Using Virtual Reality To Bring Your Instruction to Life.

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Bibliographic Details
Title: Using Virtual Reality To Bring Your Instruction to Life.
Language: English
Authors: Gaddis, Tony
Peer Reviewed: N
Page Count: 25
Publication Date: 1997
Intended Audience: Practitioners; Teachers
Document Type: Guides - Classroom - Teacher
Speeches/Meeting Papers
Descriptors: College Instruction, Community Colleges, Computer Peripherals, Computer Selection, Computer Simulation, Educational Planning, Educational Technology, Program Development, Teaching Guides, Technological Advancement, Two Year Colleges, Virtual Reality
Geographic Terms: U.S.; North Carolina
Abstract: Prepared by the manager of a virtual reality (VR) laboratory at North Carolina's Haywood Community College, the three papers collected in this document are designed to help instructors incorporate VR into their classes. The first paper reviews the characteristics of VR, defining it as a computer-generated simulation of a three-dimensional environment, the contents of which can be viewed and manipulated by users. This paper also discusses the range of immersion that users can feel in the environment and methods for achieving that immersion, methods for tracking user and environment position and orientation, VR input devices, the use of sound and tactile feedback, and professional applications of VR. The second paper describes the following steps in planning a VR system: (1) defining the desired application--including the level of immersion desired, viewing and input devices, and position and orientation tracking capabilities; (2) assessing institutional resources and capabilities; (3) choosing VR development software, taking into consideration geometry creation and editing, programming requirements, peripheral and network support, system requirements, and portability; and (4) selecting appropriate hardware to manage peripheral devices, such as graphics cards, head-mounted displays, and tracking devices. The final paper describes VR courses taught at HCC, reviews past projects, and discusses current and future VR development. A list of Web addresses for VR-related companies is attached. (BCY)
Notes: Paper presented at the League for Innovation Conference on Information Technology (Atlanta, GA, Oct. 12-15, 1997).
Journal Code: RIEAPR1998
Entry Date: 1998
Accession Number: ED413961
Database: ERIC
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  Data: Using Virtual Reality To Bring Your Instruction to Life.
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  Data: <searchLink fieldCode="AR" term="%22Gaddis%2C+Tony%22">Gaddis, Tony</searchLink>
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  Data: 25
– Name: DatePubCY
  Label: Publication Date
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  Data: 1997
– Name: Audience
  Label: Intended Audience
  Group: Audnce
  Data: Practitioners; Teachers
– Name: TypeDocument
  Label: Document Type
  Group: TypDoc
  Data: Guides - Classroom - Teacher<br />Speeches/Meeting Papers
– Name: Subject
  Label: Descriptors
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22College+Instruction%22">College Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Community+Colleges%22">Community Colleges</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Peripherals%22">Computer Peripherals</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Selection%22">Computer Selection</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Planning%22">Educational Planning</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Development%22">Program Development</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Guides%22">Teaching Guides</searchLink><br /><searchLink fieldCode="DE" term="%22Technological+Advancement%22">Technological Advancement</searchLink><br /><searchLink fieldCode="DE" term="%22Two+Year+Colleges%22">Two Year Colleges</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+Reality%22">Virtual Reality</searchLink>
– Name: Subject
  Label: Geographic Terms
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  Data: <searchLink fieldCode="DE" term="%22U%2ES%2E%3B+North+Carolina%22">U.S.; North Carolina</searchLink>
– Name: Abstract
  Label: Abstract
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  Data: Prepared by the manager of a virtual reality (VR) laboratory at North Carolina's Haywood Community College, the three papers collected in this document are designed to help instructors incorporate VR into their classes. The first paper reviews the characteristics of VR, defining it as a computer-generated simulation of a three-dimensional environment, the contents of which can be viewed and manipulated by users. This paper also discusses the range of immersion that users can feel in the environment and methods for achieving that immersion, methods for tracking user and environment position and orientation, VR input devices, the use of sound and tactile feedback, and professional applications of VR. The second paper describes the following steps in planning a VR system: (1) defining the desired application--including the level of immersion desired, viewing and input devices, and position and orientation tracking capabilities; (2) assessing institutional resources and capabilities; (3) choosing VR development software, taking into consideration geometry creation and editing, programming requirements, peripheral and network support, system requirements, and portability; and (4) selecting appropriate hardware to manage peripheral devices, such as graphics cards, head-mounted displays, and tracking devices. The final paper describes VR courses taught at HCC, reviews past projects, and discusses current and future VR development. A list of Web addresses for VR-related companies is attached. (BCY)
– Name: Note
  Label: Notes
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  Data: Paper presented at the League for Innovation Conference on Information Technology (Atlanta, GA, Oct. 12-15, 1997).
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RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 25
    Subjects:
      – SubjectFull: College Instruction
        Type: general
      – SubjectFull: Community Colleges
        Type: general
      – SubjectFull: Computer Peripherals
        Type: general
      – SubjectFull: Computer Selection
        Type: general
      – SubjectFull: Computer Simulation
        Type: general
      – SubjectFull: Educational Planning
        Type: general
      – SubjectFull: Educational Technology
        Type: general
      – SubjectFull: Program Development
        Type: general
      – SubjectFull: Teaching Guides
        Type: general
      – SubjectFull: Technological Advancement
        Type: general
      – SubjectFull: Two Year Colleges
        Type: general
      – SubjectFull: Virtual Reality
        Type: general
      – SubjectFull: U.S.; North Carolina
        Type: general
    Titles:
      – TitleFull: Using Virtual Reality To Bring Your Instruction to Life.
        Type: main
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            NameFull: Gaddis, Tony
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          Dates:
            – D: 01
              M: 10
              Type: published
              Y: 1997
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