that immersion, methods for tracking user and environment position and orientation, VR input devices, the use of sound and tactile feedback, and professional applications of VR. The second paper describes the following steps in planning a VR system: (1) defining the desired application--including the level of immersion desired, viewing and input devices, and position and orientation tracking capabilities; (2) assessing institutional resources and capabilities; (3) choosing VR development software, taking into consideration geometry creation and editing, programming requirements, peripheral and network support, system requirements, and portability; and (4) selecting appropriate hardware to manage peripheral devices, such as graphics cards, head-mounted displays, and tracking devices. The final paper describes VR courses taught at HCC, reviews past projects, and discusses current and future VR development. A list of Web addresses for VR-related companies is attached. (BCY) – Name: Note Label: Notes Group: Note Data: Paper presented at the League for Innovation Conference on Information Technology (Atlanta, GA, Oct. 12-15, 1997). – Name: CodeSource Label: Journal Code Group: SrcInfo Data: <searchLink fieldCode="JC" term="%22RIEAPR1998%22">RIEAPR1998</searchLink> – Name: DateEntry Label: Entry Date Group: Date Data: 1998 – Name: AN Label: Accession Number Group: ID Data: ED413961 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=ED413961 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 25 Subjects: – SubjectFull: College Instruction Type: general – SubjectFull: Community Colleges Type: general – SubjectFull: Computer Peripherals Type: general – SubjectFull: Computer Selection Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Educational Planning Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Program Development Type: general – SubjectFull: Teaching Guides Type: general – SubjectFull: Technological Advancement Type: general – SubjectFull: Two Year Colleges Type: general – SubjectFull: Virtual Reality Type: general – SubjectFull: U.S.; North Carolina Type: general Titles: – TitleFull: Using Virtual Reality To Bring Your Instruction to Life. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Gaddis, Tony IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 10 Type: published Y: 1997 |
| ResultId | 1 |