Gamification Based Assessment: A Test Anxiety Reduction through Game Elements in Quizizz Platform
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| Title: | Gamification Based Assessment: A Test Anxiety Reduction through Game Elements in Quizizz Platform |
|---|---|
| Language: | English |
| Authors: | Pitoyo, Muhammad Dafit, Sumardi (ORCID |
| Source: | International Online Journal of Education and Teaching. 2019 6(3):456-471. |
| Availability: | Informascope. 3251 Cadde Kozlu Evler 2/49 Yasamkent, 06800, Turkey. e-mail: iojetmail@gmail.com; Web site: https://iojet.org/index.php/IOJET |
| Peer Reviewed: | Y |
| Page Count: | 17 |
| Publication Date: | 2019 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Test Anxiety, Computer Oriented Programs, Educational Games, Game Based Learning, Student Attitudes, Preferences, Second Language Learning, English (Second Language), Foreign Countries, Computer Games, Computer Assisted Testing, Formative Evaluation |
| Geographic Terms: | Indonesia |
| ISSN: | 2148-225X |
| Abstract: | Test anxiety always makes students afraid of doing the test because they probably think that they will fail. To overcome the problem, the teacher then used gamification based assessment. Furthermore, the study investigates the category of students test anxiety, students' attitudes toward Quizizz and the students' preference toward the elements of game in Quizizz. This study is a case study which the data were collected by using observation, interview, and questionnaires. The participants of this study were 14 students in an English course in Solo. The sampling used by the researcher was purposive sampling. The results of this study showed the category of students test anxiety considered moderately high, the students' attitude toward Quizizz in reducing test anxiety also considered high (M=3.94) and the kinds of elements of game which students prefer most were Points (M=4.357), Test report (M=3.929), Leader board (M=3.714), Time restriction (M=3.357), Profile (M=3.429) and Meme (M=3.357). The implication of this study is Quizizz successfully reduce test anxiety because of the use of game elements in that application. Thus, it is a good option for teachers to use Quizizz on the exam. |
| Abstractor: | As Provided |
| Entry Date: | 2020 |
| Accession Number: | EJ1246683 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1246683 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1246683 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Gamification Based Assessment: A Test Anxiety Reduction through Game Elements in Quizizz Platform – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Pitoyo%2C+Muhammad+Dafit%22">Pitoyo, Muhammad Dafit</searchLink><br /><searchLink fieldCode="AR" term="%22Sumardi%22">Sumardi</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-9620-0650">0000-0002-9620-0650</externalLink>)<br /><searchLink fieldCode="AR" term="%22Asib%2C+Abdul%22">Asib, Abdul</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-0253-7288">0000-0002-0253-7288</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Online+Journal+of+Education+and+Teaching%22"><i>International Online Journal of Education and Teaching</i></searchLink>. 2019 6(3):456-471. – Name: Avail Label: Availability Group: Avail Data: Informascope. 3251 Cadde Kozlu Evler 2/49 Yasamkent, 06800, Turkey. e-mail: iojetmail@gmail.com; Web site: https://iojet.org/index.php/IOJET – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 17 – Name: DatePubCY Label: Publication Date Group: Date Data: 2019 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Test+Anxiety%22">Test Anxiety</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Oriented+Programs%22">Computer Oriented Programs</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Preferences%22">Preferences</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Learning%22">Second Language Learning</searchLink><br /><searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Assisted+Testing%22">Computer Assisted Testing</searchLink><br /><searchLink fieldCode="DE" term="%22Formative+Evaluation%22">Formative Evaluation</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Indonesia%22">Indonesia</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2148-225X – Name: Abstract Label: Abstract Group: Ab Data: Test anxiety always makes students afraid of doing the test because they probably think that they will fail. To overcome the problem, the teacher then used gamification based assessment. Furthermore, the study investigates the category of students test anxiety, students' attitudes toward Quizizz and the students' preference toward the elements of game in Quizizz. This study is a case study which the data were collected by using observation, interview, and questionnaires. The participants of this study were 14 students in an English course in Solo. The sampling used by the researcher was purposive sampling. The results of this study showed the category of students test anxiety considered moderately high, the students' attitude toward Quizizz in reducing test anxiety also considered high (M=3.94) and the kinds of elements of game which students prefer most were Points (M=4.357), Test report (M=3.929), Leader board (M=3.714), Time restriction (M=3.357), Profile (M=3.429) and Meme (M=3.357). The implication of this study is Quizizz successfully reduce test anxiety because of the use of game elements in that application. Thus, it is a good option for teachers to use Quizizz on the exam. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2020 – Name: AN Label: Accession Number Group: ID Data: EJ1246683 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1246683 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 17 StartPage: 456 Subjects: – SubjectFull: Test Anxiety Type: general – SubjectFull: Computer Oriented Programs Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Preferences Type: general – SubjectFull: Second Language Learning Type: general – SubjectFull: English (Second Language) Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Computer Assisted Testing Type: general – SubjectFull: Formative Evaluation Type: general – SubjectFull: Indonesia Type: general Titles: – TitleFull: Gamification Based Assessment: A Test Anxiety Reduction through Game Elements in Quizizz Platform Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Pitoyo, Muhammad Dafit – PersonEntity: Name: NameFull: Sumardi – PersonEntity: Name: NameFull: Asib, Abdul IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2019 Identifiers: – Type: issn-electronic Value: 2148-225X Numbering: – Type: volume Value: 6 – Type: issue Value: 3 Titles: – TitleFull: International Online Journal of Education and Teaching Type: main |
| ResultId | 1 |