Identifying Pathways to Computer Science: The Long-Term Impact of Short-Term Game Programming Outreach Interventions

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Title: Identifying Pathways to Computer Science: The Long-Term Impact of Short-Term Game Programming Outreach Interventions
Language: English
Authors: Lakanen, Antti-Jussi, Kärkkäinen, Tommi
Source: ACM Transactions on Computing Education. Jun 2019 19(3).
Availability: Association for Computing Machinery. 2 Penn Plaza Suite 701, New York, NY 10121. Tel: 800-342-6626; Tel: 212-626-0500; Fax: 212-944-1318; e-mail: acmhelp@acm.org; Web site: http://toce.acm.org/
Peer Reviewed: Y
Page Count: 30
Publication Date: 2019
Document Type: Journal Articles
Reports - Research
Tests/Questionnaires
Education Level: Junior High Schools
Middle Schools
Secondary Education
High Schools
Descriptors: Program Effectiveness, Programming, Outreach Programs, Intervention, Extracurricular Activities, Career Awareness, Problem Solving, Computer Science Education, Summer Programs, Computer Games, Student Interests, Persistence, Occupational Aspiration, Workshops, Middle School Students, High School Students, Adolescents, Thinking Skills, Foreign Countries, Creative Thinking
Geographic Terms: Finland
DOI: 10.1145/3283070
ISSN: 1946-6226
Abstract: Short-term outreach interventions are conducted to raise young students' awareness of the computer science (CS) field. Typically, these interventions are targeted at K--12 students, attempting to encourage them to study CS in higher education. This study is based on a series of extra-curricular outreach events that introduced students to the discipline of computing, nurturing creative computational thinking through problem solving and game programming. To assess the long-term impact of this campaign, the participants were contacted and interviewed two to five years after they had attended an outreach event. We studied how participating in the outreach program affected the students' perceptions of CS as a field and, more importantly, how it affected their educational choices. We found that the outreach program generally had a positive effect on the students' educational choices. The most prominent finding was that students who already possessed a "maintained situational interest" in CS found that the event strengthened their confidence in studying CS. However, many students were not affected by attending the program, but their perceptions of CS did change. Our results emphasize the need to provide continuing possibilities for interested students to experiment with computing-related activities and hence maintain their emerging individual interests.
Abstractor: As Provided
Entry Date: 2020
Accession Number: EJ1248792
Database: ERIC
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  Data: Association for Computing Machinery. 2 Penn Plaza Suite 701, New York, NY 10121. Tel: 800-342-6626; Tel: 212-626-0500; Fax: 212-944-1318; e-mail: acmhelp@acm.org; Web site: http://toce.acm.org/
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  Data: Short-term outreach interventions are conducted to raise young students' awareness of the computer science (CS) field. Typically, these interventions are targeted at K--12 students, attempting to encourage them to study CS in higher education. This study is based on a series of extra-curricular outreach events that introduced students to the discipline of computing, nurturing creative computational thinking through problem solving and game programming. To assess the long-term impact of this campaign, the participants were contacted and interviewed two to five years after they had attended an outreach event. We studied how participating in the outreach program affected the students' perceptions of CS as a field and, more importantly, how it affected their educational choices. We found that the outreach program generally had a positive effect on the students' educational choices. The most prominent finding was that students who already possessed a "maintained situational interest" in CS found that the event strengthened their confidence in studying CS. However, many students were not affected by attending the program, but their perceptions of CS did change. Our results emphasize the need to provide continuing possibilities for interested students to experiment with computing-related activities and hence maintain their emerging individual interests.
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  Data: EJ1248792
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      – SubjectFull: Program Effectiveness
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      – SubjectFull: Programming
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      – SubjectFull: Computer Games
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