Validity Evidence for Games as Assessment Environments. CRESST Report 773

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Bibliographic Details
Title: Validity Evidence for Games as Assessment Environments. CRESST Report 773
Language: English
Authors: Delacruz, Girlie C., Chung, Gregory K. W. K., Baker, Eva L., National Center for Research on Evaluation, Standards, and Student Testing
Source: National Center for Research on Evaluation, Standards, and Student Testing (CRESST). 2010.
Availability: National Center for Research on Evaluation, Standards, and Student Testing (CRESST). 300 Charles E Young Drive N, GSE&IS Building 3rd Floor, Mailbox 951522, Los Angeles, CA 90095-1522. Tel: 310-206-1532; Fax: 310-825-3883; Web site: http://www.cresst.org
Peer Reviewed: N
Physical Description: PDF
Page Count: 9
Publication Date: 2010
Sponsoring Agency: Department of Education (ED)
Document Type: Reports - Research
Education Level: High Schools
Descriptors: Educational Games, Validity, Prior Learning, Scores, Teaching Methods, Predictive Validity, Mathematics Instruction, Mathematical Concepts, Predictor Variables, Knowledge Level, High School Students, Summer Programs, Video Games, Computer Uses in Education, Pretests Posttests, Secondary School Mathematics
Abstract: This study provides empirical evidence of a highly specific use of games in education--the assessment of the learner. Linear regressions were used to examine the predictive and convergent validity of a math game as assessment of mathematical understanding. Results indicate that prior knowledge significantly predicts game performance. Results also indicate that game performance significantly predicts posttest scores, even when controlling for prior knowledge. These results provide evidence that game performance taps into mathematical understanding. (Contains 2 figures.)
Abstractor: As Provided
Number of References: 3
Entry Date: 2010
Accession Number: ED512651
Database: ERIC
Description
Abstract:This study provides empirical evidence of a highly specific use of games in education--the assessment of the learner. Linear regressions were used to examine the predictive and convergent validity of a math game as assessment of mathematical understanding. Results indicate that prior knowledge significantly predicts game performance. Results also indicate that game performance significantly predicts posttest scores, even when controlling for prior knowledge. These results provide evidence that game performance taps into mathematical understanding. (Contains 2 figures.)