Item Response Theory-Based Gaming Detection
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| Title: | Item Response Theory-Based Gaming Detection |
|---|---|
| Language: | English |
| Authors: | Huang, Yun, Dang, Steven, Richey, J. Elizabeth, Asher, Michael, Lobczowski, Nikki G., Chine, Danielle, McLaughlin, Elizabeth A., Harackiewicz, Judith M., Aleven, Vincent, Koedinger, Kenneth |
| Source: | International Educational Data Mining Society. 2022. |
| Availability: | International Educational Data Mining Society. e-mail: admin@educationaldatamining.org; Web site: https://educationaldatamining.org/conferences/ |
| Peer Reviewed: | Y |
| Page Count: | 12 |
| Publication Date: | 2022 |
| Document Type: | Speeches/Meeting Papers Reports - Descriptive |
| Education Level: | Junior High Schools Middle Schools Secondary Education High Schools |
| Descriptors: | Item Response Theory, Learner Engagement, Student Behavior, Student Motivation, Academic Achievement, Middle School Students, High School Students, Algebra, Learning Strategies |
| Abstract: | Gaming the system, a behavior in which learners exploit a system's properties to make progress while avoiding learning, has frequently been shown to be associated with lower learning. However, when we applied a previously validated gaming detector across conditions in experiments with an algebra tutor, the detected gaming was not associated with learning, challenging its construct validity. Our iterative exploratory data analysis suggested that some contextual factors that varied across and within conditions might contribute to this lack of association. We present a latent variable model, "item response theory-based gaming detection" (IRT-GD), that accounts for contextual factors and estimates latent gaming tendencies as the degree of deviation from normative behaviors across contexts. Item response theory models, widely used in knowledge assessment, account for item difficulty in estimating latent student abilities: students are estimated as having higher ability when they can get harder items correct than when they only get easier items correct. Similarly, IRT-GD accounts for contextual factors in estimating latent gaming tendencies: students are estimated as having a higher gaming tendency when they game in less commonly gamed contexts than when they only game in more commonly gamed contexts. IRT-GD outperformed the original detector on three datasets in terms of the association with learning. IRT-GD also more accurately revealed intervention effects on gaming and revealed a correlation between gaming and perceived competence in math. Our approach is not only useful for others wanting to apply a gaming assessment in their context but is also generally applicable in creating robust behavioral measures. [For the full proceedings, see ED623995.] |
| Abstractor: | As Provided |
| Entry Date: | 2022 |
| Accession Number: | ED624075 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=ED624075 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: ED624075 AccessLevel: 3 PubType: Conference PubTypeId: conference PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Item Response Theory-Based Gaming Detection – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Huang%2C+Yun%22">Huang, Yun</searchLink><br /><searchLink fieldCode="AR" term="%22Dang%2C+Steven%22">Dang, Steven</searchLink><br /><searchLink fieldCode="AR" term="%22Richey%2C+J%2E+Elizabeth%22">Richey, J. Elizabeth</searchLink><br /><searchLink fieldCode="AR" term="%22Asher%2C+Michael%22">Asher, Michael</searchLink><br /><searchLink fieldCode="AR" term="%22Lobczowski%2C+Nikki+G%2E%22">Lobczowski, Nikki G.</searchLink><br /><searchLink fieldCode="AR" term="%22Chine%2C+Danielle%22">Chine, Danielle</searchLink><br /><searchLink fieldCode="AR" term="%22McLaughlin%2C+Elizabeth+A%2E%22">McLaughlin, Elizabeth A.</searchLink><br /><searchLink fieldCode="AR" term="%22Harackiewicz%2C+Judith+M%2E%22">Harackiewicz, Judith M.</searchLink><br /><searchLink fieldCode="AR" term="%22Aleven%2C+Vincent%22">Aleven, Vincent</searchLink><br /><searchLink fieldCode="AR" term="%22Koedinger%2C+Kenneth%22">Koedinger, Kenneth</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Educational+Data+Mining+Society%22"><i>International Educational Data Mining Society</i></searchLink>. 2022. – Name: Avail Label: Availability Group: Avail Data: International Educational Data Mining Society. e-mail: admin@educationaldatamining.org; Web site: https://educationaldatamining.org/conferences/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 12 – Name: DatePubCY Label: Publication Date Group: Date Data: 2022 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Speeches/Meeting Papers<br />Reports - Descriptive – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Junior+High+Schools%22">Junior High Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Middle+Schools%22">Middle Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink><br /><searchLink fieldCode="EL" term="%22High+Schools%22">High Schools</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Item+Response+Theory%22">Item Response Theory</searchLink><br /><searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Behavior%22">Student Behavior</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Motivation%22">Student Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Academic+Achievement%22">Academic Achievement</searchLink><br /><searchLink fieldCode="DE" term="%22Middle+School+Students%22">Middle School Students</searchLink><br /><searchLink fieldCode="DE" term="%22High+School+Students%22">High School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Algebra%22">Algebra</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Strategies%22">Learning Strategies</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Gaming the system, a behavior in which learners exploit a system's properties to make progress while avoiding learning, has frequently been shown to be associated with lower learning. However, when we applied a previously validated gaming detector across conditions in experiments with an algebra tutor, the detected gaming was not associated with learning, challenging its construct validity. Our iterative exploratory data analysis suggested that some contextual factors that varied across and within conditions might contribute to this lack of association. We present a latent variable model, "item response theory-based gaming detection" (IRT-GD), that accounts for contextual factors and estimates latent gaming tendencies as the degree of deviation from normative behaviors across contexts. Item response theory models, widely used in knowledge assessment, account for item difficulty in estimating latent student abilities: students are estimated as having higher ability when they can get harder items correct than when they only get easier items correct. Similarly, IRT-GD accounts for contextual factors in estimating latent gaming tendencies: students are estimated as having a higher gaming tendency when they game in less commonly gamed contexts than when they only game in more commonly gamed contexts. IRT-GD outperformed the original detector on three datasets in terms of the association with learning. IRT-GD also more accurately revealed intervention effects on gaming and revealed a correlation between gaming and perceived competence in math. Our approach is not only useful for others wanting to apply a gaming assessment in their context but is also generally applicable in creating robust behavioral measures. [For the full proceedings, see ED623995.] – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2022 – Name: AN Label: Accession Number Group: ID Data: ED624075 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 12 Subjects: – SubjectFull: Item Response Theory Type: general – SubjectFull: Learner Engagement Type: general – SubjectFull: Student Behavior Type: general – SubjectFull: Student Motivation Type: general – SubjectFull: Academic Achievement Type: general – SubjectFull: Middle School Students Type: general – SubjectFull: High School Students Type: general – SubjectFull: Algebra Type: general – SubjectFull: Learning Strategies Type: general Titles: – TitleFull: Item Response Theory-Based Gaming Detection Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Huang, Yun – PersonEntity: Name: NameFull: Dang, Steven – PersonEntity: Name: NameFull: Richey, J. Elizabeth – PersonEntity: Name: NameFull: Asher, Michael – PersonEntity: Name: NameFull: Lobczowski, Nikki G. – PersonEntity: Name: NameFull: Chine, Danielle – PersonEntity: Name: NameFull: McLaughlin, Elizabeth A. – PersonEntity: Name: NameFull: Harackiewicz, Judith M. – PersonEntity: Name: NameFull: Aleven, Vincent – PersonEntity: Name: NameFull: Koedinger, Kenneth IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2022 Titles: – TitleFull: International Educational Data Mining Society Type: main |
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