Gamification and Smart Feedback: Experiences with a Primary School Level Math App
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| Title: | Gamification and Smart Feedback: Experiences with a Primary School Level Math App |
|---|---|
| Language: | English |
| Authors: | Kickmeier-Rust, Michael D., Hillemann, Eva-C, Albert, Dietrich |
| Source: | International Journal of Game-Based Learning. 2014 4(3):35-46. |
| Availability: | IGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: http://www.igi-global.com/journals |
| Peer Reviewed: | Y |
| Page Count: | 12 |
| Publication Date: | 2014 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Elementary Education |
| Descriptors: | Mathematics Instruction, Elementary School Mathematics, Educational Games, Teaching Methods, Computer Oriented Programs, Foreign Countries, Competence, Student Motivation, Gender Differences, Feedback (Response), Technology Uses in Education, Educational Technology |
| Geographic Terms: | Austria |
| DOI: | 10.4018/ijgbl.2014070104 |
| ISSN: | 2155-6849 |
| Abstract: | Gamification is a recent trend in the field of game-based learning that accounts for development effort, costs, and effectiveness concerns of games. Another trend in educational technology is learning analytics and formative feedback. In the context of a European project the developed a light weight tool for learning and practicing divisions named Sonic Divider. This simple app is based on features of gamification. More importantly, it features formative assessment and feedback functions based on Competence-based Knowledge Space Theory. The authors applied and evaluated the tool in Austrian classrooms and found some evidence for the motivational aspect of the gamification elements, in particular scoring. They also found positive effects of an individualized and meaningful feedback about errors. Finally, there occurred certain gender difference, for example, girls were much less attracted by competition elements (e.g., by comparing high scores) then boys, however, more attentive towards feedback coming from the tool. |
| Abstractor: | As Provided |
| Entry Date: | 2016 |
| Accession Number: | EJ1111226 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1111226 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1111226 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.4018/ijgbl.2014070104 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 12 StartPage: 35 Subjects: – SubjectFull: Mathematics Instruction Type: general – SubjectFull: Elementary School Mathematics Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Computer Oriented Programs Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Competence Type: general – SubjectFull: Student Motivation Type: general – SubjectFull: Gender Differences Type: general – SubjectFull: Feedback (Response) Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Austria Type: general Titles: – TitleFull: Gamification and Smart Feedback: Experiences with a Primary School Level Math App Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Kickmeier-Rust, Michael D. – PersonEntity: Name: NameFull: Hillemann, Eva-C – PersonEntity: Name: NameFull: Albert, Dietrich IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2014 Identifiers: – Type: issn-print Value: 2155-6849 Numbering: – Type: volume Value: 4 – Type: issue Value: 3 Titles: – TitleFull: International Journal of Game-Based Learning Type: main |
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