Principles and Best Practices of Designing Digital Game-Based Learning Environments

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Title: Principles and Best Practices of Designing Digital Game-Based Learning Environments
Language: English
Authors: Kucher, Tetyana (ORCID 0000-0002-6260-1579)
Source: International Journal of Technology in Education and Science. 2021 5(2):213-223.
Availability: International Journal of Technology in Education and Science. e-mail: ijtesoffice@gmail.com; Web site: http://www.ijtes.net
Peer Reviewed: Y
Page Count: 12
Publication Date: 2021
Document Type: Journal Articles
Reports - Descriptive
Descriptors: Educational Principles, Best Practices, Instructional Effectiveness, Game Based Learning, Computer Games, Educational Games, Design, Interaction, Learner Engagement, Student Motivation, Problem Solving, Discovery Processes, Feedback (Response), Educational Research
ISSN: 2651-5369
Abstract: Playing games holds an important role in learning and development. While designing and using digital game-based learning (DGML) environments becomes more appealing to educators, there is a disconnect between the goals that educators try to achieve and the design strategies they utilize to achieve their goals. The inclusion of game elements alone is insufficient to improve students' learning, and it does not solve educational problems that DGBL environments are aimed to solve. The current state of research on the design of DGBL environments calls for an updated review of the best practices in recent years for developing DGBL environments, which prompted this literature review. It draws from successful examples of educators implementing learning games in classes, and it highlights five key principles that facilitate the effectiveness of DGBL: (1) interactivity, (2) immersiveness, (3) adaptive problem solving, (4) feedback, and (5) freedom of exploration. Practical examples are used to illustrate the effective implementation of these principles in DGBL environments and to underscore the significance of each component.
Abstractor: As Provided
Entry Date: 2021
Accession Number: EJ1297914
Database: ERIC
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  Data: Principles and Best Practices of Designing Digital Game-Based Learning Environments
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  Data: International Journal of Technology in Education and Science. e-mail: ijtesoffice@gmail.com; Web site: http://www.ijtes.net
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  Data: Playing games holds an important role in learning and development. While designing and using digital game-based learning (DGML) environments becomes more appealing to educators, there is a disconnect between the goals that educators try to achieve and the design strategies they utilize to achieve their goals. The inclusion of game elements alone is insufficient to improve students' learning, and it does not solve educational problems that DGBL environments are aimed to solve. The current state of research on the design of DGBL environments calls for an updated review of the best practices in recent years for developing DGBL environments, which prompted this literature review. It draws from successful examples of educators implementing learning games in classes, and it highlights five key principles that facilitate the effectiveness of DGBL: (1) interactivity, (2) immersiveness, (3) adaptive problem solving, (4) feedback, and (5) freedom of exploration. Practical examples are used to illustrate the effective implementation of these principles in DGBL environments and to underscore the significance of each component.
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    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 12
        StartPage: 213
    Subjects:
      – SubjectFull: Educational Principles
        Type: general
      – SubjectFull: Best Practices
        Type: general
      – SubjectFull: Instructional Effectiveness
        Type: general
      – SubjectFull: Game Based Learning
        Type: general
      – SubjectFull: Computer Games
        Type: general
      – SubjectFull: Educational Games
        Type: general
      – SubjectFull: Design
        Type: general
      – SubjectFull: Interaction
        Type: general
      – SubjectFull: Learner Engagement
        Type: general
      – SubjectFull: Student Motivation
        Type: general
      – SubjectFull: Problem Solving
        Type: general
      – SubjectFull: Discovery Processes
        Type: general
      – SubjectFull: Feedback (Response)
        Type: general
      – SubjectFull: Educational Research
        Type: general
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      – TitleFull: Principles and Best Practices of Designing Digital Game-Based Learning Environments
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