Motivation and Reading in High-Immersion Virtual Reality

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Bibliographic Details
Title: Motivation and Reading in High-Immersion Virtual Reality
Language: English
Authors: Kaplan-Rakowski, Regina (ORCID 0000-0002-6769-7784), Gruber, Alice (ORCID 0000-0003-1558-673X)
Source: Research-publishing.net. 2022.
Availability: Research-publishing.net. La Grange des Noyes, 25110 Voillans, France. e-mail: info@research-publishing.net; Web site: http://research-publishing.net
Peer Reviewed: Y
Page Count: 7
Publication Date: 2022
Document Type: Speeches/Meeting Papers
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Second Language Learning, Reading Motivation, Immersion Programs, Computer Simulation, English (Second Language), Technology Uses in Education, Captions, Foreign Countries, College Students, Reading Comprehension, Cognitive Processes, Difficulty Level, Vocabulary Development, Structural Grammar, Language Proficiency
Geographic Terms: Germany
Abstract: Many language learners lack the motivation to read complex texts. Because high-immersion Virtual Reality (VR) is increasingly reported to be highly motivating, the goal of our study was to compare English as a Second Language (ESL) learners' (N=79) motivation while reading a story with subtitles in VR (experimental group) versus reading the same story screencast in two-dimensions (2D -- control group). The Wilcoxon signed-rank test revealed that learners' motivation in VR was significantly higher compared with the control group. Our finding confirmed that VR is highly motivational in the context of reading foreign texts and can be useful for Computer Assisted Language Learning (CALL) researchers, practitioners, and instructional designers. This analysis is a part of a larger study (Kaplan-Rakowski & Gruber, 2023) on VR facilitating reading tasks. [For the complete volume, "Intelligent CALL, Granular Systems and Learner Data: Short Papers from EUROCALL 2022 (30th, Reykjavik, Iceland, August 17-19, 2022)," see ED624779.]
Abstractor: As Provided
Entry Date: 2023
Accession Number: ED625222
Database: ERIC
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  Data: <searchLink fieldCode="AR" term="%22Kaplan-Rakowski%2C+Regina%22">Kaplan-Rakowski, Regina</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-6769-7784">0000-0002-6769-7784</externalLink>)<br /><searchLink fieldCode="AR" term="%22Gruber%2C+Alice%22">Gruber, Alice</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-1558-673X">0000-0003-1558-673X</externalLink>)
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  Data: 7
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  Data: Many language learners lack the motivation to read complex texts. Because high-immersion Virtual Reality (VR) is increasingly reported to be highly motivating, the goal of our study was to compare English as a Second Language (ESL) learners' (N=79) motivation while reading a story with subtitles in VR (experimental group) versus reading the same story screencast in two-dimensions (2D -- control group). The Wilcoxon signed-rank test revealed that learners' motivation in VR was significantly higher compared with the control group. Our finding confirmed that VR is highly motivational in the context of reading foreign texts and can be useful for Computer Assisted Language Learning (CALL) researchers, practitioners, and instructional designers. This analysis is a part of a larger study (Kaplan-Rakowski & Gruber, 2023) on VR facilitating reading tasks. [For the complete volume, "Intelligent CALL, Granular Systems and Learner Data: Short Papers from EUROCALL 2022 (30th, Reykjavik, Iceland, August 17-19, 2022)," see ED624779.]
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      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 7
    Subjects:
      – SubjectFull: Second Language Learning
        Type: general
      – SubjectFull: Reading Motivation
        Type: general
      – SubjectFull: Immersion Programs
        Type: general
      – SubjectFull: Computer Simulation
        Type: general
      – SubjectFull: English (Second Language)
        Type: general
      – SubjectFull: Technology Uses in Education
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      – SubjectFull: Captions
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      – SubjectFull: Foreign Countries
        Type: general
      – SubjectFull: College Students
        Type: general
      – SubjectFull: Reading Comprehension
        Type: general
      – SubjectFull: Cognitive Processes
        Type: general
      – SubjectFull: Difficulty Level
        Type: general
      – SubjectFull: Vocabulary Development
        Type: general
      – SubjectFull: Structural Grammar
        Type: general
      – SubjectFull: Language Proficiency
        Type: general
      – SubjectFull: Germany
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      – TitleFull: Motivation and Reading in High-Immersion Virtual Reality
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            NameFull: Gruber, Alice
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