Situating Ethics in Games Education

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Bibliographic Details
Title: Situating Ethics in Games Education
Language: English
Authors: Butler, Joy
Source: Canadian Journal of Education. 2013 36(4):93-114.
Availability: Canadian Society for the Study of Education (CSSE). 260 Dalhousie Street Suite 204, Ottawa, ON K1N 7E4, Canada. Tel: 613-241-0018; Fax: 613-241-0019; e-mail: csse-scee@csse.ca; Web site: http://www.csse.ca/CJE/General.htm
Peer Reviewed: Y
Page Count: 22
Publication Date: 2013
Document Type: Journal Articles
Reports - Research
Education Level: Grade 4
Intermediate Grades
Elementary Education
Grade 8
Junior High Schools
Middle Schools
Secondary Education
Descriptors: Ethics, Curriculum, Comprehension, Moral Values, Values Education, Design, Physical Education, Teaching Methods, Games, Physical Activities, Constructivism (Learning), Athletics, Epistemology, Creativity, Comparative Analysis, Foreign Countries, Grade 4, Grade 8, Experienced Teachers, Workshops, Observation, Ethnography, Focus Groups, Interviews, Teacher Attitudes, Student Attitudes, Social Justice
Geographic Terms: Canada
ISSN: 1918-5979
Abstract: This paper posits that Inventing Games (IG), an aspect of the games curriculum based on principles of Teaching Games for Understanding (TGfU), opens up important spaces for teaching social and ethical understanding. Games have long been regarded as a site for moral development. For most teachers, however, ethical principles have been seen as incidental rather than teachable. Preliminary findings from two studies with students and teachers have shown that students can question foundational knowledge, such as constructs around gender, race, and ability, as they work together to design game structures. Thus, IG processes can foreground ethical decision-making in both game construction and game play.
Abstractor: As Provided
Number of References: 46
Entry Date: 2015
Access URL: https://www.cje-rce.ca/index.php/cje-rce/article/view/1475
Accession Number: EJ1057941
Database: ERIC
Description
Abstract:This paper posits that Inventing Games (IG), an aspect of the games curriculum based on principles of Teaching Games for Understanding (TGfU), opens up important spaces for teaching social and ethical understanding. Games have long been regarded as a site for moral development. For most teachers, however, ethical principles have been seen as incidental rather than teachable. Preliminary findings from two studies with students and teachers have shown that students can question foundational knowledge, such as constructs around gender, race, and ability, as they work together to design game structures. Thus, IG processes can foreground ethical decision-making in both game construction and game play.
ISSN:1918-5979