How Geogames Can Support Geographical Education?

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Title: How Geogames Can Support Geographical Education?
Language: English
Authors: Adanali, Rukiye (ORCID 0000-0002-7948-4751)
Source: Review of International Geographical Education. Mar 2021 11(1):215-235.
Availability: Review of International Geographical Education. Eskisehir Osmangazi University, Meselik Campus, Eskisehir City, 26480, Turkey. Tel: +90-222-239-37-50; Tax: +90-222-229-31-24; Web site: http://www.rigeo.org
Peer Reviewed: Y
Page Count: 21
Publication Date: 2021
Document Type: Journal Articles
Reports - Descriptive
Education Level: Elementary Secondary Education
Higher Education
Postsecondary Education
Descriptors: Educational Games, Computer Games, Game Based Learning, Geographic Information Systems, Geography Instruction, Instructional Effectiveness, Handheld Devices, Skill Development, Thinking Skills, Spatial Ability, Map Skills, Inquiry, Learning Motivation, Cooperative Learning, Problem Solving, Elementary Secondary Education, Higher Education
ISSN: 2146-0353
Abstract: Knowledge of geography is one of the main elements in solving problems such as urbanization, socio-economic inequalities, disease, migration, natural disasters. It is also seen that importance is given to the acquisition of geographical skills in educational programs. The spatial thinking skill that provides geospatial information is a geographic skill needed in the analysis and interpretation of place. Geographical inquiry skill focuses on solving a problem in line with certain research processes. Geographic information systems are the basic spatial technology used in the development of spatial thinking and geographic inquiry skills. These three elements are effective tools for solving real-life problems and have become even more important today with the development of location-based mobile applications. It is believed that Geogames from digital games can be an effective new teaching technology in learning these elements within the framework of motivational sources and learning needs in the learning environments of generation Z, which was born into digital technology. Geogames are mobile, location-based, and location- aware games for devices such as smartphones and tablets. In the literature, some types of geogame can also be classified as serious game or pervasive game. Geogame is separated from these games by its focus on solving a spatial problem with its stakeholders, mainly using GIS technology, and is closely related to the science of geography. This review is intended to question how Geogames can support geographical education. For this purpose, "Youplaceit! Geocaching on the Moon," "Neocartographer," "Ingress," "OriGami," "SimCity," "Project Lily Pad," "Minecraft-Urban Planning," and "FindeVielfalt Simulation" geogame applications have been studied in terms of current learning outcomes and features. According to the results, these games can be used in the teaching of physical and human geography topics such as environmental education, urban planning, space geography, tourism geography; can be effective in teaching map skills, spatial thinking, and geographic inquiry skills; can increase collaborative work and motivation. It has been determined that there is a need for research that will provide concrete data in this new academic discipline, and some research questions have been put forward for geography educators and researchers.
Abstractor: As Provided
Entry Date: 2021
Accession Number: EJ1298387
Database: ERIC
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  Data: How Geogames Can Support Geographical Education?
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  Data: <searchLink fieldCode="AR" term="%22Adanali%2C+Rukiye%22">Adanali, Rukiye</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-7948-4751">0000-0002-7948-4751</externalLink>)
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  Data: <searchLink fieldCode="SO" term="%22Review+of+International+Geographical+Education%22"><i>Review of International Geographical Education</i></searchLink>. Mar 2021 11(1):215-235.
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  Data: Review of International Geographical Education. Eskisehir Osmangazi University, Meselik Campus, Eskisehir City, 26480, Turkey. Tel: +90-222-239-37-50; Tax: +90-222-229-31-24; Web site: http://www.rigeo.org
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  Data: 21
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  Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Geographic+Information+Systems%22">Geographic Information Systems</searchLink><br /><searchLink fieldCode="DE" term="%22Geography+Instruction%22">Geography Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Handheld+Devices%22">Handheld Devices</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22Thinking+Skills%22">Thinking Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Spatial+Ability%22">Spatial Ability</searchLink><br /><searchLink fieldCode="DE" term="%22Map+Skills%22">Map Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Inquiry%22">Inquiry</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Motivation%22">Learning Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Cooperative+Learning%22">Cooperative Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Problem+Solving%22">Problem Solving</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+Secondary+Education%22">Elementary Secondary Education</searchLink><br /><searchLink fieldCode="DE" term="%22Higher+Education%22">Higher Education</searchLink>
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  Data: 2146-0353
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  Data: Knowledge of geography is one of the main elements in solving problems such as urbanization, socio-economic inequalities, disease, migration, natural disasters. It is also seen that importance is given to the acquisition of geographical skills in educational programs. The spatial thinking skill that provides geospatial information is a geographic skill needed in the analysis and interpretation of place. Geographical inquiry skill focuses on solving a problem in line with certain research processes. Geographic information systems are the basic spatial technology used in the development of spatial thinking and geographic inquiry skills. These three elements are effective tools for solving real-life problems and have become even more important today with the development of location-based mobile applications. It is believed that Geogames from digital games can be an effective new teaching technology in learning these elements within the framework of motivational sources and learning needs in the learning environments of generation Z, which was born into digital technology. Geogames are mobile, location-based, and location- aware games for devices such as smartphones and tablets. In the literature, some types of geogame can also be classified as serious game or pervasive game. Geogame is separated from these games by its focus on solving a spatial problem with its stakeholders, mainly using GIS technology, and is closely related to the science of geography. This review is intended to question how Geogames can support geographical education. For this purpose, "Youplaceit! Geocaching on the Moon," "Neocartographer," "Ingress," "OriGami," "SimCity," "Project Lily Pad," "Minecraft-Urban Planning," and "FindeVielfalt Simulation" geogame applications have been studied in terms of current learning outcomes and features. According to the results, these games can be used in the teaching of physical and human geography topics such as environmental education, urban planning, space geography, tourism geography; can be effective in teaching map skills, spatial thinking, and geographic inquiry skills; can increase collaborative work and motivation. It has been determined that there is a need for research that will provide concrete data in this new academic discipline, and some research questions have been put forward for geography educators and researchers.
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RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 21
        StartPage: 215
    Subjects:
      – SubjectFull: Educational Games
        Type: general
      – SubjectFull: Computer Games
        Type: general
      – SubjectFull: Game Based Learning
        Type: general
      – SubjectFull: Geographic Information Systems
        Type: general
      – SubjectFull: Geography Instruction
        Type: general
      – SubjectFull: Instructional Effectiveness
        Type: general
      – SubjectFull: Handheld Devices
        Type: general
      – SubjectFull: Skill Development
        Type: general
      – SubjectFull: Thinking Skills
        Type: general
      – SubjectFull: Spatial Ability
        Type: general
      – SubjectFull: Map Skills
        Type: general
      – SubjectFull: Inquiry
        Type: general
      – SubjectFull: Learning Motivation
        Type: general
      – SubjectFull: Cooperative Learning
        Type: general
      – SubjectFull: Problem Solving
        Type: general
      – SubjectFull: Elementary Secondary Education
        Type: general
      – SubjectFull: Higher Education
        Type: general
    Titles:
      – TitleFull: How Geogames Can Support Geographical Education?
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