Digital Simulation Games for Media Education. A Didactic Scenario

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Bibliographic Details
Title: Digital Simulation Games for Media Education. A Didactic Scenario
Language: English
Authors: Jasmin Bastian, Christian Toth, Christina Wolf
Source: International Association for Development of the Information Society. 2022.
Availability: International Association for the Development of the Information Society. e-mail: secretariat@iadis.org; Web site: http://www.iadisportal.org
Peer Reviewed: Y
Page Count: 5
Publication Date: 2022
Document Type: Speeches/Meeting Papers
Reports - Evaluative
Descriptors: Computer Games, Computer Simulation, Media Education, Blended Learning, Teaching Methods, COVID-19, Pandemics, Student Attitudes, Outcomes of Education, Metacognition, Concept Formation
Abstract: The authors developed, implemented, and evaluated a digital simulation game for media education in teacher training. The aim of the simulation game is to simulate decision-making processes in schools for the implementation of hybrid teaching in the context of the pandemic. The question is whether the participation in a digital simulation games initiates reflection processes that change or deepen students' attitude towards hybrid learning concepts. For this purpose, N=300 students who participated in 12 simulation games were surveyed by means of a questionnaire as part of a pre-post design. [For the complete proceedings, see ED639262.]
Abstractor: As Provided
Entry Date: 2024
Accession Number: ED639284
Database: ERIC
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