Video Game Play: Myths and Benefits
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| Title: | Video Game Play: Myths and Benefits |
|---|---|
| Language: | English |
| Authors: | Markey, Patrick M., Ferguson, Christopher J., Hopkins, Lauren I. |
| Source: | American Journal of Play. Fall 2020 13(1):87-106. |
| Availability: | The Strong. One Manhattan Square, Rochester, NY 14607. Tel: 585-263-2700; e-mail: info@thestrong.org; Web site: http://www.thestrong.org |
| Peer Reviewed: | Y |
| Page Count: | 20 |
| Publication Date: | 2020 |
| Document Type: | Journal Articles Reports - Evaluative |
| Descriptors: | Video Games, Educational Benefits, Interpersonal Competence, Visual Perception, Spatial Ability, Misconceptions, Violence, Aggression, Obesity, Scientific Research, Questionnaires, Item Analysis, Skill Development, Reaction Time, Children |
| ISSN: | 1938-0399 |
| Abstract: | Whether kids should be encouraged to play video games remains a topic of debate among many parents, who often entertain some of the myths associated with video game play. The authors review the latest scientific evidence to dispel worries that video game play contributes to obesity, desensitizes players to real-world violence, and causes aggressive behavior. They also discuss research that demonstrates video game play helps improve social skills and visuospatial cognitive abilities, aids in mood management, and even appears to decrease real-world violence. They conclude that playing video games can be a worthwhile activity for most children when balanced with other life responsibilities. |
| Abstractor: | As Provided |
| Entry Date: | 2021 |
| Accession Number: | EJ1304728 |
| Database: | ERIC |
| FullText | Links: – Type: pdflink Url: https://content.ebscohost.com/cds/retrieve?content=AQICAHj0k_4E0hTGH8RJwT4gCJyBsGNe_WN95AvKlDbXJGqwxwGWC7evbbgV1uJWAuEtHyRMAAAA4jCB3wYJKoZIhvcNAQcGoIHRMIHOAgEAMIHIBgkqhkiG9w0BBwEwHgYJYIZIAWUDBAEuMBEEDOxuPwFePltQ8sev0gIBEICBmoJqw6xexFIgspvhzpTg38JYU6YRmKbykds2Zflwin_dtW36rUUldoti5SoUJR2B7Hl3pThx2oi459fYkNhB42_EFctuQkh5m9klwtNWG_P03BLrFwBd3DeEtBoBzl5HWjSKX_7dt7pAeZTteu1SvMZcKx3-Ky07UFllIO7TXyi4Tj3Awr2qn-4DS7PDjouvH_CPmgchxa58Ulo= Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1304728 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1304728 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Video Game Play: Myths and Benefits – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Markey%2C+Patrick+M%2E%22">Markey, Patrick M.</searchLink><br /><searchLink fieldCode="AR" term="%22Ferguson%2C+Christopher+J%2E%22">Ferguson, Christopher J.</searchLink><br /><searchLink fieldCode="AR" term="%22Hopkins%2C+Lauren+I%2E%22">Hopkins, Lauren I.</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22American+Journal+of+Play%22"><i>American Journal of Play</i></searchLink>. Fall 2020 13(1):87-106. – Name: Avail Label: Availability Group: Avail Data: The Strong. One Manhattan Square, Rochester, NY 14607. Tel: 585-263-2700; e-mail: info@thestrong.org; Web site: http://www.thestrong.org – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 20 – Name: DatePubCY Label: Publication Date Group: Date Data: 2020 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Evaluative – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Benefits%22">Educational Benefits</searchLink><br /><searchLink fieldCode="DE" term="%22Interpersonal+Competence%22">Interpersonal Competence</searchLink><br /><searchLink fieldCode="DE" term="%22Visual+Perception%22">Visual Perception</searchLink><br /><searchLink fieldCode="DE" term="%22Spatial+Ability%22">Spatial Ability</searchLink><br /><searchLink fieldCode="DE" term="%22Misconceptions%22">Misconceptions</searchLink><br /><searchLink fieldCode="DE" term="%22Violence%22">Violence</searchLink><br /><searchLink fieldCode="DE" term="%22Aggression%22">Aggression</searchLink><br /><searchLink fieldCode="DE" term="%22Obesity%22">Obesity</searchLink><br /><searchLink fieldCode="DE" term="%22Scientific+Research%22">Scientific Research</searchLink><br /><searchLink fieldCode="DE" term="%22Questionnaires%22">Questionnaires</searchLink><br /><searchLink fieldCode="DE" term="%22Item+Analysis%22">Item Analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22Reaction+Time%22">Reaction Time</searchLink><br /><searchLink fieldCode="DE" term="%22Children%22">Children</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 1938-0399 – Name: Abstract Label: Abstract Group: Ab Data: Whether kids should be encouraged to play video games remains a topic of debate among many parents, who often entertain some of the myths associated with video game play. The authors review the latest scientific evidence to dispel worries that video game play contributes to obesity, desensitizes players to real-world violence, and causes aggressive behavior. They also discuss research that demonstrates video game play helps improve social skills and visuospatial cognitive abilities, aids in mood management, and even appears to decrease real-world violence. They conclude that playing video games can be a worthwhile activity for most children when balanced with other life responsibilities. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2021 – Name: AN Label: Accession Number Group: ID Data: EJ1304728 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1304728 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 20 StartPage: 87 Subjects: – SubjectFull: Video Games Type: general – SubjectFull: Educational Benefits Type: general – SubjectFull: Interpersonal Competence Type: general – SubjectFull: Visual Perception Type: general – SubjectFull: Spatial Ability Type: general – SubjectFull: Misconceptions Type: general – SubjectFull: Violence Type: general – SubjectFull: Aggression Type: general – SubjectFull: Obesity Type: general – SubjectFull: Scientific Research Type: general – SubjectFull: Questionnaires Type: general – SubjectFull: Item Analysis Type: general – SubjectFull: Skill Development Type: general – SubjectFull: Reaction Time Type: general – SubjectFull: Children Type: general Titles: – TitleFull: Video Game Play: Myths and Benefits Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Markey, Patrick M. – PersonEntity: Name: NameFull: Ferguson, Christopher J. – PersonEntity: Name: NameFull: Hopkins, Lauren I. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2020 Identifiers: – Type: issn-print Value: 1938-0399 Numbering: – Type: volume Value: 13 – Type: issue Value: 1 Titles: – TitleFull: American Journal of Play Type: main |
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