Multimodal Learning Analytics for Predicting Student Collaboration Satisfaction in Collaborative Game-Based Learning
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| Title: | Multimodal Learning Analytics for Predicting Student Collaboration Satisfaction in Collaborative Game-Based Learning |
|---|---|
| Language: | English |
| Authors: | Halim Acosta, Seung Lee, Bradford Mott, Haesol Bae, Krista Glazewski, Cindy Hmelo-Silver, James Lester |
| Source: | International Educational Data Mining Society. 2024. |
| Availability: | International Educational Data Mining Society. e-mail: admin@educationaldatamining.org; Web site: https://educationaldatamining.org/conferences/ |
| Peer Reviewed: | Y |
| Page Count: | 12 |
| Publication Date: | 2024 |
| Sponsoring Agency: | National Science Foundation (NSF), Division of Research on Learning in Formal and Informal Settings (DRL) National Science Foundation (NSF), Division of Information and Intelligent Systems (IIS) National Science Foundation (NSF), Division of Social and Economic Sciences (SES) |
| Contract Number: | 2112635 1839966 |
| Document Type: | Speeches/Meeting Papers Reports - Research |
| Education Level: | Junior High Schools Middle Schools Secondary Education |
| Descriptors: | Cooperative Learning, Game Based Learning, Learning Analytics, Prediction, Student Satisfaction, Middle School Students, Foreign Countries, Technology Uses in Education, Computer Games, Educational Games |
| Geographic Terms: | Philippines |
| Abstract: | Collaborative game-based learning offers opportunities for students to participate in small group learning experiences that foster knowledge sharing, problem solving, and engagement. Student satisfaction with their collaborative experiences plays a pivotal role in shaping positive learning outcomes and is a critical factor in group success during learning. Gauging students' satisfaction within collaborative learning contexts can offer insights into student engagement and participation levels while affording practitioners the ability to provide targeted interventions or scaffolding. In this paper, we propose a framework for inferring student collaboration satisfaction with multimodal learning analytics from collaborative interactions. Utilizing multimodal data collected from 50 middle school students engaged in collaborative game-based learning, we predict student collaboration satisfaction. We first evaluate the performance of baseline models on individual modalities for insight into which modalities are most informative. We then devise a multimodal deep learning model that leverages a cross-attention mechanism to attend to salient information across modalities to enhance collaboration satisfaction prediction. Finally, we conduct ablation and feature importance analysis to understand which combination of modalities and features is most effective. Findings indicate that various combinations of data sources are highly beneficial for student collaboration satisfaction prediction. [For the complete proceedings, see ED675485.] |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | ED675589 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=ED675589 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Items | – Name: Title Label: Title Group: Ti Data: Multimodal Learning Analytics for Predicting Student Collaboration Satisfaction in Collaborative Game-Based Learning – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Halim+Acosta%22">Halim Acosta</searchLink><br /><searchLink fieldCode="AR" term="%22Seung+Lee%22">Seung Lee</searchLink><br /><searchLink fieldCode="AR" term="%22Bradford+Mott%22">Bradford Mott</searchLink><br /><searchLink fieldCode="AR" term="%22Haesol+Bae%22">Haesol Bae</searchLink><br /><searchLink fieldCode="AR" term="%22Krista+Glazewski%22">Krista Glazewski</searchLink><br /><searchLink fieldCode="AR" term="%22Cindy+Hmelo-Silver%22">Cindy Hmelo-Silver</searchLink><br /><searchLink fieldCode="AR" term="%22James+Lester%22">James Lester</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Educational+Data+Mining+Society%22"><i>International Educational Data Mining Society</i></searchLink>. 2024. – Name: Avail Label: Availability Group: Avail Data: International Educational Data Mining Society. e-mail: admin@educationaldatamining.org; Web site: https://educationaldatamining.org/conferences/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 12 – Name: DatePubCY Label: Publication Date Group: Date Data: 2024 – Name: SourceSuprt Label: Sponsoring Agency Group: SrcSuprt Data: National Science Foundation (NSF), Division of Research on Learning in Formal and Informal Settings (DRL)<br />National Science Foundation (NSF), Division of Information and Intelligent Systems (IIS)<br />National Science Foundation (NSF), Division of Social and Economic Sciences (SES) – Name: NumberContract Label: Contract Number Group: NumCntrct Data: 2112635<br />1839966 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Speeches/Meeting Papers<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Junior+High+Schools%22">Junior High Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Middle+Schools%22">Middle Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Cooperative+Learning%22">Cooperative Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Analytics%22">Learning Analytics</searchLink><br /><searchLink fieldCode="DE" term="%22Prediction%22">Prediction</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Satisfaction%22">Student Satisfaction</searchLink><br /><searchLink fieldCode="DE" term="%22Middle+School+Students%22">Middle School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Philippines%22">Philippines</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Collaborative game-based learning offers opportunities for students to participate in small group learning experiences that foster knowledge sharing, problem solving, and engagement. Student satisfaction with their collaborative experiences plays a pivotal role in shaping positive learning outcomes and is a critical factor in group success during learning. Gauging students' satisfaction within collaborative learning contexts can offer insights into student engagement and participation levels while affording practitioners the ability to provide targeted interventions or scaffolding. In this paper, we propose a framework for inferring student collaboration satisfaction with multimodal learning analytics from collaborative interactions. Utilizing multimodal data collected from 50 middle school students engaged in collaborative game-based learning, we predict student collaboration satisfaction. We first evaluate the performance of baseline models on individual modalities for insight into which modalities are most informative. We then devise a multimodal deep learning model that leverages a cross-attention mechanism to attend to salient information across modalities to enhance collaboration satisfaction prediction. Finally, we conduct ablation and feature importance analysis to understand which combination of modalities and features is most effective. Findings indicate that various combinations of data sources are highly beneficial for student collaboration satisfaction prediction. [For the complete proceedings, see ED675485.] – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: ED675589 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 12 Subjects: – SubjectFull: Cooperative Learning Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Learning Analytics Type: general – SubjectFull: Prediction Type: general – SubjectFull: Student Satisfaction Type: general – SubjectFull: Middle School Students Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Philippines Type: general Titles: – TitleFull: Multimodal Learning Analytics for Predicting Student Collaboration Satisfaction in Collaborative Game-Based Learning Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Halim Acosta – PersonEntity: Name: NameFull: Seung Lee – PersonEntity: Name: NameFull: Bradford Mott – PersonEntity: Name: NameFull: Haesol Bae – PersonEntity: Name: NameFull: Krista Glazewski – PersonEntity: Name: NameFull: Cindy Hmelo-Silver – PersonEntity: Name: NameFull: James Lester IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2024 Titles: – TitleFull: International Educational Data Mining Society Type: main |
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