Video Game Play: Myths and Benefits

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Bibliographic Details
Title: Video Game Play: Myths and Benefits
Language: English
Authors: Markey, Patrick M., Ferguson, Christopher J., Hopkins, Lauren I.
Source: American Journal of Play. Fall 2020 13(1):87-106.
Availability: The Strong. One Manhattan Square, Rochester, NY 14607. Tel: 585-263-2700; e-mail: info@thestrong.org; Web site: http://www.thestrong.org
Peer Reviewed: Y
Page Count: 20
Publication Date: 2020
Document Type: Journal Articles
Reports - Evaluative
Descriptors: Video Games, Educational Benefits, Interpersonal Competence, Visual Perception, Spatial Ability, Misconceptions, Violence, Aggression, Obesity, Scientific Research, Questionnaires, Item Analysis, Skill Development, Reaction Time, Children
ISSN: 1938-0399
Abstract: Whether kids should be encouraged to play video games remains a topic of debate among many parents, who often entertain some of the myths associated with video game play. The authors review the latest scientific evidence to dispel worries that video game play contributes to obesity, desensitizes players to real-world violence, and causes aggressive behavior. They also discuss research that demonstrates video game play helps improve social skills and visuospatial cognitive abilities, aids in mood management, and even appears to decrease real-world violence. They conclude that playing video games can be a worthwhile activity for most children when balanced with other life responsibilities.
Abstractor: As Provided
Entry Date: 2021
Accession Number: EJ1304728
Database: ERIC
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  Data: Video Game Play: Myths and Benefits
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  Data: <searchLink fieldCode="AR" term="%22Markey%2C+Patrick+M%2E%22">Markey, Patrick M.</searchLink><br /><searchLink fieldCode="AR" term="%22Ferguson%2C+Christopher+J%2E%22">Ferguson, Christopher J.</searchLink><br /><searchLink fieldCode="AR" term="%22Hopkins%2C+Lauren+I%2E%22">Hopkins, Lauren I.</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22American+Journal+of+Play%22"><i>American Journal of Play</i></searchLink>. Fall 2020 13(1):87-106.
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  Data: The Strong. One Manhattan Square, Rochester, NY 14607. Tel: 585-263-2700; e-mail: info@thestrong.org; Web site: http://www.thestrong.org
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  Data: 20
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  Data: 2020
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  Data: Journal Articles<br />Reports - Evaluative
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  Data: <searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Benefits%22">Educational Benefits</searchLink><br /><searchLink fieldCode="DE" term="%22Interpersonal+Competence%22">Interpersonal Competence</searchLink><br /><searchLink fieldCode="DE" term="%22Visual+Perception%22">Visual Perception</searchLink><br /><searchLink fieldCode="DE" term="%22Spatial+Ability%22">Spatial Ability</searchLink><br /><searchLink fieldCode="DE" term="%22Misconceptions%22">Misconceptions</searchLink><br /><searchLink fieldCode="DE" term="%22Violence%22">Violence</searchLink><br /><searchLink fieldCode="DE" term="%22Aggression%22">Aggression</searchLink><br /><searchLink fieldCode="DE" term="%22Obesity%22">Obesity</searchLink><br /><searchLink fieldCode="DE" term="%22Scientific+Research%22">Scientific Research</searchLink><br /><searchLink fieldCode="DE" term="%22Questionnaires%22">Questionnaires</searchLink><br /><searchLink fieldCode="DE" term="%22Item+Analysis%22">Item Analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22Reaction+Time%22">Reaction Time</searchLink><br /><searchLink fieldCode="DE" term="%22Children%22">Children</searchLink>
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  Label: Abstract
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  Data: Whether kids should be encouraged to play video games remains a topic of debate among many parents, who often entertain some of the myths associated with video game play. The authors review the latest scientific evidence to dispel worries that video game play contributes to obesity, desensitizes players to real-world violence, and causes aggressive behavior. They also discuss research that demonstrates video game play helps improve social skills and visuospatial cognitive abilities, aids in mood management, and even appears to decrease real-world violence. They conclude that playing video games can be a worthwhile activity for most children when balanced with other life responsibilities.
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  Data: As Provided
– Name: DateEntry
  Label: Entry Date
  Group: Date
  Data: 2021
– Name: AN
  Label: Accession Number
  Group: ID
  Data: EJ1304728
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RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 20
        StartPage: 87
    Subjects:
      – SubjectFull: Video Games
        Type: general
      – SubjectFull: Educational Benefits
        Type: general
      – SubjectFull: Interpersonal Competence
        Type: general
      – SubjectFull: Visual Perception
        Type: general
      – SubjectFull: Spatial Ability
        Type: general
      – SubjectFull: Misconceptions
        Type: general
      – SubjectFull: Violence
        Type: general
      – SubjectFull: Aggression
        Type: general
      – SubjectFull: Obesity
        Type: general
      – SubjectFull: Scientific Research
        Type: general
      – SubjectFull: Questionnaires
        Type: general
      – SubjectFull: Item Analysis
        Type: general
      – SubjectFull: Skill Development
        Type: general
      – SubjectFull: Reaction Time
        Type: general
      – SubjectFull: Children
        Type: general
    Titles:
      – TitleFull: Video Game Play: Myths and Benefits
        Type: main
  BibRelationships:
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      – PersonEntity:
          Name:
            NameFull: Markey, Patrick M.
      – PersonEntity:
          Name:
            NameFull: Ferguson, Christopher J.
      – PersonEntity:
          Name:
            NameFull: Hopkins, Lauren I.
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              Type: published
              Y: 2020
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              Value: 1938-0399
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              Value: 13
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              Value: 1
          Titles:
            – TitleFull: American Journal of Play
              Type: main
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