A Proof-of-Concept Study of Can't Wait to Learn: A Digital Game-Based Learning Program for Out-of-School Children in Lebanon
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| Title: | A Proof-of-Concept Study of Can't Wait to Learn: A Digital Game-Based Learning Program for Out-of-School Children in Lebanon |
|---|---|
| Language: | English |
| Authors: | Turner, Jasmine S., Taha, Karine, Ibrahim, Nisreen, Neijenhuijs, Koen I., Hallak, Eyad, Radford, Kate, Stubbé-Alberts, Hester, de Hoop, Thomas, Jordans, Mark J. D., Brown, Felicity L. |
| Source: | Journal on Education in Emergencies. Mar 2022 8(1):76-109. |
| Availability: | Inter-agency Network for Education in Emergencies. 122 East 42nd Street, 14th Floor, New York, NY 10168. e-mail: journal@inee.org; Web site: https://inee.org/evidence/journal |
| Peer Reviewed: | Y |
| Page Count: | 34 |
| Publication Date: | 2022 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Out of School Youth, Game Based Learning, Symptoms (Individual Disorders), Mental Health, Well Being, Literacy Education, Numeracy, Mathematics Instruction, Foreign Countries, Educational Technology, Intervention, Teaching Methods, Active Learning, Student Attitudes, Parent Attitudes, Facilitators (Individuals), Self Esteem, Program Implementation, Barriers, Program Effectiveness, Children, Adolescents, Positive Attitudes, Learning Motivation, Refugees, Emergency Shelters |
| Geographic Terms: | Lebanon |
| DOI: | 10.33682/8v7u-q7y3 |
| ISSN: | 2518-6833 |
| Abstract: | Evaluations of education technology (ed tech) interventions in humanitarian settings are scarce. We present a proof-of-concept study of Can't Wait to Learn, a digital game-based learning program that combines an experiential, active learning design with meaningful, competency-appropriate, and contextually relevant content. We assessed the feasibility of using this program to address the current education gap in Lebanon by implementing its mathematics component in basic literacy and numeracy classes (n=30) with out-of-school children (n=390) ages 10-14. We estimated changes in numeracy competency and psychosocial wellbeing and conducted focus group discussions (n=16) and key informant interviews (n=19) with children, facilitators, parents, and partner staff members to understand the lived experience, perceived impact, and implementation challenges of the program. Our findings support the feasibility of using ed tech programs to meet the needs of out-of-school children, as we saw significant improvements in numeracy, psychological symptoms, and self-esteem; positive reported experiences with the program; increased motivation among the children; and overall ease of implementation. Our suggested improvements to the game design and implementation model will support ongoing program adaptation and implementation, with the goal of increasing access to quality education for children living in humanitarian settings. Our findings will inform future studies that seek to conclusively determine the program's effectiveness. |
| Abstractor: | As Provided |
| Entry Date: | 2022 |
| Accession Number: | EJ1337740 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1337740 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: A Proof-of-Concept Study of Can't Wait to Learn: A Digital Game-Based Learning Program for Out-of-School Children in Lebanon – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Turner%2C+Jasmine+S%2E%22">Turner, Jasmine S.</searchLink><br /><searchLink fieldCode="AR" term="%22Taha%2C+Karine%22">Taha, Karine</searchLink><br /><searchLink fieldCode="AR" term="%22Ibrahim%2C+Nisreen%22">Ibrahim, Nisreen</searchLink><br /><searchLink fieldCode="AR" term="%22Neijenhuijs%2C+Koen+I%2E%22">Neijenhuijs, Koen I.</searchLink><br /><searchLink fieldCode="AR" term="%22Hallak%2C+Eyad%22">Hallak, Eyad</searchLink><br /><searchLink fieldCode="AR" term="%22Radford%2C+Kate%22">Radford, Kate</searchLink><br /><searchLink fieldCode="AR" term="%22Stubbé-Alberts%2C+Hester%22">Stubbé-Alberts, Hester</searchLink><br /><searchLink fieldCode="AR" term="%22de+Hoop%2C+Thomas%22">de Hoop, Thomas</searchLink><br /><searchLink fieldCode="AR" term="%22Jordans%2C+Mark+J%2E+D%2E%22">Jordans, Mark J. D.</searchLink><br /><searchLink fieldCode="AR" term="%22Brown%2C+Felicity+L%2E%22">Brown, Felicity L.</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+on+Education+in+Emergencies%22"><i>Journal on Education in Emergencies</i></searchLink>. Mar 2022 8(1):76-109. – Name: Avail Label: Availability Group: Avail Data: Inter-agency Network for Education in Emergencies. 