Comparison of Components of the Good Behavior Game in a Preschool Classroom

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Bibliographic Details
Title: Comparison of Components of the Good Behavior Game in a Preschool Classroom
Language: English
Authors: Foley, Elizabeth A., Dozier, Claudia L., Lessor, Amber L.
Source: Journal of Applied Behavior Analysis. Win 2019 52(1):84-104.
Availability: Wiley Periodicals, Inc. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8598; Fax: 781-388-8232; e-mail: cs-journals@wiley.com; Web site: http://www.wiley.com/WileyCDA
Peer Reviewed: Y
Page Count: 21
Publication Date: 2019
Document Type: Journal Articles
Reports - Evaluative
Descriptors: Educational Games, Student Behavior, Preschool Children, Classroom Techniques, Behavior Modification, Behavior Problems, Instructional Effectiveness, Outcomes of Education, Group Instruction, Individualized Instruction
DOI: 10.1002/jaba.506
ISSN: 0021-8855
Abstract: The Good Behavior Game (GBG) is an effective intervention package for decreasing disruptive behavior in various populations and environments. There is, however, limited research evaluating the GBG with preschoolers. Furthermore, few studies have evaluated the effects of components of the GBG, and of those that have, most have done so only after exposure to the GBG package. We evaluated the effects (a) of the GBG on disruptive behavior of preschoolers during group instruction and (b) the major components of the GBG before and after implementation of the GBG package (c) at both the group and individual level. Results suggest that the GBG package was necessary for decreasing disruptive behavior. However, after exposure to the GBG, a response-independent contingency was effective for maintaining low levels of disruptive behavior at both the group and individual level.
Abstractor: As Provided
Entry Date: 2019
Accession Number: EJ1203145
Database: ERIC
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  Data: Comparison of Components of the Good Behavior Game in a Preschool Classroom
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  Data: <searchLink fieldCode="SO" term="%22Journal+of+Applied+Behavior+Analysis%22"><i>Journal of Applied Behavior Analysis</i></searchLink>. Win 2019 52(1):84-104.
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  Data: 10.1002/jaba.506
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  Data: The Good Behavior Game (GBG) is an effective intervention package for decreasing disruptive behavior in various populations and environments. There is, however, limited research evaluating the GBG with preschoolers. Furthermore, few studies have evaluated the effects of components of the GBG, and of those that have, most have done so only after exposure to the GBG package. We evaluated the effects (a) of the GBG on disruptive behavior of preschoolers during group instruction and (b) the major components of the GBG before and after implementation of the GBG package (c) at both the group and individual level. Results suggest that the GBG package was necessary for decreasing disruptive behavior. However, after exposure to the GBG, a response-independent contingency was effective for maintaining low levels of disruptive behavior at both the group and individual level.
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      – SubjectFull: Educational Games
        Type: general
      – SubjectFull: Student Behavior
        Type: general
      – SubjectFull: Preschool Children
        Type: general
      – SubjectFull: Classroom Techniques
        Type: general
      – SubjectFull: Behavior Modification
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      – SubjectFull: Behavior Problems
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      – SubjectFull: Instructional Effectiveness
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      – SubjectFull: Outcomes of Education
        Type: general
      – SubjectFull: Group Instruction
        Type: general
      – SubjectFull: Individualized Instruction
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      – TitleFull: Comparison of Components of the Good Behavior Game in a Preschool Classroom
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            NameFull: Lessor, Amber L.
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