Let's Play: Exploring Literacy Practices in an Emerging Videogame Paratext
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| Title: | Let's Play: Exploring Literacy Practices in an Emerging Videogame Paratext |
|---|---|
| Language: | English |
| Authors: | Burwell, Catherine, Miller, Thomas |
| Source: | E-Learning and Digital Media. May-Jul 2016 13(3-4):109-125. |
| Availability: | SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com |
| Peer Reviewed: | Y |
| Page Count: | 17 |
| Publication Date: | 2016 |
| Document Type: | Journal Articles Reports - Evaluative |
| Descriptors: | Video Games, Literacy, Educational Practices, Educational Games, Web 2.0 Technologies, Computer Mediated Communication, Online Systems, Social Media, Educational Technology, Teaching Methods |
| DOI: | 10.1177/2042753016677858 |
| ISSN: | 2042-7530 |
| Abstract: | This article explores the literacy practices associated with Let's Play videos (or LPs) on YouTube. A hybrid of digital gaming and video, LPs feature gameplay footage accompanied by simultaneous commentary recorded by the player. Players may set out to promote, review, critique or satirize a game. In recent years, LPs have become hugely popular with young audiences, and currently make up over half the top hundred channels on YouTube. The authors identify LPs as emerging videogame paratexts with pedagogical potential. In particular, they ask how LPs function as sites of new literacies. They answer that question by discussing two key characteristics of LP practices: their emphasis on processes of meaning-making within games; and their mobilization of literacies associated with remix and appropriation. The final section of the article explores how LP practices might inform literacy instruction in schools. |
| Abstractor: | As Provided |
| Number of References: | 60 |
| Entry Date: | 2016 |
| Accession Number: | EJ1123687 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1123687 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Let's Play: Exploring Literacy Practices in an Emerging Videogame Paratext – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Burwell%2C+Catherine%22">Burwell, Catherine</searchLink><br /><searchLink fieldCode="AR" term="%22Miller%2C+Thomas%22">Miller, Thomas</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22E-Learning+and+Digital+Media%22"><i>E-Learning and Digital Media</i></searchLink>. May-Jul 2016 13(3-4):109-125. – Name: Avail Label: Availability Group: Avail Data: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 17 – Name: DatePubCY Label: Publication Date Group: Date Data: 2016 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Evaluative – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Literacy%22">Literacy</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Practices%22">Educational Practices</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Web+2%2E0+Technologies%22">Web 2.0 Technologies</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Mediated+Communication%22">Computer Mediated Communication</searchLink><br /><searchLink fieldCode="DE" term="%22Online+Systems%22">Online Systems</searchLink><br /><searchLink fieldCode="DE" term="%22Social+Media%22">Social Media</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1177/2042753016677858 – Name: ISSN Label: ISSN Group: ISSN Data: 2042-7530 – Name: Abstract Label: Abstract Group: Ab Data: This article explores the literacy practices associated with Let's Play videos (or LPs) on YouTube. A hybrid of digital gaming and video, LPs feature gameplay footage accompanied by simultaneous commentary recorded by the player. Players may set out to promote, review, critique or satirize a game. In recent years, LPs have become hugely popular with young audiences, and currently make up over half the top hundred channels on YouTube. The authors identify LPs as emerging videogame paratexts with pedagogical potential. In particular, they ask how LPs function as sites of new literacies. They answer that question by discussing two key characteristics of LP practices: their emphasis on processes of meaning-making within games; and their mobilization of literacies associated with remix and appropriation. The final section of the article explores how LP practices might inform literacy instruction in schools. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: Ref Label: Number of References Group: RefInfo Data: 60 – Name: DateEntry Label: Entry Date Group: Date Data: 2016 – Name: AN Label: Accession Number Group: ID Data: EJ1123687 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1123687 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1177/2042753016677858 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 17 StartPage: 109 Subjects: – SubjectFull: Video Games Type: general – SubjectFull: Literacy Type: general – SubjectFull: Educational Practices Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Web 2.0 Technologies Type: general – SubjectFull: Computer Mediated Communication Type: general – SubjectFull: Online Systems Type: general – SubjectFull: Social Media Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Teaching Methods Type: general Titles: – TitleFull: Let's Play: Exploring Literacy Practices in an Emerging Videogame Paratext Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Burwell, Catherine – PersonEntity: Name: NameFull: Miller, Thomas IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2016 Identifiers: – Type: issn-electronic Value: 2042-7530 Numbering: – Type: volume Value: 13 – Type: issue Value: 3-4 Titles: – TitleFull: E-Learning and Digital Media Type: main |
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