Playing with Technology: Is It All Bad?

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Bibliographic Details
Title: Playing with Technology: Is It All Bad?
Language: English
Authors: Slutsky, Ruslan, Slutsky, Mindy, DeShelter, Lori M.
Source: Dimensions of Early Childhood. 2014 42(3):18-23.
Availability: Southern Early Childhood Association. PO Box 8109 Jacksonville, AR 72078. Tel: 501-221-1648. e-mail: info@seca.info; Web site: https:// www.seca.info/dimensions
Peer Reviewed: Y
Page Count: 6
Publication Date: 2014
Document Type: Journal Articles
Reports - Descriptive
Descriptors: Computer Games, Young Children, Child Development, Cognitive Development, Video Games, Skill Development, Social Development, Play, Technology Uses in Education, Handheld Devices, Telecommunications
ISSN: 1068-6177
Abstract: Technology now plays a very large role in the way children of all ages play. Children want access to technology, so parents and teachers must determine the best ways to present it to them. Computers are a popular form of technology for children as young as age three. With that in mind, computer games should be problem-solving oriented and open-ended, thereby providing children choices and opportunities to explore and use their curiosity. Research on well-designed digital games shows that these devices can provide fun and interactive experiences that can help young children's learning, cognitive development, skill building, social interactions, physical activity, and healthy behaviors. The authors have included strategies to balance technology with more traditional play experiences to assist parents and teachers. They conclude that not all technology is negative, as it can provide enriching experiences through interactive books and mathematical games that can be uploaded to tablets and smart phones.
Abstractor: ERIC
Entry Date: 2014
Accession Number: EJ1045926
Database: ERIC
FullText Links:
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  – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1045926
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  Data: Playing with Technology: Is It All Bad?
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  Data: <searchLink fieldCode="AR" term="%22Slutsky%2C+Ruslan%22">Slutsky, Ruslan</searchLink><br /><searchLink fieldCode="AR" term="%22Slutsky%2C+Mindy%22">Slutsky, Mindy</searchLink><br /><searchLink fieldCode="AR" term="%22DeShelter%2C+Lori+M%2E%22">DeShelter, Lori M.</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22Dimensions+of+Early+Childhood%22"><i>Dimensions of Early Childhood</i></searchLink>. 2014 42(3):18-23.
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  Data: Southern Early Childhood Association. PO Box 8109 Jacksonville, AR 72078. Tel: 501-221-1648. e-mail: info@seca.info; Web site: https:// www.seca.info/dimensions
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  Data: Journal Articles<br />Reports - Descriptive
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  Data: <searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Young+Children%22">Young Children</searchLink><br /><searchLink fieldCode="DE" term="%22Child+Development%22">Child Development</searchLink><br /><searchLink fieldCode="DE" term="%22Cognitive+Development%22">Cognitive Development</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22Social+Development%22">Social Development</searchLink><br /><searchLink fieldCode="DE" term="%22Play%22">Play</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Handheld+Devices%22">Handheld Devices</searchLink><br /><searchLink fieldCode="DE" term="%22Telecommunications%22">Telecommunications</searchLink>
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  Data: Technology now plays a very large role in the way children of all ages play. Children want access to technology, so parents and teachers must determine the best ways to present it to them. Computers are a popular form of technology for children as young as age three. With that in mind, computer games should be problem-solving oriented and open-ended, thereby providing children choices and opportunities to explore and use their curiosity. Research on well-designed digital games shows that these devices can provide fun and interactive experiences that can help young children's learning, cognitive development, skill building, social interactions, physical activity, and healthy behaviors. The authors have included strategies to balance technology with more traditional play experiences to assist parents and teachers. They conclude that not all technology is negative, as it can provide enriching experiences through interactive books and mathematical games that can be uploaded to tablets and smart phones.
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  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 6
        StartPage: 18
    Subjects:
      – SubjectFull: Computer Games
        Type: general
      – SubjectFull: Young Children
        Type: general
      – SubjectFull: Child Development
        Type: general
      – SubjectFull: Cognitive Development
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      – SubjectFull: Video Games
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      – SubjectFull: Skill Development
        Type: general
      – SubjectFull: Social Development
        Type: general
      – SubjectFull: Play
        Type: general
      – SubjectFull: Technology Uses in Education
        Type: general
      – SubjectFull: Handheld Devices
        Type: general
      – SubjectFull: Telecommunications
        Type: general
    Titles:
      – TitleFull: Playing with Technology: Is It All Bad?
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            NameFull: Slutsky, Ruslan
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            NameFull: Slutsky, Mindy
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            NameFull: DeShelter, Lori M.
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              Y: 2014
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