Selecting Suitable COTS Games in STEAM Game Store to Promote Intrinsic Motivation and Computational Thinking Skills
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| Title: | Selecting Suitable COTS Games in STEAM Game Store to Promote Intrinsic Motivation and Computational Thinking Skills |
|---|---|
| Language: | English |
| Authors: | Demir, Ö, Taskin, B., Seferoglu, S. S. |
| Source: | Journal of Educational Technology. Jul-Sep 2020 17(2):55-65. |
| Availability: | i-manager Publications. 3-343 Hill View, Town Railway Nagar, Nagercoil 629001, Tamil Nadu, India. Tel: +91-4652-276675; e-mail: info@imanagerpublications.com; Web site: http://www.imanagerpublications.com |
| Peer Reviewed: | Y |
| Page Count: | 11 |
| Publication Date: | 2020 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Elementary Secondary Education |
| Descriptors: | Media Selection, Selection Criteria, Computer Games, Game Based Learning, Art Education, STEM Education, Student Motivation, Computer Science Education, Programming, Thinking Skills, Problem Solving, Skill Development, Elementary Secondary Education |
| ISSN: | 0973-0559 |
| Abstract: | This study aimed at examining the COTS (Commercial off the Shelf) games having strong potential for helping to enhance intrinsic motivation and computational thinking skills. To this end, STEAM game store was searched with the keywords of "programming, coding, computing, and algorithm". This search yielded 1,249 games. After eliminating irrelevant games and the games with mostly negative comments, this number was reduced to 29. In the second phase, these 29 games were examined in terms of some characteristics such as "quality, intrinsic motivation, and computational thinking" by two experts. Six games were left in the end. It was ascertained that games mostly lacked of collaboration, although they seemed to be better in terms of problem solving and algorithmic thinking. Experimental studies should be conducted to determine whether these games are actually useful for enhancing intrinsic motivation and computational thinking skills. |
| Abstractor: | As Provided |
| Entry Date: | 2020 |
| Access URL: | https://imanagerpublications.com/article/17138/ |
| Accession Number: | EJ1273867 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1273867 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Selecting Suitable COTS Games in STEAM Game Store to Promote Intrinsic Motivation and Computational Thinking Skills – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Demir%2C+Ö%22">Demir, Ö</searchLink><br /><searchLink fieldCode="AR" term="%22Taskin%2C+B%2E%22">Taskin, B.</searchLink><br /><searchLink fieldCode="AR" term="%22Seferoglu%2C+S%2E+S%2E%22">Seferoglu, S. S.</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Educational+Technology%22"><i>Journal of Educational Technology</i></searchLink>. Jul-Sep 2020 17(2):55-65. – Name: Avail Label: Availability Group: Avail Data: i-manager Publications. 3-343 Hill View, Town Railway Nagar, Nagercoil 629001, Tamil Nadu, India. Tel: +91-4652-276675; e-mail: info@imanagerpublications.com; Web site: http://www.imanagerpublications.com – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 11 – Name: DatePubCY Label: Publication Date Group: Date Data: 2020 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Elementary+Secondary+Education%22">Elementary Secondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Media+Selection%22">Media Selection</searchLink><br /><searchLink fieldCode="DE" term="%22Selection+Criteria%22">Selection Criteria</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Art+Education%22">Art Education</searchLink><br /><searchLink fieldCode="DE" term="%22STEM+Education%22">STEM Education</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Motivation%22">Student Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Science+Education%22">Computer Science Education</searchLink><br /><searchLink fieldCode="DE" term="%22Programming%22">Programming</searchLink><br /><searchLink fieldCode="DE" term="%22Thinking+Skills%22">Thinking Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Problem+Solving%22">Problem Solving</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+Secondary+Education%22">Elementary Secondary Education</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 0973-0559 – Name: Abstract Label: Abstract Group: Ab Data: This study aimed at examining the COTS (Commercial off the Shelf) games having strong potential for helping to enhance intrinsic motivation and computational thinking skills. To this end, STEAM game store was searched with the keywords of "programming, coding, computing, and algorithm". This search yielded 1,249 games. After eliminating irrelevant games and the games with mostly negative comments, this number was reduced to 29. In the second phase, these 29 games were examined in terms of some characteristics such as "quality, intrinsic motivation, and computational thinking" by two experts. Six games were left in the end. It was ascertained that games mostly lacked of collaboration, although they seemed to be better in terms of problem solving and algorithmic thinking. Experimental studies should be conducted to determine whether these games are actually useful for enhancing intrinsic motivation and computational thinking skills. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2020 – Name: URL Label: Access URL Group: URL Data: <link linkTarget="URL" linkTerm="https://imanagerpublications.com/article/17138/" linkWindow="_blank">https://imanagerpublications.com/article/17138/</link> – Name: AN Label: Accession Number Group: ID Data: EJ1273867 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1273867 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 11 StartPage: 55 Subjects: – SubjectFull: Media Selection Type: general – SubjectFull: Selection Criteria Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Art Education Type: general – SubjectFull: STEM Education Type: general – SubjectFull: Student Motivation Type: general – SubjectFull: Computer Science Education Type: general – SubjectFull: Programming Type: general – SubjectFull: Thinking Skills Type: general – SubjectFull: Problem Solving Type: general – SubjectFull: Skill Development Type: general – SubjectFull: Elementary Secondary Education Type: general Titles: – TitleFull: Selecting Suitable COTS Games in STEAM Game Store to Promote Intrinsic Motivation and Computational Thinking Skills Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Demir, Ö – PersonEntity: Name: NameFull: Taskin, B. – PersonEntity: Name: NameFull: Seferoglu, S. S. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2020 Identifiers: – Type: issn-print Value: 0973-0559 Numbering: – Type: volume Value: 17 – Type: issue Value: 2 Titles: – TitleFull: Journal of Educational Technology Type: main |
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