A Literature Review on the Effects of Exergames on Executive Function in Youth
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| Title: | A Literature Review on the Effects of Exergames on Executive Function in Youth |
|---|---|
| Language: | English |
| Authors: | Cassondra M. Eng (ORCID |
| Source: | Grantee Submission. 2023. |
| Peer Reviewed: | Y |
| Page Count: | 21 |
| Publication Date: | 2023 |
| Sponsoring Agency: | National Institutes of Health (NIH) (DHHS) Institute of Education Sciences (ED) |
| Contract Number: | T32MH019908 R305B150008 |
| Document Type: | Information Analyses Reports - Research |
| Education Level: | Secondary Education Elementary Education |
| Descriptors: | Secondary School Students, Exercise Physiology, Video Games, Game Based Learning, Physical Fitness, Cognitive Development, Physical Development, Executive Function, Elementary School Students, Outcome Measures, Comparative Testing, Physical Activity Level, Learning Processes, Instructional Effectiveness |
| DOI: | 10.1037/tmb0000118 |
| Abstract: | Exergames (video games that promote cognitive and physical activity simultaneously) benefit executive function (EF) in elderly populations. It has been suggested that exergames may induce larger effects than cognitive or exercise training alone, but few reviews have synthesized the causal factors of exergames on EF from experimental research with youth. This review investigates (a) the various types of exergames and associated comparison conditions; (b) the EF outcome assessments commonly utilized in exergame research with youth; (c) the efficacy of exergames by evaluating experimental studies that compared exergaming to cognitive, exercise, and passive control conditions inclusive of effect sizes; and (d) the potential mechanisms underlying the changes in EF induced from exergames. Eligible outcome data were available from 607 participants across 10 studies, with the age of participants ranging from 4 to 21 (M[subscript age] = 10.46). The findings indicate that exergames improve aspects of EF from both acute and chronic studies. Despite the high variability of exergame contexts, dosages, populations, and outcome assessments, improvements in EF comparing exergaming to passive control conditions were exhibited across all studies. While there is evidence of exergaming demonstrating advantages over passive control conditions, evidence is mixed when comparing exergaming to sedentary cognitive and exercise comparison conditions. Potential sources of these mixed results and future directions to address current gaps in the field are identified. As video game and technology use grows exponentially and concerns of childhood sedentary behavior and play deprivation increase, evidence-based practices that promote both physical and cognitive activity are needed. [This is the online first version of an article published in "Technology, Mind, and Behavior" 2023 (ISSN 2689-0208).] |
| Abstractor: | As Provided |
| IES Funded: | Yes |
| Entry Date: | 2024 |
| Accession Number: | ED663209 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=ED663209 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Items | – Name: Title Label: Title Group: Ti Data: A Literature Review on the Effects of Exergames on Executive Function in Youth – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Cassondra+M%2E+Eng%22">Cassondra M. Eng</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-9825-8864">0000-0002-9825-8864</externalLink>)<br /><searchLink fieldCode="AR" term="%22Rachel+M%2E+Flynn%22">Rachel M. Flynn</searchLink><br /><searchLink fieldCode="AR" term="%22Erik+D%2E+Thiessen%22">Erik D. Thiessen</searchLink><br /><searchLink fieldCode="AR" term="%22Anna+V%2E+Fisher%22">Anna V. Fisher</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Grantee+Submission%22"><i>Grantee Submission</i></searchLink>. 2023. – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 21 – Name: DatePubCY Label: Publication Date Group: Date Data: 2023 – Name: SourceSuprt Label: Sponsoring Agency Group: SrcSuprt Data: National Institutes of Health (NIH) (DHHS)<br />Institute of Education Sciences (ED) – Name: NumberContract Label: Contract Number Group: NumCntrct Data: T32MH019908<br />R305B150008 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Information Analyses<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Secondary+School+Students%22">Secondary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Exercise+Physiology%22">Exercise Physiology</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Physical+Fitness%22">Physical Fitness</searchLink><br /><searchLink fieldCode="DE" term="%22Cognitive+Development%22">Cognitive Development</searchLink><br /><searchLink fieldCode="DE" term="%22Physical+Development%22">Physical Development</searchLink><br /><searchLink fieldCode="DE" term="%22Executive+Function%22">Executive Function</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+School+Students%22">Elementary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Outcome+Measures%22">Outcome Measures</searchLink><br /><searchLink fieldCode="DE" term="%22Comparative+Testing%22">Comparative Testing</searchLink><br /><searchLink fieldCode="DE" term="%22Physical+Activity+Level%22">Physical Activity Level</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Processes%22">Learning Processes</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1037/tmb0000118 – Name: Abstract Label: Abstract Group: Ab Data: Exergames (video games that promote cognitive and physical activity simultaneously) benefit executive function (EF) in elderly populations. It has been suggested that exergames may induce larger effects than cognitive or exercise training alone, but few reviews have synthesized the causal factors of exergames on EF from experimental research with youth. This review investigates (a) the various types of exergames and associated comparison conditions; (b) the EF outcome assessments commonly utilized in exergame research with youth; (c) the efficacy of exergames by evaluating experimental studies that compared exergaming to cognitive, exercise, and passive control conditions inclusive of effect sizes; and (d) the potential mechanisms underlying the changes in EF induced from exergames. Eligible outcome data were available from 607 participants across 10 studies, with the age of participants ranging from 4 to 21 (M[subscript age] = 10.46). The findings indicate that exergames improve aspects of EF from both acute and chronic studies. Despite the high variability of exergame contexts, dosages, populations, and outcome assessments, improvements in EF comparing exergaming to passive control conditions were exhibited across all studies. While there is evidence of exergaming demonstrating advantages over passive control conditions, evidence is mixed when comparing exergaming to sedentary cognitive and exercise comparison conditions. Potential sources of these mixed results and future directions to address current gaps in the field are identified. As video game and technology use grows exponentially and concerns of childhood sedentary behavior and play deprivation increase, evidence-based practices that promote both physical and cognitive activity are needed. [This is the online first version of an article published in "Technology, Mind, and Behavior" 2023 (ISSN 2689-0208).] – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: CodeSource Label: IES Funded Group: SrcInfo Data: Yes – Name: DateEntry Label: Entry Date Group: Date Data: 2024 – Name: AN Label: Accession Number Group: ID Data: ED663209 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=ED663209 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1037/tmb0000118 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 21 Subjects: – SubjectFull: Secondary School Students Type: general – SubjectFull: Exercise Physiology Type: general – SubjectFull: Video Games Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Physical Fitness Type: general – SubjectFull: Cognitive Development Type: general – SubjectFull: Physical Development Type: general – SubjectFull: Executive Function Type: general – SubjectFull: Elementary School Students Type: general – SubjectFull: Outcome Measures Type: general – SubjectFull: Comparative Testing Type: general – SubjectFull: Physical Activity Level Type: general – SubjectFull: Learning Processes Type: general – SubjectFull: Instructional Effectiveness Type: general Titles: – TitleFull: A Literature Review on the Effects of Exergames on Executive Function in Youth Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Cassondra M. Eng – PersonEntity: Name: NameFull: Rachel M. Flynn – PersonEntity: Name: NameFull: Erik D. Thiessen – PersonEntity: Name: NameFull: Anna V. Fisher IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2023 Titles: – TitleFull: Grantee Submission Type: main |
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