Identifying Pathways to Computer Science: The Long-Term Impact of Short-Term Game Programming Outreach Interventions
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| Title: | Identifying Pathways to Computer Science: The Long-Term Impact of Short-Term Game Programming Outreach Interventions |
|---|---|
| Language: | English |
| Authors: | Lakanen, Antti-Jussi, Kärkkäinen, Tommi |
| Source: | ACM Transactions on Computing Education. Jun 2019 19(3). |
| Availability: | Association for Computing Machinery. 2 Penn Plaza Suite 701, New York, NY 10121. Tel: 800-342-6626; Tel: 212-626-0500; Fax: 212-944-1318; e-mail: acmhelp@acm.org; Web site: http://toce.acm.org/ |
| Peer Reviewed: | Y |
| Page Count: | 30 |
| Publication Date: | 2019 |
| Document Type: | Journal Articles Reports - Research Tests/Questionnaires |
| Education Level: | Junior High Schools Middle Schools Secondary Education High Schools |
| Descriptors: | Program Effectiveness, Programming, Outreach Programs, Intervention, Extracurricular Activities, Career Awareness, Problem Solving, Computer Science Education, Summer Programs, Computer Games, Student Interests, Persistence, Occupational Aspiration, Workshops, Middle School Students, High School Students, Adolescents, Thinking Skills, Foreign Countries, Creative Thinking |
| Geographic Terms: | Finland |
| DOI: | 10.1145/3283070 |
| ISSN: | 1946-6226 |
| Abstract: | Short-term outreach interventions are conducted to raise young students' awareness of the computer science (CS) field. Typically, these interventions are targeted at K--12 students, attempting to encourage them to study CS in higher education. This study is based on a series of extra-curricular outreach events that introduced students to the discipline of computing, nurturing creative computational thinking through problem solving and game programming. To assess the long-term impact of this campaign, the participants were contacted and interviewed two to five years after they had attended an outreach event. We studied how participating in the outreach program affected the students' perceptions of CS as a field and, more importantly, how it affected their educational choices. We found that the outreach program generally had a positive effect on the students' educational choices. The most prominent finding was that students who already possessed a "maintained situational interest" in CS found that the event strengthened their confidence in studying CS. However, many students were not affected by attending the program, but their perceptions of CS did change. Our results emphasize the need to provide continuing possibilities for interested students to experiment with computing-related activities and hence maintain their emerging individual interests. |
| Abstractor: | As Provided |
| Entry Date: | 2020 |
| Accession Number: | EJ1248792 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1248792 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Identifying Pathways to Computer Science: The Long-Term Impact of Short-Term Game Programming Outreach Interventions – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Lakanen%2C+Antti-Jussi%22">Lakanen, Antti-Jussi</searchLink><br /><searchLink fieldCode="AR" term="%22Kärkkäinen%2C+Tommi%22">Kärkkäinen, Tommi</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22ACM+Transactions+on+Computing+Education%22"><i>ACM Transactions on Computing Education</i></searchLink>. Jun 2019 19(3). – Name: Avail Label: Availability Group: Avail Data: Association for Computing Machinery. 2 Penn Plaza Suite 701, New York, NY 10121. 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Typically, these interventions are targeted at K--12 students, attempting to encourage them to study CS in higher education. This study is based on a series of extra-curricular outreach events that introduced students to the discipline of computing, nurturing creative computational thinking through problem solving and game programming. To assess the long-term impact of this campaign, the participants were contacted and interviewed two to five years after they had attended an outreach event. We studied how participating in the outreach program affected the students' perceptions of CS as a field and, more importantly, how it affected their educational choices. We found that the outreach program generally had a positive effect on the students' educational choices. The most prominent finding was that students who already possessed a "maintained situational interest" in CS found that the event strengthened their confidence in studying CS. However, many students were not affected by attending the program, but their perceptions of CS did change. Our results emphasize the need to provide continuing possibilities for interested students to experiment with computing-related activities and hence maintain their emerging individual interests. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2020 – Name: AN Label: Accession Number Group: ID Data: EJ1248792 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1248792 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1145/3283070 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 30 Subjects: – SubjectFull: Program Effectiveness Type: general – SubjectFull: Programming Type: general – SubjectFull: Outreach Programs Type: general – SubjectFull: Intervention Type: general – SubjectFull: Extracurricular Activities Type: general – SubjectFull: Career Awareness Type: general – SubjectFull: Problem Solving Type: general – SubjectFull: Computer Science Education Type: general – SubjectFull: Summer Programs Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Student Interests Type: general – SubjectFull: Persistence Type: general – SubjectFull: Occupational Aspiration Type: general – SubjectFull: Workshops Type: general – SubjectFull: Middle School Students Type: general – SubjectFull: High School Students Type: general – SubjectFull: Adolescents Type: general – SubjectFull: Thinking Skills Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Creative Thinking Type: general – SubjectFull: Finland Type: general Titles: – TitleFull: Identifying Pathways to Computer Science: The Long-Term Impact of Short-Term Game Programming Outreach Interventions Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Lakanen, Antti-Jussi – PersonEntity: Name: NameFull: Kärkkäinen, Tommi IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Type: published Y: 2019 Identifiers: – Type: issn-electronic Value: 1946-6226 Numbering: – Type: volume Value: 19 – Type: issue Value: 3 Titles: – TitleFull: ACM Transactions on Computing Education Type: main |
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