Perceived Impact of Collegiate Esports on Students and the College

Saved in:
Bibliographic Details
Title: Perceived Impact of Collegiate Esports on Students and the College
Language: English
Authors: Christopher D. Terranova
Source: ProQuest LLC. 2022Ed.D. Dissertation, Wilmington University (Delaware).
Availability: ProQuest LLC. 789 East Eisenhower Parkway, P.O. Box 1346, Ann Arbor, MI 48106. Tel: 800-521-0600; Web site: http://www.proquest.com/en-US/products/dissertations/individuals.shtml
Peer Reviewed: N
Page Count: 150
Publication Date: 2022
Document Type: Dissertations/Theses - Doctoral Dissertations
Education Level: Higher Education
Postsecondary Education
Descriptors: Higher Education, Video Games, School Recreational Programs, Extracurricular Activities, Student Attitudes, Administrator Attitudes, School Attitudes, Competition, Leadership Qualities, School Holding Power
ISBN: 979-88-340-6822-8
Abstract: Over the last decade, the advancement of competitive collegiate esports has shown that there can be new and innovative ways for students to represent their schools competitively, earn scholarships, and make a living after college - all through "gaming." It is currently unknown whether college students and administration perceive collegiate esports as impacting the students or the institution itself. It is also unknown whether students perceive collegiate esports as impacting their development related to leadership abilities, academic achievements, self-improvement, and socialization skills. Furthermore, it is unknown whether college and university administrators perceive collegiate esports programs as impacting retention, inclusion, and recruitment opportunities. A cross-sectional mixed methods research design was employed to answer several research questions about the perceived impact of collegiate esports on colleges, universities, and students. The survey instrument design included a 20-question 5-point Likert scale designed to reflect students' perceptions of participating in esports and a series of interview questions to reflect administrators' perceptions regarding the impact that esports has had on the students and the institution. The findings from this research show that students who participate in esports are more inclined to do better academically and improve leadership, self-improvement, and socialization skills. The results also show that a college organization with esports programs increases student retention, academic and professional motivation, and success. [The dissertation citations contained here are published with the permission of ProQuest LLC. Further reproduction is prohibited without permission. Copies of dissertations may be obtained by Telephone (800) 1-800-521-0600. Web page: http://www.proquest.com/en-US/products/dissertations/individuals.shtml.]
Abstractor: As Provided
Entry Date: 2024
Access URL: https://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqm&rft_dat=xri:pqdiss:29256696
Accession Number: ED646206
Database: ERIC
FullText Text:
  Availability: 0
Header DbId: eric
DbLabel: ERIC
An: ED646206
AccessLevel: 3
PubType: Dissertation/ Thesis
PubTypeId: dissertation
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Perceived Impact of Collegiate Esports on Students and the College
– Name: Language
  Label: Language
  Group: Lang
  Data: English
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Christopher+D%2E+Terranova%22">Christopher D. Terranova</searchLink>
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="SO" term="%22ProQuest+LLC%22"><i>ProQuest LLC</i></searchLink>. 2022Ed.D. Dissertation, Wilmington University (Delaware).
– Name: Avail
  Label: Availability
  Group: Avail
  Data: ProQuest LLC. 789 East Eisenhower Parkway, P.O. Box 1346, Ann Arbor, MI 48106. Tel: 800-521-0600; Web site: http://www.proquest.com/en-US/products/dissertations/individuals.shtml
– Name: PeerReviewed
  Label: Peer Reviewed
  Group: SrcInfo
  Data: N
– Name: Pages
  Label: Page Count
  Group: Src
  Data: 150
– Name: DatePubCY
  Label: Publication Date
  Group: Date
  Data: 2022
– Name: TypeDocument
  Label: Document Type
  Group: TypDoc
  Data: Dissertations/Theses - Doctoral Dissertations
– Name: Audience
  Label: Education Level
  Group: Audnce
  Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink>
– Name: Subject
  Label: Descriptors
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22School+Recreational+Programs%22">School Recreational Programs</searchLink><br /><searchLink fieldCode="DE" term="%22Extracurricular+Activities%22">Extracurricular Activities</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Administrator+Attitudes%22">Administrator Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22School+Attitudes%22">School Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Competition%22">Competition</searchLink><br /><searchLink fieldCode="DE" term="%22Leadership+Qualities%22">Leadership Qualities</searchLink><br /><searchLink fieldCode="DE" term="%22School+Holding+Power%22">School Holding Power</searchLink>
– Name: ISBN
  Label: ISBN
  Group: ISBN
  Data: 979-88-340-6822-8
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Over the last decade, the advancement of competitive collegiate esports has shown that there can be new and innovative ways for students to represent their schools competitively, earn scholarships, and make a living after college - all through "gaming." It is currently unknown whether college students and administration perceive collegiate esports as impacting the students or the institution itself. It is also unknown whether students perceive collegiate esports as impacting their development related to leadership abilities, academic achievements, self-improvement, and socialization skills. Furthermore, it is unknown whether college and university administrators perceive collegiate esports programs as impacting retention, inclusion, and recruitment opportunities. A cross-sectional mixed methods research design was employed to answer several research questions about the perceived impact of collegiate esports on colleges, universities, and students. The survey instrument design included a 20-question 5-point Likert scale designed to reflect students' perceptions of participating in esports and a series of interview questions to reflect administrators' perceptions regarding the impact that esports has had on the students and the institution. The findings from this research show that students who participate in esports are more inclined to do better academically and improve leadership, self-improvement, and socialization skills. The results also show that a college organization with esports programs increases student retention, academic and professional motivation, and success. [The dissertation citations contained here are published with the permission of ProQuest LLC. Further reproduction is prohibited without permission. Copies of dissertations may be obtained by Telephone (800) 1-800-521-0600. Web page: http://www.proquest.com/en-US/products/dissertations/individuals.shtml.]
– Name: AbstractInfo
  Label: Abstractor
  Group: Ab
  Data: As Provided
– Name: DateEntry
  Label: Entry Date
  Group: Date
  Data: 2024
– Name: URL
  Label: Access URL
  Group: URL
  Data: <link linkTarget="URL" linkTerm="https://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqm&rft_dat=xri:pqdiss:29256696" linkWindow="_blank">http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqm&rft_dat=xri:pqdiss:29256696</link>
– Name: AN
  Label: Accession Number
  Group: ID
  Data: ED646206
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=ED646206
RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 150
    Subjects:
      – SubjectFull: Higher Education
        Type: general
      – SubjectFull: Video Games
        Type: general
      – SubjectFull: School Recreational Programs
        Type: general
      – SubjectFull: Extracurricular Activities
        Type: general
      – SubjectFull: Student Attitudes
        Type: general
      – SubjectFull: Administrator Attitudes
        Type: general
      – SubjectFull: School Attitudes
        Type: general
      – SubjectFull: Competition
        Type: general
      – SubjectFull: Leadership Qualities
        Type: general
      – SubjectFull: School Holding Power
        Type: general
    Titles:
      – TitleFull: Perceived Impact of Collegiate Esports on Students and the College
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Christopher D. Terranova
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2022
          Identifiers:
            – Type: isbn-print
              Value: 979-88-340-6822-8
          Titles:
            – TitleFull: ProQuest LLC
              Type: main
ResultId 1