Digital Simulation Games for Media Education. A Didactic Scenario

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Bibliographic Details
Title: Digital Simulation Games for Media Education. A Didactic Scenario
Language: English
Authors: Jasmin Bastian, Christian Toth, Christina Wolf
Source: International Association for Development of the Information Society. 2022.
Availability: International Association for the Development of the Information Society. e-mail: secretariat@iadis.org; Web site: http://www.iadisportal.org
Peer Reviewed: Y
Page Count: 5
Publication Date: 2022
Document Type: Speeches/Meeting Papers
Reports - Evaluative
Descriptors: Computer Games, Computer Simulation, Media Education, Blended Learning, Teaching Methods, COVID-19, Pandemics, Student Attitudes, Outcomes of Education, Metacognition, Concept Formation
Abstract: The authors developed, implemented, and evaluated a digital simulation game for media education in teacher training. The aim of the simulation game is to simulate decision-making processes in schools for the implementation of hybrid teaching in the context of the pandemic. The question is whether the participation in a digital simulation games initiates reflection processes that change or deepen students' attitude towards hybrid learning concepts. For this purpose, N=300 students who participated in 12 simulation games were surveyed by means of a questionnaire as part of a pre-post design. [For the complete proceedings, see ED639262.]
Abstractor: As Provided
Entry Date: 2024
Accession Number: ED639284
Database: ERIC
FullText Text:
  Availability: 0
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  – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=ED639284
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  Label: Title
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  Data: Digital Simulation Games for Media Education. A Didactic Scenario
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  Data: <searchLink fieldCode="AR" term="%22Jasmin+Bastian%22">Jasmin Bastian</searchLink><br /><searchLink fieldCode="AR" term="%22Christian+Toth%22">Christian Toth</searchLink><br /><searchLink fieldCode="AR" term="%22Christina+Wolf%22">Christina Wolf</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22International+Association+for+Development+of+the+Information+Society%22"><i>International Association for Development of the Information Society</i></searchLink>. 2022.
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  Data: International Association for the Development of the Information Society. e-mail: secretariat@iadis.org; Web site: http://www.iadisportal.org
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  Data: Y
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  Data: 5
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  Data: 2022
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  Data: Speeches/Meeting Papers<br />Reports - Evaluative
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  Data: <searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Media+Education%22">Media Education</searchLink><br /><searchLink fieldCode="DE" term="%22Blended+Learning%22">Blended Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22COVID-19%22">COVID-19</searchLink><br /><searchLink fieldCode="DE" term="%22Pandemics%22">Pandemics</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Outcomes+of+Education%22">Outcomes of Education</searchLink><br /><searchLink fieldCode="DE" term="%22Metacognition%22">Metacognition</searchLink><br /><searchLink fieldCode="DE" term="%22Concept+Formation%22">Concept Formation</searchLink>
– Name: Abstract
  Label: Abstract
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  Data: The authors developed, implemented, and evaluated a digital simulation game for media education in teacher training. The aim of the simulation game is to simulate decision-making processes in schools for the implementation of hybrid teaching in the context of the pandemic. The question is whether the participation in a digital simulation games initiates reflection processes that change or deepen students' attitude towards hybrid learning concepts. For this purpose, N=300 students who participated in 12 simulation games were surveyed by means of a questionnaire as part of a pre-post design. [For the complete proceedings, see ED639262.]
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  Data: ED639284
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RecordInfo BibRecord:
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    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 5
    Subjects:
      – SubjectFull: Computer Games
        Type: general
      – SubjectFull: Computer Simulation
        Type: general
      – SubjectFull: Media Education
        Type: general
      – SubjectFull: Blended Learning
        Type: general
      – SubjectFull: Teaching Methods
        Type: general
      – SubjectFull: COVID-19
        Type: general
      – SubjectFull: Pandemics
        Type: general
      – SubjectFull: Student Attitudes
        Type: general
      – SubjectFull: Outcomes of Education
        Type: general
      – SubjectFull: Metacognition
        Type: general
      – SubjectFull: Concept Formation
        Type: general
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      – TitleFull: Digital Simulation Games for Media Education. A Didactic Scenario
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            NameFull: Jasmin Bastian
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            NameFull: Christian Toth
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            NameFull: Christina Wolf
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              Type: published
              Y: 2022
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            – TitleFull: International Association for Development of the Information Society
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