An Examination of Children's Thinking, Learning and Metacognition When Making Computer Games
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| Title: | An Examination of Children's Thinking, Learning and Metacognition When Making Computer Games |
|---|---|
| Language: | English |
| Authors: | Allsop, Yasemin |
| Source: | Online Submission. 2019Ph.D. Thesis, Manchester Metropolitan University. |
| Peer Reviewed: | N |
| Page Count: | 262 |
| Publication Date: | 2019 |
| Document Type: | Dissertations/Theses Tests/Questionnaires |
| Education Level: | Elementary Education |
| Descriptors: | Computer Games, Thinking Skills, Metacognition, Learning Processes, Design, Case Studies, Ethnography, Group Discussion, Self Evaluation (Individuals), Self Evaluation (Groups), Language Usage, Problem Solving, Student Attitudes, Diaries, Dialogs (Language), Inner Speech (Subvocal), 21st Century Skills, Elementary School Students, Student Diversity, Foreign Countries, Measurement |
| Geographic Terms: | United Kingdom (London) |
| Abstract: | This thesis examines children's thinking, learning and metacognition when designing their own computer games. The study aims to understand more about what kind of learning takes place, and how it emerges whilst children are authoring their own computer games. The aim is to get an insight into the cognitive processes students exercise that activates the 'thinking for learning', in particular in relation to the role of the teacher and digital game making activities as a learning space. Whereas mainly case studies and design-based research projects have been used as methodologies to study learning with digital game making, this study gives an ethnographic account by observing children's problem-solving activities from moment to moment. Field notes were collected by examining the language and the context children use for their 'self' explanations and group discussions, the gestures, the culture of their relationship with their teacher, peers and technology in their classroom settings. A metacognitive skills self-report instrument was created and used to investigate the metacognitive skills that children develop whilst working on their games. The data were collected for a period of eight months, through participant observations, in-depth interviews, informal conversations and video recordings of children's group discussions in a primary school in London. Learning logs and problem-solving sheets were introduced for the ten focus children to record their thinking when solving problems. During this research there were many opportunities to observe the changes in a child's reasoning over time, which provided an insight into children's mental activities. The study found that game design activities have many learning benefits for children. The main themes that are emerged from the study include metacognitive awareness; CT; learning in curriculum subjects; and developing transferrable 21st century skills. Furthermore, the role of conversation in triggering thinking processes and self-regulated learning are discussed using data from the study. Although the study provides insight into different aspects of learning during game design, it also highlights the difficulty in evaluating these different learning benefits. The results contribute to the growing body of knowledge about how to evaluate children's computational skills by providing a multiple evaluation model and a Metacognitive Skills Instrument (MSI) for measuring metacognitive skills that children develop whilst making their computer games. The challenges and limitations of these methods are discussed to form questions for the future studies. |
| Abstractor: | As Provided |
| Entry Date: | 2021 |
| Accession Number: | ED614615 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=ED614615 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: ED614615 AccessLevel: 3 PubType: Dissertation/ Thesis PubTypeId: dissertation PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: An Examination of Children's Thinking, Learning and Metacognition When Making Computer Games – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Allsop%2C+Yasemin%22">Allsop, Yasemin</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Online+Submission%22"><i>Online Submission</i></searchLink>. 2019Ph.D. Thesis, Manchester Metropolitan University. – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: N – Name: Pages Label: Page Count Group: Src Data: 262 – Name: DatePubCY Label: Publication Date Group: Date Data: 2019 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Dissertations/Theses<br />Tests/Questionnaires – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Thinking+Skills%22">Thinking Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Metacognition%22">Metacognition</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Processes%22">Learning Processes</searchLink><br /><searchLink fieldCode="DE" term="%22Design%22">Design</searchLink><br /><searchLink fieldCode="DE" term="%22Case+Studies%22">Case Studies</searchLink><br /><searchLink fieldCode="DE" term="%22Ethnography%22">Ethnography</searchLink><br /><searchLink fieldCode="DE" term="%22Group+Discussion%22">Group Discussion</searchLink><br /><searchLink fieldCode="DE" term="%22Self+Evaluation+%28Individuals%29%22">Self