The TOY Gamification Model: A Comprehensive Method to Effective Design
Saved in:
| Title: | The TOY Gamification Model: A Comprehensive Method to Effective Design |
|---|---|
| Language: | English |
| Authors: | Afra Çalik (ORCID |
| Source: | International Society for Technology, Education, and Science. 2023. |
| Availability: | International Society for Technology, Education, and Science. 944 Maysey Drive, San Antonio, TX 78227. Tel: 515-294-1075; Fax: 515-294-1003; email: istesoffice@gmail.com; Web site: http://www.istes.org |
| Peer Reviewed: | Y |
| Page Count: | 25 |
| Publication Date: | 2023 |
| Document Type: | Speeches/Meeting Papers Reports - Research |
| Descriptors: | Gamification, Behavior Change, Holistic Approach, Design Requirements, Models, Design, Organizational Objectives, Foreign Countries, Audience Awareness, Motivation |
| Geographic Terms: | Turkey |
| Abstract: | Gamification is an approach that solves real-life motivational problems with game design techniques by target a long-term behavioral change in participants. However, the application models in gamification design are limited and lack a holistic approach in scope. While existing models may seem sufficient on their own, they tend to focus on certain aspects of gamification design. Therefore, from a behavioral design perspective, managing sustained behavioral change requires gamification models to draw from different areas. The TOY Gamification Model utilizes existing previous models and present a more holistic approach. It consists of business objectives, targeted behaviors, personas, player's journey, core drives, game elements, rewards, technology, triggers and finally measurement phase. Each stage is described in the study in a way that can be understood by the reader. The TOY Gamification Model views each step as an iterative process and has structured the transition between the steps more flexibly. The study concludes with a brief evaluation. [For the full proceedings, see ED652261.] |
| Abstractor: | As Provided |
| Entry Date: | 2024 |
| Accession Number: | ED652324 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=ED652324 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: ED652324 AccessLevel: 3 PubType: Conference PubTypeId: conference PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: The TOY Gamification Model: A Comprehensive Method to Effective Design – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Afra+Çalik%22">Afra Çalik</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-7277-3393">0000-0001-7277-3393</externalLink>)<br /><searchLink fieldCode="AR" term="%22Ali+Sen%22">Ali Sen</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0004-2101-3617">0009-0004-2101-3617</externalLink>)<br /><searchLink fieldCode="AR" term="%22Zeynep+Aydin%22">Zeynep Aydin</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-6648-690X">0000-0002-6648-690X</externalLink>)<br /><searchLink fieldCode="AR" term="%22Ercan+Altug+Yilmaz%22">Ercan Altug Yilmaz</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Society+for+Technology%2C+Education%2C+and+Science%22"><i>International Society for Technology, Education, and Science</i></searchLink>. 2023. – Name: Avail Label: Availability Group: Avail Data: International Society for Technology, Education, and Science. 944 Maysey Drive, San Antonio, TX 78227. Tel: 515-294-1075; Fax: 515-294-1003; email: istesoffice@gmail.com; Web site: http://www.istes.org – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 25 – Name: DatePubCY Label: Publication Date Group: Date Data: 2023 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Speeches/Meeting Papers<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Behavior+Change%22">Behavior Change</searchLink><br /><searchLink fieldCode="DE" term="%22Holistic+Approach%22">Holistic Approach</searchLink><br /><searchLink fieldCode="DE" term="%22Design+Requirements%22">Design Requirements</searchLink><br /><searchLink fieldCode="DE" term="%22Models%22">Models</searchLink><br /><searchLink fieldCode="DE" term="%22Design%22">Design</searchLink><br /><searchLink fieldCode="DE" term="%22Organizational+Objectives%22">Organizational Objectives</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Audience+Awareness%22">Audience Awareness</searchLink><br /><searchLink fieldCode="DE" term="%22Motivation%22">Motivation</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Turkey%22">Turkey</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Gamification is an approach that solves real-life motivational problems with game design techniques by target a long-term behavioral change in participants. However, the application models in gamification design are limited and lack a holistic approach in scope. While existing models may seem sufficient on their own, they tend to focus on certain aspects of gamification design. Therefore, from a behavioral design perspective, managing sustained behavioral change requires gamification models to draw from different areas. The TOY Gamification Model utilizes existing previous models and present a more holistic approach. It consists of business objectives, targeted behaviors, personas, player's journey, core drives, game elements, rewards, technology, triggers and finally measurement phase. Each stage is described in the study in a way that can be understood by the reader. The TOY Gamification Model views each step as an iterative process and has structured the transition between the steps more flexibly. The study concludes with a brief evaluation. [For the full proceedings, see ED652261.] – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2024 – Name: AN Label: Accession Number Group: ID Data: ED652324 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=ED652324 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 25 Subjects: – SubjectFull: Gamification Type: general – SubjectFull: Behavior Change Type: general – SubjectFull: Holistic Approach Type: general – SubjectFull: Design Requirements Type: general – SubjectFull: Models Type: general – SubjectFull: Design Type: general – SubjectFull: Organizational Objectives Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Audience Awareness Type: general – SubjectFull: Motivation Type: general – SubjectFull: Turkey Type: general Titles: – TitleFull: The TOY Gamification Model: A Comprehensive Method to Effective Design Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Afra Çalik – PersonEntity: Name: NameFull: Ali Sen – PersonEntity: Name: NameFull: Zeynep Aydin – PersonEntity: Name: NameFull: Ercan Altug Yilmaz IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2023 Titles: – TitleFull: International Society for Technology, Education, and Science Type: main |
| ResultId | 1 |