Mixed Reality Games
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| Title: | Mixed Reality Games |
|---|---|
| Language: | English |
| Authors: | Marty, Jean-Charles, Carron, Thibault, Pernelle, Philippe, Talbot, Stéphane, Houzet, Gregory |
| Source: | International Journal of Game-Based Learning. 2015 5(1):31-45. |
| Availability: | IGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: http://www.igi-global.com/journals |
| Peer Reviewed: | Y |
| Page Count: | 15 |
| Publication Date: | 2015 |
| Document Type: | Journal Articles Reports - Descriptive |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Educational Games, Video Games, Teaching Methods, Educational Technology, Technology Uses in Education, Role Playing, Computer Simulation, Simulated Environment, Blended Learning, College Students, Foreign Countries |
| Geographic Terms: | France |
| DOI: | 10.4018/ijgbl.2015010103 |
| ISSN: | 2155-6849 |
| Abstract: | The authors' research work deals with the development of new game-based learning (gbl) environments. They think that the way of acquiring knowledge during a learning session is similar to following an adventure in a role-playing game and they apply the metaphor of exploring a virtual world, where each student embarks on a quest in order to collect knowledge related to a learning activity. In their university, the authors have set up numbers of experiments with students using gbl environments. They revealed weaknesses for specific learning activities. Sometimes, learners seem to acquire a skill in the game, but they are not able to reuse it easily in the real world. This is particularly the case for skills that require concrete manipulation of real objects to be acquired. Gbl environments thus lack of means to learn know-how aspects. Some of the learning processes involving real world objects are very difficult to reproduce in gbl environments and there is an essential technological issue in mixing virtual and real aspects in gbl environments. In this article, the authors describe the possible problems that can appear when using this mixed approach, give hints on how to avoid them and illustrate the proposition with examples issued from the electronic domain. The authors focus on issues linked to the transition between virtual and real worlds and they explore how new electronic features can facilitate this mixed approach, where identification, localisation and update of the user models are key issues. |
| Abstractor: | As Provided |
| Entry Date: | 2016 |
| Accession Number: | EJ1111101 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: EJ1111101 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Mixed Reality Games – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Marty%2C+Jean-Charles%22">Marty, Jean-Charles</searchLink><br /><searchLink fieldCode="AR" term="%22Carron%2C+Thibault%22">Carron, Thibault</searchLink><br /><searchLink fieldCode="AR" term="%22Pernelle%2C+Philippe%22">Pernelle, Philippe</searchLink><br /><searchLink fieldCode="AR" term="%22Talbot%2C+Stéphane%22">Talbot, Stéphane</searchLink><br /><searchLink fieldCode="AR" term="%22Houzet%2C+Gregory%22">Houzet, Gregory</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Journal+of+Game-Based+Learning%22"><i>International Journal of Game-Based Learning</i></searchLink>. 2015 5(1):31-45. – Name: Avail Label: Availability Group: Avail Data: IGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: http://www.igi-global.com/journals – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 15 – Name: DatePubCY Label: Publication Date Group: Date Data: 2015 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Descriptive – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Role+Playing%22">Role Playing</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Simulated+Environment%22">Simulated Environment</searchLink><br /><searchLink fieldCode="DE" term="%22Blended+Learning%22">Blended Learning</searchLink><br /><searchLink fieldCode="DE" term="%22College+Students%22">College Students</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22France%22">France</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.4018/ijgbl.2015010103 – Name: ISSN Label: ISSN Group: ISSN Data: 2155-6849 – Name: Abstract Label: Abstract Group: Ab Data: The authors' research work deals with the development of new game-based learning (gbl) environments. They think that the way of acquiring knowledge during a learning session is similar to following an adventure in a role-playing game and they apply the metaphor of exploring a virtual world, where each student embarks on a quest in order to collect knowledge related to a learning activity. In their university, the authors have set up numbers of experiments with students using gbl environments. They revealed weaknesses for specific learning activities. Sometimes, learners seem to acquire a skill in the game, but they are not able to reuse it easily in the real world. This is particularly the case for skills that require concrete manipulation of real objects to be acquired. Gbl environments thus lack of means to learn know-how aspects. Some of the learning processes involving real world objects are very difficult to reproduce in gbl environments and there is an essential technological issue in mixing virtual and real aspects in gbl environments. In this article, the authors describe the possible problems that can appear when using this mixed approach, give hints on how to avoid them and illustrate the proposition with examples issued from the electronic domain. The authors focus on issues linked to the transition between virtual and real worlds and they explore how new electronic features can facilitate this mixed approach, where identification, localisation and update of the user models are key issues. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2016 – Name: AN Label: Accession Number Group: ID Data: EJ1111101 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1111101 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.4018/ijgbl.2015010103 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 15 StartPage: 31 Subjects: – SubjectFull: Educational Games Type: general – SubjectFull: Video Games Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Role Playing Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Simulated Environment Type: general – SubjectFull: Blended Learning Type: general – SubjectFull: College Students Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: France Type: general Titles: – TitleFull: Mixed Reality Games Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Marty, Jean-Charles – PersonEntity: Name: NameFull: Carron, Thibault – PersonEntity: Name: NameFull: Pernelle, Philippe – PersonEntity: Name: NameFull: Talbot, Stéphane – PersonEntity: Name: NameFull: Houzet, Gregory IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2015 Identifiers: – Type: issn-print Value: 2155-6849 Numbering: – Type: volume Value: 5 – Type: issue Value: 1 Titles: – TitleFull: International Journal of Game-Based Learning Type: main |
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