A Data-Driven Procedural-Content-Generation Approach for Educational Games
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| Title: | A Data-Driven Procedural-Content-Generation Approach for Educational Games |
|---|---|
| Language: | English |
| Authors: | Hooshyar, Danial (ORCID |
| Source: | Journal of Computer Assisted Learning. Dec 2018 34(6):731-739. |
| Availability: | Wiley-Blackwell. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8598; Fax: 781-388-8232; e-mail: cs-journals@wiley.com; Web site: http://www.wiley.com/WileyCDA |
| Peer Reviewed: | Y |
| Page Count: | 9 |
| Publication Date: | 2018 |
| Document Type: | Journal Articles Reports - Descriptive |
| Descriptors: | Educational Games, Computer Games, Data, Individualized Instruction, Student Needs, Instructional Effectiveness, Instructional Design, Second Language Instruction, Second Language Learning, English (Second Language), Reading Skills, Preschool Children, Foreign Countries, Teaching Methods, Models, Reading Instruction |
| Geographic Terms: | South Korea (Seoul) |
| DOI: | 10.1111/jcal.12280 |
| ISSN: | 0266-4909 |
| Abstract: | Although game-based learning has been increasingly promoted in education, there is a need to adapt game content to individual needs for personalized learning. Procedural content generation (PCG) offers a solution for difficulty in developing game contents automatically by algorithmic means as it can generate individually customizable game contents applicable to various objectives. In this paper, we advanced a data-driven PCG approach benefiting from a genetic algorithm and support vector machines to automatically generate educational-game contents tailored to individuals' abilities. In contrast to other content generation approaches, the proposed method is not dependent on designer's intuition in applying game contents to fit a player's abilities. We assessed this data-driven PCG approach at length and showed its effectiveness by conducting an empirical study of children who played an educational language-learning game to cultivate early English-reading skills. To affirm the efficacy of our proposed method, we evaluated the data-driven approach against a heuristic-based approach. Our results clearly demonstrated two things. First, users realized greater performance gains from playing contents tailored to their abilities compared with playing uncustomized game contents. Second, this data-driven approach was more effective in generating contents closely matching a specific player-performance target than the heuristic-based approach. |
| Abstractor: | As Provided |
| Entry Date: | 2018 |
| Accession Number: | EJ1196165 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1196165 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: A Data-Driven Procedural-Content-Generation Approach for Educational Games – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Hooshyar%2C+Danial%22">Hooshyar, Danial</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0002-9143-6648">0000-0002-9143-6648</externalLink>)<br /><searchLink fieldCode="AR" term="%22Yousefi%2C+M%2E%22">Yousefi, M.</searchLink><br /><searchLink fieldCode="AR" term="%22Wang%2C+M%2E%22">Wang, M.</searchLink><br /><searchLink fieldCode="AR" term="%22Lim%2C+H%2E%22">Lim, H.</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Computer+Assisted+Learning%22"><i>Journal of Computer Assisted Learning</i></searchLink>. Dec 2018 34(6):731-739. – Name: Avail Label: Availability Group: Avail Data: Wiley-Blackwell. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8598; Fax: 781-388-8232; e-mail: cs-journals@wiley.com; Web site: http://www.wiley.com/WileyCDA – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 9 – Name: DatePubCY Label: Publication Date Group: Date Data: 2018 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Descriptive – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Data%22">Data</searchLink><br /><searchLink fieldCode="DE" term="%22Individualized+Instruction%22">Individualized Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Needs%22">Student Needs</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Design%22">Instructional Design</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Instruction%22">Second Language Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Learning%22">Second Language Learning</searchLink><br /><searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Reading+Skills%22">Reading Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Preschool+Children%22">Preschool Children</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Models%22">Models</searchLink><br /><searchLink fieldCode="DE" term="%22Reading+Instruction%22">Reading Instruction</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22South+Korea+%28Seoul%29%22">South Korea (Seoul)</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1111/jcal.12280 – Name: ISSN Label: ISSN Group: ISSN Data: 0266-4909 – Name: Abstract Label: Abstract Group: Ab Data: Although game-based learning has been increasingly promoted in education, there is a need to adapt game content to individual needs for personalized learning. Procedural content generation (PCG) offers a solution for difficulty in developing game contents automatically by algorithmic means as it can generate individually customizable game contents applicable to various objectives. In this paper, we advanced a data-driven PCG approach benefiting from a genetic algorithm and support vector machines to automatically generate educational-game contents tailored to individuals' abilities. In contrast to other content generation approaches, the proposed method is not dependent on designer's intuition in applying game contents to fit a player's abilities. We assessed this data-driven PCG approach at length and showed its effectiveness by conducting an empirical study of children who played an educational language-learning game to cultivate early English-reading skills. To affirm the efficacy of our proposed method, we evaluated the data-driven approach against a heuristic-based approach. Our results clearly demonstrated two things. First, users realized greater performance gains from playing contents tailored to their abilities compared with playing uncustomized game contents. Second, this data-driven approach was more effective in generating contents closely matching a specific player-performance target than the heuristic-based approach. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2018 – Name: AN Label: Accession Number Group: ID Data: EJ1196165 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1196165 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1111/jcal.12280 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 9 StartPage: 731 Subjects: – SubjectFull: Educational Games Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Data Type: general – SubjectFull: Individualized Instruction Type: general – SubjectFull: Student Needs Type: general – SubjectFull: Instructional Effectiveness Type: general – SubjectFull: Instructional Design Type: general – SubjectFull: Second Language Instruction Type: general – SubjectFull: Second Language Learning Type: general – SubjectFull: English (Second Language) Type: general – SubjectFull: Reading Skills Type: general – SubjectFull: Preschool Children Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Models Type: general – SubjectFull: Reading Instruction Type: general – SubjectFull: South Korea (Seoul) Type: general Titles: – TitleFull: A Data-Driven Procedural-Content-Generation Approach for Educational Games Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Hooshyar, Danial – PersonEntity: Name: NameFull: Yousefi, M. – PersonEntity: Name: NameFull: Wang, M. – PersonEntity: Name: NameFull: Lim, H. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 12 Type: published Y: 2018 Identifiers: – Type: issn-print Value: 0266-4909 Numbering: – Type: volume Value: 34 – Type: issue Value: 6 Titles: – TitleFull: Journal of Computer Assisted Learning Type: main |
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