How Geogames Can Support Geographical Education?
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| Title: | How Geogames Can Support Geographical Education? |
|---|---|
| Language: | English |
| Authors: | Adanali, Rukiye (ORCID |
| Source: | Review of International Geographical Education. Mar 2021 11(1):215-235. |
| Availability: | Review of International Geographical Education. Eskisehir Osmangazi University, Meselik Campus, Eskisehir City, 26480, Turkey. Tel: +90-222-239-37-50; Tax: +90-222-229-31-24; Web site: http://www.rigeo.org |
| Peer Reviewed: | Y |
| Page Count: | 21 |
| Publication Date: | 2021 |
| Document Type: | Journal Articles Reports - Descriptive |
| Education Level: | Elementary Secondary Education Higher Education Postsecondary Education |
| Descriptors: | Educational Games, Computer Games, Game Based Learning, Geographic Information Systems, Geography Instruction, Instructional Effectiveness, Handheld Devices, Skill Development, Thinking Skills, Spatial Ability, Map Skills, Inquiry, Learning Motivation, Cooperative Learning, Problem Solving, Elementary Secondary Education, Higher Education |
| ISSN: | 2146-0353 |
| Abstract: | Knowledge of geography is one of the main elements in solving problems such as urbanization, socio-economic inequalities, disease, migration, natural disasters. It is also seen that importance is given to the acquisition of geographical skills in educational programs. The spatial thinking skill that provides geospatial information is a geographic skill needed in the analysis and interpretation of place. Geographical inquiry skill focuses on solving a problem in line with certain research processes. Geographic information systems are the basic spatial technology used in the development of spatial thinking and geographic inquiry skills. These three elements are effective tools for solving real-life problems and have become even more important today with the development of location-based mobile applications. It is believed that Geogames from digital games can be an effective new teaching technology in learning these elements within the framework of motivational sources and learning needs in the learning environments of generation Z, which was born into digital technology. Geogames are mobile, location-based, and location- aware games for devices such as smartphones and tablets. In the literature, some types of geogame can also be classified as serious game or pervasive game. Geogame is separated from these games by its focus on solving a spatial problem with its stakeholders, mainly using GIS technology, and is closely related to the science of geography. This review is intended to question how Geogames can support geographical education. For this purpose, "Youplaceit! Geocaching on the Moon," "Neocartographer," "Ingress," "OriGami," "SimCity," "Project Lily Pad," "Minecraft-Urban Planning," and "FindeVielfalt Simulation" geogame applications have been studied in terms of current learning outcomes and features. According to the results, these games can be used in the teaching of physical and human geography topics such as environmental education, urban planning, space geography, tourism geography; can be effective in teaching map skills, spatial thinking, and geographic inquiry skills; can increase collaborative work and motivation. It has been determined that there is a need for research that will provide concrete data in this new academic discipline, and some research questions have been put forward for geography educators and researchers. |
| Abstractor: | As Provided |
| Entry Date: | 2021 |
| Accession Number: | EJ1298387 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1298387 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Items | – Name: Title Label: Title Group: Ti Data: How Geogames Can Support Geographical Education? – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Adanali%2C+Rukiye%22">Adanali, Rukiye</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-7948-4751">0000-0002-7948-4751</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Review+of+International+Geographical+Education%22"><i>Review of International Geographical Education</i></searchLink>. Mar 2021 11(1):215-235. – Name: Avail Label: Availability Group: Avail Data: Review of International Geographical Education. Eskisehir Osmangazi University, Meselik Campus, Eskisehir City, 26480, Turkey. Tel: +90-222-239-37-50; Tax: +90-222-229-31-24; Web site: http://www.rigeo.org – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 21 – Name: DatePubCY Label: Publication Date Group: Date Data: 2021 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Descriptive – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Elementary+Secondary+Education%22">Elementary Secondary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Geographic+Information+Systems%22">Geographic Information Systems</searchLink><br /><searchLink fieldCode="DE" term="%22Geography+Instruction%22">Geography Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Handheld+Devices%22">Handheld Devices</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22Thinking+Skills%22">Thinking Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Spatial+Ability%22">Spatial Ability</searchLink><br /><searchLink fieldCode="DE" term="%22Map+Skills%22">Map Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Inquiry%22">Inquiry</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Motivation%22">Learning Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Cooperative+Learning%22">Cooperative Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Problem+Solving%22">Problem Solving</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+Secondary+Education%22">Elementary Secondary Education</searchLink><br /><searchLink fieldCode="DE" term="%22Higher+Education%22">Higher Education</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2146-0353 – Name: Abstract Label: Abstract Group: Ab Data: Knowledge of geography is one of the main elements in solving problems such as urbanization, socio-economic inequalities, disease, migration, natural disasters. It is also seen that importance is given to the acquisition of geographical skills in educational programs. The spatial thinking skill that provides geospatial information is a geographic skill needed in the analysis and interpretation of place. Geographical inquiry skill focuses on solving a problem in line with certain research processes. Geographic information systems are the basic spatial technology used in the development of spatial thinking and geographic inquiry skills. These three elements are effective tools for solving real-life problems and have become even more important today with the development of location-based mobile applications. It is believed that Geogames from digital games can be an effective new teaching technology in learning these elements within the framework of motivational sources and learning needs in the learning environments of generation Z, which was born into digital technology. Geogames are mobile, location-based, and location- aware games for devices such as smartphones and tablets. In the literature, some types of geogame can also be classified as serious game or pervasive game. Geogame is separated from these games by its focus on solving a spatial problem with its stakeholders, mainly using GIS technology, and is closely related to the science of geography. This review is intended to question how Geogames can support geographical education. For this purpose, "Youplaceit! Geocaching on the Moon," "Neocartographer," "Ingress," "OriGami," "SimCity," "Project Lily Pad," "Minecraft-Urban Planning," and "FindeVielfalt Simulation" geogame applications have been studied in terms of current learning outcomes and features. According to the results, these games can be used in the teaching of physical and human geography topics such as environmental education, urban planning, space geography, tourism geography; can be effective in teaching map skills, spatial thinking, and geographic inquiry skills; can increase collaborative work and motivation. It has been determined that there is a need for research that will provide concrete data in this new academic discipline, and some research questions have been put forward for geography educators and researchers. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2021 – Name: AN Label: Accession Number Group: ID Data: EJ1298387 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 21 StartPage: 215 Subjects: – SubjectFull: Educational Games Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Geographic Information Systems Type: general – SubjectFull: Geography Instruction Type: general – SubjectFull: Instructional Effectiveness Type: general – SubjectFull: Handheld Devices Type: general – SubjectFull: Skill Development Type: general – SubjectFull: Thinking Skills Type: general – SubjectFull: Spatial Ability Type: general – SubjectFull: Map Skills Type: general – SubjectFull: Inquiry Type: general – SubjectFull: Learning Motivation Type: general – SubjectFull: Cooperative Learning Type: general – SubjectFull: Problem Solving Type: general – SubjectFull: Elementary Secondary Education Type: general – SubjectFull: Higher Education Type: general Titles: – TitleFull: How Geogames Can Support Geographical Education? Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Adanali, Rukiye IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 03 Type: published Y: 2021 Identifiers: – Type: issn-electronic Value: 2146-0353 Numbering: – Type: volume Value: 11 – Type: issue Value: 1 Titles: – TitleFull: Review of International Geographical Education Type: main |
| ResultId | 1 |