Employing a Critical Lens on Instructor Perceptions of Learning Games: Introduction to a Method
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| Title: | Employing a Critical Lens on Instructor Perceptions of Learning Games: Introduction to a Method |
|---|---|
| Language: | English |
| Authors: | Warren, Scott J., Gratch, Jonathan S. |
| Source: | International Journal of Virtual and Personal Learning Environments. 2013 4(3):1-17. |
| Availability: | IGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: http://www.igi-global.com/journals |
| Peer Reviewed: | Y |
| Page Count: | 17 |
| Publication Date: | 2013 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education |
| Descriptors: | Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment, Teaching Methods, Ethnography, Video Games, Educational Games, Qualitative Research, Video Technology, Observation, Interviews, Evaluation, Documentaries, Films, College Faculty |
| DOI: | 10.4018/jvple.2013070101 |
| ISSN: | 1947-8518 |
| Abstract: | Digital games like Where in the World is Carmen San Diego and Oregon Trail have been used to support learning since the 1980s. However, the last decade has seen games, simulations and virtual world use take firm hold of the academic imagination. There also has been a rapid expansion of sponsored, formal research, informal inquiry, and a growing body of theory supporting the use of learning games. As a result, several challenges to their use have been identified such as flaws in the games themselves, inadequate methods of assessment due to complex, confounding variables, and the perceptions of students and teachers. How then can academics develop valid research methods that recognize such challenges and allow for strong claims regarding the impacts of such tools through the lived digital and classroom game experiences of learners and teachers? This article presents a description of one research method that seeks to provide one possible solution called Critical CinéEthnography. It stems from a discursive, systems-oriented view of learning that explores the arguments and truth claims made by learners and teachers. Beyond examining in-game discourse alone, the method employs video capture of out-of-game discussion, artifacts, and body language that should allow researchers to build a complex picture of participant experiences that can be easily shared with academics and practitioners alike. For additional context, a sample study is presented that investigated teacher perceptions and use of learning games. |
| Abstractor: | As Provided |
| Number of References: | 72 |
| Entry Date: | 2013 |
| Accession Number: | EJ1154971 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1154971 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Employing a Critical Lens on Instructor Perceptions of Learning Games: Introduction to a Method – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Warren%2C+Scott+J%2E%22">Warren, Scott J.</searchLink><br /><searchLink fieldCode="AR" term="%22Gratch%2C+Jonathan+S%2E%22">Gratch, Jonathan S.</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Journal+of+Virtual+and+Personal+Learning+Environments%22"><i>International Journal of Virtual and Personal Learning Environments</i></searchLink>. 2013 4(3):1-17. – Name: Avail Label: Availability Group: Avail Data: IGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: http://www.igi-global.com/journals – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 17 – Name: DatePubCY Label: Publication Date Group: Date Data: 2013 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Simulated+Environment%22">Simulated Environment</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Ethnography%22">Ethnography</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Qualitative+Research%22">Qualitative Research</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Technology%22">Video Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Observation%22">Observation</searchLink><br /><searchLink fieldCode="DE" term="%22Interviews%22">Interviews</searchLink><br /><searchLink fieldCode="DE" term="%22Evaluation%22">Evaluation</searchLink><br /><searchLink fieldCode="DE" term="%22Documentaries%22">Documentaries</searchLink><br /><searchLink fieldCode="DE" term="%22Films%22">Films</searchLink><br /><searchLink fieldCode="DE" term="%22College+Faculty%22">College Faculty</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.4018/jvple.2013070101 – Name: ISSN Label: ISSN Group: ISSN Data: 1947-8518 – Name: Abstract Label: Abstract Group: Ab Data: Digital games like Where in the World is Carmen San Diego and Oregon Trail have been used to support learning since the 1980s. However, the last decade has seen games, simulations and virtual world use take firm hold of the academic imagination. There also has been a rapid expansion of sponsored, formal research, informal inquiry, and a growing body of theory supporting the use of learning games. As a result, several challenges to their use have been identified such as flaws in the games themselves, inadequate methods of assessment due to complex, confounding variables, and the perceptions of students and teachers. How then can academics develop valid research methods that recognize such challenges and allow for strong claims regarding the impacts of such tools through the lived digital and classroom game experiences of learners and teachers? This article presents a description of one research method that seeks to provide one possible solution called Critical CinéEthnography. It stems from a discursive, systems-oriented view of learning that explores the arguments and truth claims made by learners and teachers. Beyond examining in-game discourse alone, the method employs video capture of out-of-game discussion, artifacts, and body language that should allow researchers to build a complex picture of participant experiences that can be easily shared with academics and practitioners alike. For additional context, a sample study is presented that investigated teacher perceptions and use of learning games. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: Ref Label: Number of References Group: RefInfo Data: 72 – Name: DateEntry Label: Entry Date Group: Date Data: 2013 – Name: AN Label: Accession Number Group: ID Data: EJ1154971 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1154971 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.4018/jvple.2013070101 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 17 StartPage: 1 Subjects: – SubjectFull: Educational Technology Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Simulated Environment Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Ethnography Type: general – SubjectFull: Video Games Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Qualitative Research Type: general – SubjectFull: Video Technology Type: general – SubjectFull: Observation Type: general – SubjectFull: Interviews Type: general – SubjectFull: Evaluation Type: general – SubjectFull: Documentaries Type: general – SubjectFull: Films Type: general – SubjectFull: College Faculty Type: general Titles: – TitleFull: Employing a Critical Lens on Instructor Perceptions of Learning Games: Introduction to a Method Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Warren, Scott J. – PersonEntity: Name: NameFull: Gratch, Jonathan S. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2013 Identifiers: – Type: issn-print Value: 1947-8518 Numbering: – Type: volume Value: 4 – Type: issue Value: 3 Titles: – TitleFull: International Journal of Virtual and Personal Learning Environments Type: main |
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