Effects of Anxiety Levels on Learning Performance and Gaming Performance in Digital Game-Based Learning
Saved in:
| Title: | Effects of Anxiety Levels on Learning Performance and Gaming Performance in Digital Game-Based Learning |
|---|---|
| Language: | English |
| Authors: | Yang, J. C., Lin, M. Y. D., Chen, S. Y. (ORCID |
| Source: | Journal of Computer Assisted Learning. Jun 2018 34(3):324-334. |
| Availability: | Wiley-Blackwell. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8598; Fax: 781-388-8232; e-mail: cs-journals@wiley.com; Web site: http://www.wiley.com/WileyCDA |
| Peer Reviewed: | Y |
| Page Count: | 11 |
| Publication Date: | 2018 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Elementary Education |
| Descriptors: | Anxiety, Computer Games, Computer Assisted Instruction, Quasiexperimental Design, Second Language Learning, Second Language Instruction, Correlation, English (Second Language), Elementary School Students, Speech Communication, Task Analysis, Listening Comprehension, Educational Benefits, Teaching Methods |
| DOI: | 10.1111/jcal.12245 |
| ISSN: | 0266-4909 |
| Abstract: | Anxiety plays an influential role in foreign language learning. However, a lack of attention was paid to examining the effects of anxiety levels on learning performance and gaming performance in digital game-based learning. To this end, this study developed a game-based English learning system and investigated how different levels of anxiety affected learners' learning performance and gaming performance. A quasi-experiment was conducted in an elementary school. The results showed that high-anxiety learners performed worse than low-anxiety learners in speaking, word/sentence match, and overall learning performance. However, they performed similarly in listening performance. Moreover, the results showed that high- and low-anxiety learners demonstrated a similar level of gaming performance. A subsequent analysis showed that significant correlations existed between learning performance and gaming performance for learners with high anxiety whereas such positive correlations were rarely found for learners with low anxiety, indicating that high-anxiety learners' learning performance could be fostered by their gaming performance. The findings suggested that digital game-based learning was particularly beneficial to high-anxiety learners, whose gaming performance was a facilitative factor of their learning performance. |
| Abstractor: | As Provided |
| Entry Date: | 2018 |
| Accession Number: | EJ1177954 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: EJ1177954 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Effects of Anxiety Levels on Learning Performance and Gaming Performance in Digital Game-Based Learning – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Yang%2C+J%2E+C%2E%22">Yang, J. C.</searchLink><br /><searchLink fieldCode="AR" term="%22Lin%2C+M%2E+Y%2E+D%2E%22">Lin, M. Y. D.</searchLink><br /><searchLink fieldCode="AR" term="%22Chen%2C+S%2E+Y%2E%22">Chen, S. Y.</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0002-3321-9362">0000-0002-3321-9362</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Computer+Assisted+Learning%22"><i>Journal of Computer Assisted Learning</i></searchLink>. Jun 2018 34(3):324-334. – Name: Avail Label: Availability Group: Avail Data: Wiley-Blackwell. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8598; Fax: 781-388-8232; e-mail: cs-journals@wiley.com; Web site: http://www.wiley.com/WileyCDA – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 11 – Name: DatePubCY Label: Publication Date Group: Date Data: 2018 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Anxiety%22">Anxiety</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Assisted+Instruction%22">Computer Assisted Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Quasiexperimental+Design%22">Quasiexperimental Design</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Learning%22">Second Language Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Instruction%22">Second Language Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Correlation%22">Correlation</searchLink><br /><searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+School+Students%22">Elementary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Speech+Communication%22">Speech Communication</searchLink><br /><searchLink fieldCode="DE" term="%22Task+Analysis%22">Task Analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Listening+Comprehension%22">Listening Comprehension</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Benefits%22">Educational Benefits</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1111/jcal.12245 – Name: ISSN Label: ISSN Group: ISSN Data: 0266-4909 – Name: Abstract Label: Abstract Group: Ab Data: Anxiety plays an influential role in foreign language learning. However, a lack of attention was paid to examining the effects of anxiety levels on learning performance and gaming performance in digital game-based learning. To this end, this study developed a game-based English learning system and investigated how different levels of anxiety affected learners' learning performance and gaming performance. A quasi-experiment was conducted in an elementary school. The results showed that high-anxiety learners performed worse than low-anxiety learners in speaking, word/sentence match, and overall learning performance. However, they performed similarly in listening performance. Moreover, the results showed that high- and low-anxiety learners demonstrated a similar level of gaming performance. A subsequent analysis showed that significant correlations existed between learning performance and gaming performance for learners with high anxiety whereas such positive correlations were rarely found for learners with low anxiety, indicating that high-anxiety learners' learning performance could be fostered by their gaming performance. The findings suggested that digital game-based learning was particularly beneficial to high-anxiety learners, whose gaming performance was a facilitative factor of their learning performance. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2018 – Name: AN Label: Accession Number Group: ID Data: EJ1177954 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1177954 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1111/jcal.12245 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 11 StartPage: 324 Subjects: – SubjectFull: Anxiety Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Computer Assisted Instruction Type: general – SubjectFull: Quasiexperimental Design Type: general – SubjectFull: Second Language Learning Type: general – SubjectFull: Second Language Instruction Type: general – SubjectFull: Correlation Type: general – SubjectFull: English (Second Language) Type: general – SubjectFull: Elementary School Students Type: general – SubjectFull: Speech Communication Type: general – SubjectFull: Task Analysis Type: general – SubjectFull: Listening Comprehension Type: general – SubjectFull: Educational Benefits Type: general – SubjectFull: Teaching Methods Type: general Titles: – TitleFull: Effects of Anxiety Levels on Learning Performance and Gaming Performance in Digital Game-Based Learning Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Yang, J. C. – PersonEntity: Name: NameFull: Lin, M. Y. D. – PersonEntity: Name: NameFull: Chen, S. Y. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Type: published Y: 2018 Identifiers: – Type: issn-print Value: 0266-4909 Numbering: – Type: volume Value: 34 – Type: issue Value: 3 Titles: – TitleFull: Journal of Computer Assisted Learning Type: main |
| ResultId | 1 |