Fight the Power! Games, Thermostats, and the Energy Patriarchy

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Bibliographic Details
Title: Fight the Power! Games, Thermostats, and the Energy Patriarchy
Language: English
Authors: Horn, Michael, Davis, Pryce, Banerjee, Amartya, Stevens, Re
Source: International Journal of Designs for Learning. 2020 11(2):118-129.
Availability: Indiana University. 107 South Indiana Avenue, Bryan Hall 203B, Bloomington, IN 47405. Tel: 317-274-5647; Fax: 317-278-2360; e-mail: ijdl@indiana.edu; Web site: https://scholarworks.iu.edu/journals/index.php/ijdl
Peer Reviewed: Y
Page Count: 12
Publication Date: 2020
Sponsoring Agency: National Science Foundation (NSF)
Contract Number: IIS1123574
Document Type: Journal Articles
Reports - Research
Descriptors: Game Based Learning, Energy Conservation, Climate Control, Educational Games, Family Life, Learning Activities, Parent Child Relationship
ISSN: 2159-449X
Abstract: Confronting issues of global climate change will require creative approaches to energy consumption across a range of human activities. This design case looks at the evolution of a physical/digital hybrid board game that we created to encourage families to reflect on household energy consumption and environmental sustainability. Design in this context was particularly challenging due to the nature of household heating and cooling systems, which tend to be opaque and difficult to understand. Our challenge was to employ game mechanics to help build up interest, awareness, and understanding of heating and cooling systems, while at the same time providing an enjoyable and engaging activity. Through many rounds of playtesting and interviews, we converged on the design presented here. We start with a conceptual framework describing modern energy practices, after which we describe the game design and reflect on its strengths and weaknesses.
Abstractor: As Provided
Entry Date: 2020
Accession Number: EJ1258825
Database: ERIC
Description
Abstract:Confronting issues of global climate change will require creative approaches to energy consumption across a range of human activities. This design case looks at the evolution of a physical/digital hybrid board game that we created to encourage families to reflect on household energy consumption and environmental sustainability. Design in this context was particularly challenging due to the nature of household heating and cooling systems, which tend to be opaque and difficult to understand. Our challenge was to employ game mechanics to help build up interest, awareness, and understanding of heating and cooling systems, while at the same time providing an enjoyable and engaging activity. Through many rounds of playtesting and interviews, we converged on the design presented here. We start with a conceptual framework describing modern energy practices, after which we describe the game design and reflect on its strengths and weaknesses.
ISSN:2159-449X