A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games
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| Title: | A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games |
|---|---|
| Language: | English |
| Authors: | Kickmeier-Rust, Michael D., Mattheiss, Elke, Steiner, Christina |
| Source: | International Journal of Game-Based Learning. 2011 1(1):45-58. |
| Availability: | IGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: http://www.igi-global.com/journals |
| Peer Reviewed: | Y |
| Page Count: | 14 |
| Publication Date: | 2011 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Educational Games, Computer Games, Psychoeducational Methods, Learning Motivation, Demonstrations (Educational), Program Evaluation, Educational Experiments, Individualized Instruction, Qualitative Research, Statistical Analysis |
| DOI: | 10.4018/ijgbl.2011010104 |
| ISSN: | 2155-6849 |
| Abstract: | One of the trump cards of digital educational games is their enormous intrinsic motivational potential. Although learning game design is often understood on a one-fitsall level, the actual motivational strength of an educational game strongly depends on the individual learners, their very specific goals, preferences, abilities, strength and weakness, personality, and experiences with gaming. Considering motivation being a fragile and constantly changing state, it is important to continuously assess learning and gaming processes and the oscillations of motivation and immersion within a game. With this premise in mind, the authors developed a psycho-pedagogical approach to a noninvasive embedded assessment of motivational states and learning progress, feeding into a dynamic, ontology-driven learner (and gamer) model. To evaluate the approach, the demonstrator games were subject to intensive quantitative and qualitative experimental research. Results show that a meaningful personalization and an individual support are key factors of the success of learning games. |
| Abstractor: | As Provided |
| Entry Date: | 2016 |
| Accession Number: | EJ1113737 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1113737 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Kickmeier-Rust%2C+Michael+D%2E%22">Kickmeier-Rust, Michael D.</searchLink><br /><searchLink fieldCode="AR" term="%22Mattheiss%2C+Elke%22">Mattheiss, Elke</searchLink><br /><searchLink fieldCode="AR" term="%22Steiner%2C+Christina%22">Steiner, Christina</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Journal+of+Game-Based+Learning%22"><i>International Journal of Game-Based Learning</i></searchLink>. 2011 1(1):45-58. – Name: Avail Label: Availability Group: Avail Data: IGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: http://www.igi-global.com/journals – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 14 – Name: DatePubCY Label: Publication Date Group: Date Data: 2011 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Psychoeducational+Methods%22">Psychoeducational Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Motivation%22">Learning Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Demonstrations+%28Educational%29%22">Demonstrations (Educational)</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Evaluation%22">Program Evaluation</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Experiments%22">Educational Experiments</searchLink><br /><searchLink fieldCode="DE" term="%22Individualized+Instruction%22">Individualized Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Qualitative+Research%22">Qualitative Research</searchLink><br /><searchLink fieldCode="DE" term="%22Statistical+Analysis%22">Statistical Analysis</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.4018/ijgbl.2011010104 – Name: ISSN Label: ISSN Group: ISSN Data: 2155-6849 – Name: Abstract Label: Abstract Group: Ab Data: One of the trump cards of digital educational games is their enormous intrinsic motivational potential. Although learning game design is often understood on a one-fitsall level, the actual motivational strength of an educational game strongly depends on the individual learners, their very specific goals, preferences, abilities, strength and weakness, personality, and experiences with gaming. Considering motivation being a fragile and constantly changing state, it is important to continuously assess learning and gaming processes and the oscillations of motivation and immersion within a game. With this premise in mind, the authors developed a psycho-pedagogical approach to a noninvasive embedded assessment of motivational states and learning progress, feeding into a dynamic, ontology-driven learner (and gamer) model. To evaluate the approach, the demonstrator games were subject to intensive quantitative and qualitative experimental research. Results show that a meaningful personalization and an individual support are key factors of the success of learning games. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2016 – Name: AN Label: Accession Number Group: ID Data: EJ1113737 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1113737 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.4018/ijgbl.2011010104 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 14 StartPage: 45 Subjects: – SubjectFull: Educational Games Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Psychoeducational Methods Type: general – SubjectFull: Learning Motivation Type: general – SubjectFull: Demonstrations (Educational) Type: general – SubjectFull: Program Evaluation Type: general – SubjectFull: Educational Experiments Type: general – SubjectFull: Individualized Instruction Type: general – SubjectFull: Qualitative Research Type: general – SubjectFull: Statistical Analysis Type: general Titles: – TitleFull: A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Kickmeier-Rust, Michael D. – PersonEntity: Name: NameFull: Mattheiss, Elke – PersonEntity: Name: NameFull: Steiner, Christina IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2011 Identifiers: – Type: issn-print Value: 2155-6849 Numbering: – Type: volume Value: 1 – Type: issue Value: 1 Titles: – TitleFull: International Journal of Game-Based Learning Type: main |
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