AI for STEAM in Education: Thematic Learning in Practice. Springer Texts in Education
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| Title: | AI for STEAM in Education: Thematic Learning in Practice. Springer Texts in Education |
|---|---|
| Language: | English |
| Authors: | Piet Kommers (ORCID |
| Source: | Springer. 2026. |
| Availability: | Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail:customerservice@springernature.com; Web site: http://www.springer.com |
| Peer Reviewed: | N |
| Page Count: | 394 |
| Publication Date: | 2026 |
| Intended Audience: | Teachers; Administrators; Policymakers |
| Document Type: | Book Collected Works - General |
| Descriptors: | Artificial Intelligence, Technology Uses in Education, STEM Education, Art Education, Technology Integration, Critical Thinking, Problem Solving, Inclusion, Thinking Skills, Ethics, Social Influences, Vignettes, Design, Student Evaluation, Feedback (Response) |
| DOI: | 10.1007/978-3-032-18806-9 |
| ISSN: | 2366-7672 2366-7680 |
| Abstract: | This edited volume explores how artificial intelligence is reshaping education through interdisciplinary, creative, and ethically grounded practices. Drawing on the EduSimSTEAM and EduAI projects, this book offers educators practical insights into integrating AI tools across the teaching cycle, from lesson design to student engagement and assessment. With a strong focus on conceptual thinking, thematic learning, and STEAM principles, it empowers teachers to foster critical thinking, authentic problem-solving, and inclusive learning methods. Backed by empirical research and visionary frameworks, this volume is essential for educators, curriculum designers, and policymakers as they work toward an AI-augmented future for Learning. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | ED680657 |
| Database: | ERIC |
| Abstract: | This edited volume explores how artificial intelligence is reshaping education through interdisciplinary, creative, and ethically grounded practices. Drawing on the EduSimSTEAM and EduAI projects, this book offers educators practical insights into integrating AI tools across the teaching cycle, from lesson design to student engagement and assessment. With a strong focus on conceptual thinking, thematic learning, and STEAM principles, it empowers teachers to foster critical thinking, authentic problem-solving, and inclusive learning methods. Backed by empirical research and visionary frameworks, this volume is essential for educators, curriculum designers, and policymakers as they work toward an AI-augmented future for Learning. |
|---|---|
| ISSN: | 2366-7672 2366-7680 |
| DOI: | 10.1007/978-3-032-18806-9 |