Evaluation (Individuals)</searchLink><br /><searchLink fieldCode="DE" term="%22Self+Evaluation+%28Groups%29%22">Self Evaluation (Groups)</searchLink><br /><searchLink fieldCode="DE" term="%22Language+Usage%22">Language Usage</searchLink><br /><searchLink fieldCode="DE" term="%22Problem+Solving%22">Problem Solving</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Diaries%22">Diaries</searchLink><br /><searchLink fieldCode="DE" term="%22Dialogs+%28Language%29%22">Dialogs (Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Inner+Speech+%28Subvocal%29%22">Inner Speech (Subvocal)</searchLink><br /><searchLink fieldCode="DE" term="%2221st+Century+Skills%22">21st Century Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+School+Students%22">Elementary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Diversity%22">Student Diversity</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Measurement%22">Measurement</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22United+Kingdom+%28London%29%22">United Kingdom (London)</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This thesis examines children's thinking, learning and metacognition when designing their own computer games. The study aims to understand more about what kind of learning takes place, and how it emerges whilst children are authoring their own computer games. The aim is to get an insight into the cognitive processes students exercise that activates the 'thinking for learning', in particular in relation to the role of the teacher and digital game making activities as a learning space. Whereas mainly case studies and design-based research projects have been used as methodologies to study learning with digital game making, this study gives an ethnographic account by observing children's problem-solving activities from moment to moment. Field notes were collected by examining the language and the context children use for their 'self' explanations and group discussions, the gestures, the culture of their relationship with their teacher, peers and technology in their classroom settings. A metacognitive skills self-report instrument was created and used to investigate the metacognitive skills that children develop whilst working on their games. The data were collected for a period of eight months, through participant observations, in-depth interviews, informal conversations and video recordings of children's group discussions in a primary school in London. Learning logs and problem-solving sheets were introduced for the ten focus children to record their thinking when solving problems. During this research there were many opportunities to observe the changes in a child's reasoning over time, which provided an insight into children's mental activities. The study found that game design activities have many learning benefits for children. The main themes that are emerged from the study include metacognitive awareness; CT; learning in curriculum subjects; and developing transferrable 21st century skills. Furthermore, the role of conversation in triggering thinking processes and self-regulated learning are discussed using data from the study. Although the study provides insight into different aspects of learning during game design, it also highlights the difficulty in evaluating these different learning benefits. The results contribute to the growing body of knowledge about how to evaluate children's computational skills by providing a multiple evaluation model and a Metacognitive Skills Instrument (MSI) for measuring metacognitive skills that children develop whilst making their computer games. The challenges and limitations of these methods are discussed to form questions for the future studies. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2021 – Name: AN Label: Accession Number Group: ID Data: ED614615 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=ED614615 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 262 Subjects: – SubjectFull: Computer Games Type: general – SubjectFull: Thinking Skills Type: general – SubjectFull: Metacognition Type: general – SubjectFull: Learning Processes Type: general – SubjectFull: Design Type: general – SubjectFull: Case Studies Type: general – SubjectFull: Ethnography Type: general – SubjectFull: Group Discussion Type: general – SubjectFull: Self Evaluation (Individuals) Type: general – SubjectFull: Self Evaluation (Groups) Type: general – SubjectFull: Language Usage Type: general – SubjectFull: Problem Solving Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Diaries Type: general – SubjectFull: Dialogs (Language) Type: general – SubjectFull: Inner Speech (Subvocal) Type: general – SubjectFull: 21st Century Skills Type: general – SubjectFull: Elementary School Students Type: general – SubjectFull: Student Diversity Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Measurement Type: general – SubjectFull: United Kingdom (London) Type: general Titles: – TitleFull: An Examination of Children's Thinking, Learning and Metacognition When Making Computer Games Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Allsop, Yasemin IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 09 Type: published Y: 2019 Titles: – TitleFull: Online Submission Type: main |
| ResultId | 1 |