Mixed Reality Simulations for Social-Emotional Learning

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Bibliographic Details
Title: Mixed Reality Simulations for Social-Emotional Learning
Language: English
Authors: Murphy, Kristin M., Cook, Amy L., Fallon, Lindsay M.
Source: Phi Delta Kappan. Mar 2021 102(6):30-37.
Availability: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com
Peer Reviewed: N
Page Count: 8
Publication Date: 2021
Document Type: Journal Articles
Reports - Descriptive
Education Level: Early Childhood Education
Elementary Education
Primary Education
Grade 1
Grade 2
Kindergarten
Descriptors: Social Emotional Learning, Computer Simulation, COVID-19, Pandemics, School Closing, Educational Technology, Technology Uses in Education, After School Programs, Primary Education, Grade 1, Grade 2, Kindergarten, Social Development, Emotional Development, Skill Development, Barriers, Program Effectiveness
DOI: 10.1177/0031721721998152
ISSN: 0031-7217
Abstract: Although social-emotional learning is associated with long-term success in school and careers, it is often a missing link in U.S. public education. The COVID-19 pandemic has intensified the need for social-emotional supports for children. In this time of crisis, educators have also sought new ways to make connections and reimagined how students might actively learn with each other. Kristin Murphy, Amy Cook, & Lindsay Fallon discuss what they have learned about using mixed reality simulations to facilitate social-emotional learning with children and what makes this technology a promising active learning tool.
Abstractor: As Provided
Entry Date: 2021
Accession Number: EJ1286955
Database: ERIC
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Description
Abstract:Although social-emotional learning is associated with long-term success in school and careers, it is often a missing link in U.S. public education. The COVID-19 pandemic has intensified the need for social-emotional supports for children. In this time of crisis, educators have also sought new ways to make connections and reimagined how students might actively learn with each other. Kristin Murphy, Amy Cook, & Lindsay Fallon discuss what they have learned about using mixed reality simulations to facilitate social-emotional learning with children and what makes this technology a promising active learning tool.
ISSN:0031-7217
DOI:10.1177/0031721721998152