'Gea2': A Serious Game for Technology-Enhanced Learning in STEM
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| Title: | 'Gea2': A Serious Game for Technology-Enhanced Learning in STEM |
|---|---|
| Language: | English |
| Authors: | Ferro, Lauren S., Sapio, Francesco (ORCID |
| Source: | IEEE Transactions on Learning Technologies. Dec 2021 14(6):723-739. |
| Availability: | Institute of Electrical and Electronics Engineers, Inc. 445 Hoes Lane, Piscataway, NJ 08854. Tel: 732-981-0060; Web site: http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=4620076 |
| Peer Reviewed: | Y |
| Page Count: | 17 |
| Publication Date: | 2021 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | High Schools Secondary Education |
| Descriptors: | Educational Games, STEM Education, Technology Uses in Education, Intelligent Tutoring Systems, Electronic Learning, High School Students, Game Based Learning, Artificial Intelligence |
| DOI: | 10.1109/TLT.2022.3143519 |
| ISSN: | 1939-1382 |
| Abstract: | Education and training are among the fields taking advantage of serious games (SGs). In this article, we present Gea 2: A New Earth, a digital SG developed as an immersive 3-D virtual learning environment, integrating several educational resources, including multimedia learning material, communication tools, and intelligent tutoring support. The game aims to complement traditional classroom activities in science, technology, engineering, and mathematics (STEM), for high school students and teachers. It incorporates an intelligent pedagogical agent that can converse in natural language with the student and provides unsolicited hints during gameplay. This article presents the game and its evaluation based on experiments involving about 100 participants. We think that the results presented here add to the research on game-based learning for STEM, by proposing a complex game system, where artificial intelligence techniques are integrated to support students' learning, and by confirming that the game experience can be attractive for the learners, also in very constrained classroom environments, such as those we operated in. |
| Abstractor: | As Provided |
| Entry Date: | 2022 |
| Accession Number: | EJ1333465 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: EJ1333465 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: 'Gea2': A Serious Game for Technology-Enhanced Learning in STEM – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Ferro%2C+Lauren+S%2E%22">Ferro, Lauren S.</searchLink><br /><searchLink fieldCode="AR" term="%22Sapio%2C+Francesco%22">Sapio, Francesco</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-8313-4693">0000-0001-8313-4693</externalLink>)<br /><searchLink fieldCode="AR" term="%22Terracina%2C+Annalisa%22">Terracina, Annalisa</searchLink><br /><searchLink fieldCode="AR" term="%22Temperini%2C+Marco%22">Temperini, Marco</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-8597-4634">0000-0002-8597-4634</externalLink>)<br /><searchLink fieldCode="AR" term="%22Mecella%2C+Massimo%22">Mecella, Massimo</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-9730-8882">0000-0002-9730-8882</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22IEEE+Transactions+on+Learning+Technologies%22"><i>IEEE Transactions on Learning Technologies</i></searchLink>. Dec 2021 14(6):723-739. – Name: Avail Label: Availability Group: Avail Data: Institute of Electrical and Electronics Engineers, Inc. 445 Hoes Lane, Piscataway, NJ 08854. Tel: 732-981-0060; Web site: http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=4620076 – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 17 – Name: DatePubCY Label: Publication Date Group: Date Data: 2021 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22High+Schools%22">High Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22STEM+Education%22">STEM Education</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Intelligent+Tutoring+Systems%22">Intelligent Tutoring Systems</searchLink><br /><searchLink fieldCode="DE" term="%22Electronic+Learning%22">Electronic Learning</searchLink><br /><searchLink fieldCode="DE" term="%22High+School+Students%22">High School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Artificial+Intelligence%22">Artificial Intelligence</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1109/TLT.2022.3143519 – Name: ISSN Label: ISSN Group: ISSN Data: 1939-1382 – Name: Abstract Label: Abstract Group: Ab Data: Education and training are among the fields taking advantage of serious games (SGs). In this article, we present Gea 2: A New Earth, a digital SG developed as an immersive 3-D virtual learning environment, integrating several educational resources, including multimedia learning material, communication tools, and intelligent tutoring support. The game aims to complement traditional classroom activities in science, technology, engineering, and mathematics (STEM), for high school students and teachers. It incorporates an intelligent pedagogical agent that can converse in natural language with the student and provides unsolicited hints during gameplay. This article presents the game and its evaluation based on experiments involving about 100 participants. We think that the results presented here add to the research on game-based learning for STEM, by proposing a complex game system, where artificial intelligence techniques are integrated to support students' learning, and by confirming that the game experience can be attractive for the learners, also in very constrained classroom environments, such as those we operated in. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2022 – Name: AN Label: Accession Number Group: ID Data: EJ1333465 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1333465 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1109/TLT.2022.3143519 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 17 StartPage: 723 Subjects: – SubjectFull: Educational Games Type: general – SubjectFull: STEM Education Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Intelligent Tutoring Systems Type: general – SubjectFull: Electronic Learning Type: general – SubjectFull: High School Students Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Artificial Intelligence Type: general Titles: – TitleFull: 'Gea2': A Serious Game for Technology-Enhanced Learning in STEM Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Ferro, Lauren S. – PersonEntity: Name: NameFull: Sapio, Francesco – PersonEntity: Name: NameFull: Terracina, Annalisa – PersonEntity: Name: NameFull: Temperini, Marco – PersonEntity: Name: NameFull: Mecella, Massimo IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 12 Type: published Y: 2021 Identifiers: – Type: issn-electronic Value: 1939-1382 Numbering: – Type: volume Value: 14 – Type: issue Value: 6 Titles: – TitleFull: IEEE Transactions on Learning Technologies Type: main |
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