How a Serious Digital Game Affected Students' Animal Science and Mathematical Competence in Agricultural Education

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Title: How a Serious Digital Game Affected Students' Animal Science and Mathematical Competence in Agricultural Education
Language: English
Authors: Bunch, J. C., Robinson, J. Shane, Edwards, M. Craig, Antonenko, Pavlo D.
Source: Journal of Agricultural Education. 2014 55(3):57-71.
Availability: American Association for Agricultural Education. P.O. Box 7607, Department of Agricultural and Extension Education, Raleigh, NC 27695. Web site: http://www.aaaeonline.org
Peer Reviewed: Y
Page Count: 15
Publication Date: 2014
Document Type: Journal Articles
Reports - Research
Education Level: Secondary Education
Descriptors: Computer Games, Animal Husbandry, Mathematics Achievement, Agricultural Education, Lecture Method, Discussion (Teaching Technique), Teaching Methods, Instructional Effectiveness, Diseases, Secondary School Curriculum, Quasiexperimental Design, Statistical Significance, Control Groups, Experimental Groups, Student Characteristics, Delivery Systems, Standardized Tests, Multiple Choice Tests, Multivariate Analysis, Statistical Analysis
Geographic Terms: Oklahoma
ISSN: 1042-0541
Abstract: The purpose of this study was to compare the effectiveness of the lecture and discussion teaching methods and digital game-based learning on student achievement in agriculture and mathematics regarding a unit on swine diseases in animal science courses offered through secondary agricultural education programs in Oklahoma. Three research questions guided the study, which utilized a quasi-experimental, between-groups design. No statistically significant differences (p >0.05) were found between the counterfactual group and the treatment group regarding animal science competency and mathematics achievement. As such, the researcher failed to reject the null hypotheses aligned with the study's research questions. However, this study demonstrated that teachers using a serious digital game in the context of animal science did not diminish their students' achievement. As a result, it can be recommended that teachers should consider incorporating this teaching method into their existing pedagogical practices without fear of decreasing student learning and achievement. Another implication for practice is the importance of providing prolonged and sustained professional development opportunities for in-service teachers to learn how to use a digital game-based delivery method effectively to increase student achievement in agriculture and mathematics.
Abstractor: As Provided
Number of References: 51
Entry Date: 2016
Accession Number: EJ1122359
Database: ERIC
FullText Text:
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  Data: How a Serious Digital Game Affected Students' Animal Science and Mathematical Competence in Agricultural Education
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  Data: <searchLink fieldCode="SO" term="%22Journal+of+Agricultural+Education%22"><i>Journal of Agricultural Education</i></searchLink>. 2014 55(3):57-71.
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  Data: American Association for Agricultural Education. P.O. Box 7607, Department of Agricultural and Extension Education, Raleigh, NC 27695. Web site: http://www.aaaeonline.org
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  Data: 15
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  Data: <searchLink fieldCode="DE" term="%22Oklahoma%22">Oklahoma</searchLink>
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  Data: 1042-0541
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  Data: The purpose of this study was to compare the effectiveness of the lecture and discussion teaching methods and digital game-based learning on student achievement in agriculture and mathematics regarding a unit on swine diseases in animal science courses offered through secondary agricultural education programs in Oklahoma. Three research questions guided the study, which utilized a quasi-experimental, between-groups design. No statistically significant differences (p >0.05) were found between the counterfactual group and the treatment group regarding animal science competency and mathematics achievement. As such, the researcher failed to reject the null hypotheses aligned with the study's research questions. However, this study demonstrated that teachers using a serious digital game in the context of animal science did not diminish their students' achievement. As a result, it can be recommended that teachers should consider incorporating this teaching method into their existing pedagogical practices without fear of decreasing student learning and achievement. Another implication for practice is the importance of providing prolonged and sustained professional development opportunities for in-service teachers to learn how to use a digital game-based delivery method effectively to increase student achievement in agriculture and mathematics.
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  Data: 2016
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  Data: EJ1122359
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    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 15
        StartPage: 57
    Subjects:
      – SubjectFull: Computer Games
        Type: general
      – SubjectFull: Animal Husbandry
        Type: general
      – SubjectFull: Mathematics Achievement
        Type: general
      – SubjectFull: Agricultural Education
        Type: general
      – SubjectFull: Lecture Method
        Type: general
      – SubjectFull: Discussion (Teaching Technique)
        Type: general
      – SubjectFull: Teaching Methods
        Type: general
      – SubjectFull: Instructional Effectiveness
        Type: general
      – SubjectFull: Diseases
        Type: general
      – SubjectFull: Secondary School Curriculum
        Type: general
      – SubjectFull: Quasiexperimental Design
        Type: general
      – SubjectFull: Statistical Significance
        Type: general
      – SubjectFull: Control Groups
        Type: general
      – SubjectFull: Experimental Groups
        Type: general
      – SubjectFull: Student Characteristics
        Type: general
      – SubjectFull: Delivery Systems
        Type: general
      – SubjectFull: Standardized Tests
        Type: general
      – SubjectFull: Multiple Choice Tests
        Type: general
      – SubjectFull: Multivariate Analysis
        Type: general
      – SubjectFull: Statistical Analysis
        Type: general
      – SubjectFull: Oklahoma
        Type: general
    Titles:
      – TitleFull: How a Serious Digital Game Affected Students' Animal Science and Mathematical Competence in Agricultural Education
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            NameFull: Robinson, J. Shane
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            NameFull: Edwards, M. Craig
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            NameFull: Antonenko, Pavlo D.
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