Playing with Technology: Is It All Bad?
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| Title: | Playing with Technology: Is It All Bad? |
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| Language: | English |
| Authors: | Slutsky, Ruslan, Slutsky, Mindy, DeShelter, Lori M. |
| Source: | Dimensions of Early Childhood. 2014 42(3):18-23. |
| Availability: | Southern Early Childhood Association. PO Box 8109 Jacksonville, AR 72078. Tel: 501-221-1648. e-mail: info@seca.info; Web site: https:// www.seca.info/dimensions |
| Peer Reviewed: | Y |
| Page Count: | 6 |
| Publication Date: | 2014 |
| Document Type: | Journal Articles Reports - Descriptive |
| Descriptors: | Computer Games, Young Children, Child Development, Cognitive Development, Video Games, Skill Development, Social Development, Play, Technology Uses in Education, Handheld Devices, Telecommunications |
| ISSN: | 1068-6177 |
| Abstract: | Technology now plays a very large role in the way children of all ages play. Children want access to technology, so parents and teachers must determine the best ways to present it to them. Computers are a popular form of technology for children as young as age three. With that in mind, computer games should be problem-solving oriented and open-ended, thereby providing children choices and opportunities to explore and use their curiosity. Research on well-designed digital games shows that these devices can provide fun and interactive experiences that can help young children's learning, cognitive development, skill building, social interactions, physical activity, and healthy behaviors. The authors have included strategies to balance technology with more traditional play experiences to assist parents and teachers. They conclude that not all technology is negative, as it can provide enriching experiences through interactive books and mathematical games that can be uploaded to tablets and smart phones. |
| Abstractor: | ERIC |
| Entry Date: | 2014 |
| Accession Number: | EJ1045926 |
| Database: | ERIC |
| Abstract: | Technology now plays a very large role in the way children of all ages play. Children want access to technology, so parents and teachers must determine the best ways to present it to them. Computers are a popular form of technology for children as young as age three. With that in mind, computer games should be problem-solving oriented and open-ended, thereby providing children choices and opportunities to explore and use their curiosity. Research on well-designed digital games shows that these devices can provide fun and interactive experiences that can help young children's learning, cognitive development, skill building, social interactions, physical activity, and healthy behaviors. The authors have included strategies to balance technology with more traditional play experiences to assist parents and teachers. They conclude that not all technology is negative, as it can provide enriching experiences through interactive books and mathematical games that can be uploaded to tablets and smart phones. |
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| ISSN: | 1068-6177 |