Using Virtual Reality in Electrostatics Instruction: The Impact of Training
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| Title: | Using Virtual Reality in Electrostatics Instruction: The Impact of Training |
|---|---|
| Language: | English |
| Authors: | Porter, C. D., Smith, J. R. H. (ORCID |
| Source: | Physical Review Physics Education Research. Jul-Dec 2020 16(2). |
| Availability: | American Physical Society. One Physics Ellipse 4th Floor, College Park, MD 20740-3844. Tel: 301-209-3200; Fax: 301-209-0865; e-mail: assocpub@aps.org; Web site: http://prst-per.aps.org |
| Peer Reviewed: | Y |
| Page Count: | 9 |
| Publication Date: | 2020 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Physics, Science Instruction, Video Games, Computer Simulation, Teaching Methods, Energy, Learning Processes, Instructional Effectiveness, Comparative Analysis, Correlation, Scores, Science Tests, Undergraduate Students, Introductory Courses, Calculus, Telecommunications, Handheld Devices, Computer Software |
| DOI: | 10.1103/PhysRevPhysEducRes.16.020119 |
| ISSN: | 2469-9896 |
| Abstract: | Recent years have seen a resurgence of interest in using virtual reality (VR) technology to benefit instruction, especially in physics and related subjects. As VR devices improve and become more widely available, there remains a number of unanswered questions regarding the impact of VR on student learning and how best to use this technology in the classroom. On the topic of electrostatics, for example, a large, controlled, randomized study performed by Smith et al. [A controlled study of stereoscopic virtual reality in freshman electrostatics, "Proceedings of the 2017 Physics Education Research Conference, Cincinnati, OH," PER Conference series (2017), pp. 376-379], found that VR-based instruction had an overall negligible impact on student learning compared to videos or images. However, they did find a strong trend for students who reported frequent video game play to learn better from VR than other media. One possible interpretation of this result is that extended videogame play provides a kind of "training" that enables a student to learn more comfortably in the virtual environment. In the present work we consider if a VR training activity that is unrelated to electrostatics can help prepare students to learn electrostatics from subsequent VR instruction. We find that preliminary VR training leads to a small but statistically significant improvement in student performance on our electrostatics assessment. We also find that student reported game play is still correlated with higher scores on this metric. |
| Abstractor: | As Provided |
| Entry Date: | 2020 |
| Accession Number: | EJ1267919 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1267919 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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As VR devices improve and become more widely available, there remains a number of unanswered questions regarding the impact of VR on student learning and how best to use this technology in the classroom. On the topic of electrostatics, for example, a large, controlled, randomized study performed by Smith et al. [A controlled study of stereoscopic virtual reality in freshman electrostatics, "Proceedings of the 2017 Physics Education Research Conference, Cincinnati, OH," PER Conference series (2017), pp. 376-379], found that VR-based instruction had an overall negligible impact on student learning compared to videos or images. However, they did find a strong trend for students who reported frequent video game play to learn better from VR than other media. One possible interpretation of this result is that extended videogame play provides a kind of "training" that enables a student to learn more comfortably in the virtual environment. In the present work we consider if a VR training activity that is unrelated to electrostatics can help prepare students to learn electrostatics from subsequent VR instruction. We find that preliminary VR training leads to a small but statistically significant improvement in student performance on our electrostatics assessment. We also find that student reported game play is still correlated with higher scores on this metric. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2020 – Name: AN Label: Accession Number Group: ID Data: EJ1267919 |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1103/PhysRevPhysEducRes.16.020119 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 9 Subjects: – SubjectFull: Physics Type: general – SubjectFull: Science Instruction Type: general – SubjectFull: Video Games Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Energy Type: general – SubjectFull: Learning Processes Type: general – SubjectFull: Instructional Effectiveness Type: general – SubjectFull: Comparative Analysis Type: general – SubjectFull: Correlation Type: general – SubjectFull: Scores Type: general – SubjectFull: Science Tests Type: general – SubjectFull: Undergraduate Students Type: general – SubjectFull: Introductory Courses Type: general – SubjectFull: Calculus Type: general – SubjectFull: Telecommunications Type: general – SubjectFull: Handheld Devices Type: general – SubjectFull: Computer Software Type: general Titles: – TitleFull: Using Virtual Reality in Electrostatics Instruction: The Impact of Training Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Porter, C. D. – PersonEntity: Name: NameFull: Smith, J. R. H. – PersonEntity: Name: NameFull: Stagar, E. M. – PersonEntity: Name: NameFull: Simmons, A. – PersonEntity: Name: NameFull: Nieberding, M. – PersonEntity: Name: NameFull: Orban, C. M. – PersonEntity: Name: NameFull: Brown, J. – PersonEntity: Name: NameFull: Ayers, A. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2020 Identifiers: – Type: issn-electronic Value: 2469-9896 Numbering: – Type: volume Value: 16 – Type: issue Value: 2 Titles: – TitleFull: Physical Review Physics Education Research Type: main |
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