Using Gamification in a Teaching Innovation Project at the University of Alcalá: A New Approach to Experimental Science Practices
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| Title: | Using Gamification in a Teaching Innovation Project at the University of Alcalá: A New Approach to Experimental Science Practices |
|---|---|
| Language: | English |
| Authors: | López Carrillo, Dolores, Calonge García, Amelia, Rodríguez Laguna, Teresa, Ros Magán, Germán, Lebrón Moreno, José Alberto |
| Source: | Electronic Journal of e-Learning. 2019 17(2):93-106. |
| Availability: | Academic Conferences Limited. Curtis Farm, Kidmore End, Nr Reading, RG4 9AY, UK. Tel: +44-1189-724148; Fax: +44-1189-724691; e-mail: info@academic-conferences.org; Web site: http://www.ejel.org/main.html |
| Peer Reviewed: | Y |
| Page Count: | 14 |
| Publication Date: | 2019 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education Elementary Education |
| Descriptors: | Preservice Teachers, Teaching Methods, Instructional Innovation, Educational Games, Scientific Attitudes, Negative Attitudes, Science Education, Teacher Education Programs, Elementary School Teachers, Pretests Posttests, Student Motivation, Science Laboratories, Foreign Countries, Self Concept, Student Attitudes, Video Games, Role Playing |
| Geographic Terms: | Spain |
| ISSN: | 1479-4403 |
| Abstract: | Pre-service teachers frequently express negative prejudices towards science and the methodologies traditionally used during their training. Gamification is a booming technology based on combining the psychological aspects, mechanics and dynamics of a game in non-ludic environments. The use of gamification has shown good outcomes in terms of increasing students' motivation towards the sciences. In this study, new laboratory practices were developed under the umbrella of gamification methodology for pre-service teachers. The general objectives were to eliminate negative prejudices, fear and rejection attitudes towards science, to foster the conceptual and procedural learning of science among students and to provide students with real-life examples and an experience of applying gamification themselves. First, the theoretical basis of the main components and dynamics of gamification in the Education context are summarized. Secondly, their application in a specific subject from the curriculum for the Teaching Training in Primary Education degree (Didactics of Natural Science (DNS), 3rd year) are presented. The methodology was applied twice in laboratory practice in two consecutive academic years: 2017/2018 (5 groups, 150 students) and 2018/2019 (6 groups, 183 students). The steps, dynamics, components and the tools used for the gamification experience are described (i.e. Kahoot, Class Dojo). Several pre and post-tests were carried out to explore: (i) the students' relationship with games; (ii) their preferred role as players; (iii) their assessment of the different elements involved in the gamification methodology; (iv) their motivation towards science laboratories attitude; and (v) their self-perception with regards to their newly acquired skills to put gamification into practice in their professional future. |
| Abstractor: | As Provided |
| Entry Date: | 2019 |
| Accession Number: | EJ1220168 |
| Database: | ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1220168 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Using Gamification in a Teaching Innovation Project at the University of Alcalá: A New Approach to Experimental Science Practices – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22López+Carrillo%2C+Dolores%22">López Carrillo, Dolores</searchLink><br /><searchLink fieldCode="AR" term="%22Calonge+García%2C+Amelia%22">Calonge García, Amelia</searchLink><br /><searchLink fieldCode="AR" term="%22Rodríguez+Laguna%2C+Teresa%22">Rodríguez Laguna, Teresa</searchLink><br /><searchLink fieldCode="AR" term="%22Ros+Magán%2C+Germán%22">Ros Magán, Germán</searchLink><br /><searchLink fieldCode="AR" term="%22Lebrón+Moreno%2C+José+Alberto%22">Lebrón Moreno, José Alberto</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Electronic+Journal+of+e-Learning%22"><i>Electronic Journal of e-Learning</i></searchLink>. 2019 17(2):93-106. – Name: Avail Label: Availability Group: Avail Data: Academic Conferences Limited. Curtis Farm, Kidmore End, Nr Reading, RG4 9AY, UK. Tel: +44-1189-724148; Fax: +44-1189-724691; e-mail: info@academic-conferences.org; Web site: http://www.ejel.org/main.html – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 14 – Name: DatePubCY Label: Publication Date Group: Date Data: 2019 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Preservice+Teachers%22">Preservice Teachers</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Innovation%22">Instructional Innovation</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Scientific+Attitudes%22">Scientific Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Negative+Attitudes%22">Negative Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Education%22">Science Education</searchLink><br /><searchLink fieldCode="DE" term="%22Teacher+Education+Programs%22">Teacher Education Programs</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+School+Teachers%22">Elementary School Teachers</searchLink><br /><searchLink fieldCode="DE" term="%22Pretests+Posttests%22">Pretests Posttests</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Motivation%22">Student Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Laboratories%22">Science Laboratories</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Self+Concept%22">Self Concept</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Role+Playing%22">Role Playing</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Spain%22">Spain</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 1479-4403 – Name: Abstract Label: Abstract Group: Ab Data: Pre-service teachers frequently express negative prejudices towards science and the methodologies traditionally used during their training. Gamification is a booming technology based on combining the psychological aspects, mechanics and dynamics of a game in non-ludic environments. The use of gamification has shown good outcomes in terms of increasing students' motivation towards the sciences. In this study, new laboratory practices were developed under the umbrella of gamification methodology for pre-service teachers. The general objectives were to eliminate negative prejudices, fear and rejection attitudes towards science, to foster the conceptual and procedural learning of science among students and to provide students with real-life examples and an experience of applying gamification themselves. First, the theoretical basis of the main components and dynamics of gamification in the Education context are summarized. Secondly, their application in a specific subject from the curriculum for the Teaching Training in Primary Education degree (Didactics of Natural Science (DNS), 3rd year) are presented. The methodology was applied twice in laboratory practice in two consecutive academic years: 2017/2018 (5 groups, 150 students) and 2018/2019 (6 groups, 183 students). The steps, dynamics, components and the tools used for the gamification experience are described (i.e. Kahoot, Class Dojo). Several pre and post-tests were carried out to explore: (i) the students' relationship with games; (ii) their preferred role as players; (iii) their assessment of the different elements involved in the gamification methodology; (iv) their motivation towards science laboratories attitude; and (v) their self-perception with regards to their newly acquired skills to put gamification into practice in their professional future. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2019 – Name: AN Label: Accession Number Group: ID Data: EJ1220168 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 14 StartPage: 93 Subjects: – SubjectFull: Preservice Teachers Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Instructional Innovation Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Scientific Attitudes Type: general – SubjectFull: Negative Attitudes Type: general – SubjectFull: Science Education Type: general – SubjectFull: Teacher Education Programs Type: general – SubjectFull: Elementary School Teachers Type: general – SubjectFull: Pretests Posttests Type: general – SubjectFull: Student Motivation Type: general – SubjectFull: Science Laboratories Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Self Concept Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Video Games Type: general – SubjectFull: Role Playing Type: general – SubjectFull: Spain Type: general Titles: – TitleFull: Using Gamification in a Teaching Innovation Project at the University of Alcalá: A New Approach to Experimental Science Practices Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: López Carrillo, Dolores – PersonEntity: Name: NameFull: Calonge García, Amelia – PersonEntity: Name: NameFull: Rodríguez Laguna, Teresa – PersonEntity: Name: NameFull: Ros Magán, Germán – PersonEntity: Name: NameFull: Lebrón Moreno, José Alberto IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2019 Identifiers: – Type: issn-electronic Value: 1479-4403 Numbering: – Type: volume Value: 17 – Type: issue Value: 2 Titles: – TitleFull: Electronic Journal of e-Learning Type: main |
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