The Effects of Math Video Games on Learning: A Randomized Evaluation Study with Innovative Impact Estimation Techniques. CRESST Report 841

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Bibliographic Details
Title: The Effects of Math Video Games on Learning: A Randomized Evaluation Study with Innovative Impact Estimation Techniques. CRESST Report 841
Language: English
Authors: Chung, Gregory K. W. K., Choi, Kilchan, Baker, Eva L., Cai, Li, National Center for Research on Evaluation, Standards, and Student Testing
Source: National Center for Research on Evaluation, Standards, and Student Testing (CRESST). 2014.
Availability: National Center for Research on Evaluation, Standards, and Student Testing (CRESST). 300 Charles E Young Drive N, GSE&IS Building 3rd Floor, Mailbox 951522, Los Angeles, CA 90095-1522. Tel: 310-206-1532; Fax: 310-825-3883; Web site: http://www.cresst.org
Peer Reviewed: N
Page Count: 44
Publication Date: 2014
Sponsoring Agency: Institute of Education Sciences (ED)
Contract Number: R305C080015
Document Type: Reports - Research
Education Level: Grade 6
Intermediate Grades
Middle Schools
Elementary Education
Descriptors: Video Games, Educational Games, Mathematics Instruction, Mathematics, Instructional Effectiveness, Hierarchical Linear Modeling, Item Response Theory, Scores, Outcome Measures, Pretests Posttests, Factor Analysis, Grade 6
Abstract: A large-scale randomized controlled trial tested the effects of researcher-developed learning games on a transfer measure of fractions knowledge. The measure contained items similar to standardized assessments. Thirty treatment and 29 control classrooms (~1500 students, 9 districts, 26 schools) participated in the study. Students in treatment classrooms played fractions games and students in the control classrooms played solving equations games. Multilevel multidimensional item response theory modeling of the outcome measure produced scaled scores that were more sensitive to the instructional treatment than standard measurement approaches. Hierarchical linear modeling of the scaled scores showed that the treatment condition performed significantly higher on the outcome measure than the control condition. The effect (d = 0.58) was medium to large (Cohen, 1992). Two appendices are included: (1) Descriptive Statistics of Pretest and Posttest Scores by Schools and Conditions; and (2) Summary of Efficacy Trial Procedures.
Abstractor: As Provided
Number of References: 50
What Works Clearinghouse (WWC) Reviewed: Meets Evidence Standards without Reservations
WWC Study Page: http://ies.ed.gov/ncee/wwc/study/80943
IES Funded: Yes
Entry Date: 2015
Accession Number: ED555700
Database: ERIC
Description
Abstract:A large-scale randomized controlled trial tested the effects of researcher-developed learning games on a transfer measure of fractions knowledge. The measure contained items similar to standardized assessments. Thirty treatment and 29 control classrooms (~1500 students, 9 districts, 26 schools) participated in the study. Students in treatment classrooms played fractions games and students in the control classrooms played solving equations games. Multilevel multidimensional item response theory modeling of the outcome measure produced scaled scores that were more sensitive to the instructional treatment than standard measurement approaches. Hierarchical linear modeling of the scaled scores showed that the treatment condition performed significantly higher on the outcome measure than the control condition. The effect (d = 0.58) was medium to large (Cohen, 1992). Two appendices are included: (1) Descriptive Statistics of Pretest and Posttest Scores by Schools and Conditions; and (2) Summary of Efficacy Trial Procedures.