How a Serious Digital Game Affected Students' Animal Science and Mathematical Competence in Agricultural Education
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| Title: | How a Serious Digital Game Affected Students' Animal Science and Mathematical Competence in Agricultural Education |
|---|---|
| Language: | English |
| Authors: | Bunch, J. C., Robinson, J. Shane, Edwards, M. Craig, Antonenko, Pavlo D. |
| Source: | Journal of Agricultural Education. 2014 55(3):57-71. |
| Availability: | American Association for Agricultural Education. P.O. Box 7607, Department of Agricultural and Extension Education, Raleigh, NC 27695. Web site: http://www.aaaeonline.org |
| Peer Reviewed: | Y |
| Page Count: | 15 |
| Publication Date: | 2014 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Secondary Education |
| Descriptors: | Computer Games, Animal Husbandry, Mathematics Achievement, Agricultural Education, Lecture Method, Discussion (Teaching Technique), Teaching Methods, Instructional Effectiveness, Diseases, Secondary School Curriculum, Quasiexperimental Design, Statistical Significance, Control Groups, Experimental Groups, Student Characteristics, Delivery Systems, Standardized Tests, Multiple Choice Tests, Multivariate Analysis, Statistical Analysis |
| Geographic Terms: | Oklahoma |
| ISSN: | 1042-0541 |
| Abstract: | The purpose of this study was to compare the effectiveness of the lecture and discussion teaching methods and digital game-based learning on student achievement in agriculture and mathematics regarding a unit on swine diseases in animal science courses offered through secondary agricultural education programs in Oklahoma. Three research questions guided the study, which utilized a quasi-experimental, between-groups design. No statistically significant differences (p >0.05) were found between the counterfactual group and the treatment group regarding animal science competency and mathematics achievement. As such, the researcher failed to reject the null hypotheses aligned with the study's research questions. However, this study demonstrated that teachers using a serious digital game in the context of animal science did not diminish their students' achievement. As a result, it can be recommended that teachers should consider incorporating this teaching method into their existing pedagogical practices without fear of decreasing student learning and achievement. Another implication for practice is the importance of providing prolonged and sustained professional development opportunities for in-service teachers to learn how to use a digital game-based delivery method effectively to increase student achievement in agriculture and mathematics. |
| Abstractor: | As Provided |
| Number of References: | 51 |
| Entry Date: | 2016 |
| Accession Number: | EJ1122359 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1122359 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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Three research questions guided the study, which utilized a quasi-experimental, between-groups design. No statistically significant differences (p >0.05) were found between the counterfactual group and the treatment group regarding animal science competency and mathematics achievement. As such, the researcher failed to reject the null hypotheses aligned with the study's research questions. However, this study demonstrated that teachers using a serious digital game in the context of animal science did not diminish their students' achievement. As a result, it can be recommended that teachers should consider incorporating this teaching method into their existing pedagogical practices without fear of decreasing student learning and achievement. Another implication for practice is the importance of providing prolonged and sustained professional development opportunities for in-service teachers to learn how to use a digital game-based delivery method effectively to increase student achievement in agriculture and mathematics. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: Ref Label: Number of References Group: RefInfo Data: 51 – Name: DateEntry Label: Entry Date Group: Date Data: 2016 – Name: AN Label: Accession Number Group: ID Data: EJ1122359 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 15 StartPage: 57 Subjects: – SubjectFull: Computer Games Type: general – SubjectFull: Animal Husbandry Type: general – SubjectFull: Mathematics Achievement Type: general – SubjectFull: Agricultural Education Type: general – SubjectFull: Lecture Method Type: general – SubjectFull: Discussion (Teaching Technique) Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Instructional Effectiveness Type: general – SubjectFull: Diseases Type: general – SubjectFull: Secondary School Curriculum Type: general – SubjectFull: Quasiexperimental Design Type: general – SubjectFull: Statistical Significance Type: general – SubjectFull: Control Groups Type: general – SubjectFull: Experimental Groups Type: general – SubjectFull: Student Characteristics Type: general – SubjectFull: Delivery Systems Type: general – SubjectFull: Standardized Tests Type: general – SubjectFull: Multiple Choice Tests Type: general – SubjectFull: Multivariate Analysis Type: general – SubjectFull: Statistical Analysis Type: general – SubjectFull: Oklahoma Type: general Titles: – TitleFull: How a Serious Digital Game Affected Students' Animal Science and Mathematical Competence in Agricultural Education Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Bunch, J. C. – PersonEntity: Name: NameFull: Robinson, J. Shane – PersonEntity: Name: NameFull: Edwards, M. Craig – PersonEntity: Name: NameFull: Antonenko, Pavlo D. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2014 Identifiers: – Type: issn-print Value: 1042-0541 Numbering: – Type: volume Value: 55 – Type: issue Value: 3 Titles: – TitleFull: Journal of Agricultural Education Type: main |
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