122 East 42nd Street, 14th Floor, New York, NY 10168. e-mail: journal@inee.org; Web site: https://inee.org/evidence/journal – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 34 – Name: DatePubCY Label: Publication Date Group: Date Data: 2022 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Out+of+School+Youth%22">Out of School Youth</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Symptoms+%28Individual+Disorders%29%22">Symptoms (Individual Disorders)</searchLink><br /><searchLink fieldCode="DE" term="%22Mental+Health%22">Mental Health</searchLink><br /><searchLink fieldCode="DE" term="%22Well+Being%22">Well Being</searchLink><br /><searchLink fieldCode="DE" term="%22Literacy+Education%22">Literacy Education</searchLink><br /><searchLink fieldCode="DE" term="%22Numeracy%22">Numeracy</searchLink><br /><searchLink fieldCode="DE" term="%22Mathematics+Instruction%22">Mathematics Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Intervention%22">Intervention</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Active+Learning%22">Active Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Parent+Attitudes%22">Parent Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Facilitators+%28Individuals%29%22">Facilitators (Individuals)</searchLink><br /><searchLink fieldCode="DE" term="%22Self+Esteem%22">Self Esteem</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Implementation%22">Program Implementation</searchLink><br /><searchLink fieldCode="DE" term="%22Barriers%22">Barriers</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Effectiveness%22">Program Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Children%22">Children</searchLink><br /><searchLink fieldCode="DE" term="%22Adolescents%22">Adolescents</searchLink><br /><searchLink fieldCode="DE" term="%22Positive+Attitudes%22">Positive Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Motivation%22">Learning Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Refugees%22">Refugees</searchLink><br /><searchLink fieldCode="DE" term="%22Emergency+Shelters%22">Emergency Shelters</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Lebanon%22">Lebanon</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.33682/8v7u-q7y3 – Name: ISSN Label: ISSN Group: ISSN Data: 2518-6833 – Name: Abstract Label: Abstract Group: Ab Data: Evaluations of education technology (ed tech) interventions in humanitarian settings are scarce. We present a proof-of-concept study of Can't Wait to Learn, a digital game-based learning program that combines an experiential, active learning design with meaningful, competency-appropriate, and contextually relevant content. We assessed the feasibility of using this program to address the current education gap in Lebanon by implementing its mathematics component in basic literacy and numeracy classes (n=30) with out-of-school children (n=390) ages 10-14. We estimated changes in numeracy competency and psychosocial wellbeing and conducted focus group discussions (n=16) and key informant interviews (n=19) with children, facilitators, parents, and partner staff members to understand the lived experience, perceived impact, and implementation challenges of the program. Our findings support the feasibility of using ed tech programs to meet the needs of out-of-school children, as we saw significant improvements in numeracy, psychological symptoms, and self-esteem; positive reported experiences with the program; increased motivation among the children; and overall ease of implementation. Our suggested improvements to the game design and implementation model will support ongoing program adaptation and implementation, with the goal of increasing access to quality education for children living in humanitarian settings. Our findings will inform future studies that seek to conclusively determine the program's effectiveness. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2022 – Name: AN Label: Accession Number Group: ID Data: EJ1337740 |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.33682/8v7u-q7y3 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 34 StartPage: 76 Subjects: – SubjectFull: Out of School Youth Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Symptoms (Individual Disorders) Type: general – SubjectFull: Mental Health Type: general – SubjectFull: Well Being Type: general – SubjectFull: Literacy Education Type: general – SubjectFull: Numeracy Type: general – SubjectFull: Mathematics Instruction Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Intervention Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Active Learning Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Parent Attitudes Type: general – SubjectFull: Facilitators (Individuals) Type: general – SubjectFull: Self Esteem Type: general – SubjectFull: Program Implementation Type: general – SubjectFull: Barriers Type: general – SubjectFull: Program Effectiveness Type: general – SubjectFull: Children Type: general – SubjectFull: Adolescents Type: general – SubjectFull: Positive Attitudes Type: general – SubjectFull: Learning Motivation Type: general – SubjectFull: Refugees Type: general – SubjectFull: Emergency Shelters Type: general – SubjectFull: Lebanon Type: general Titles: – TitleFull: A Proof-of-Concept Study of Can't Wait to Learn: A Digital Game-Based Learning Program for Out-of-School Children in Lebanon Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Turner, Jasmine S. – PersonEntity: Name: NameFull: Taha, Karine – PersonEntity: Name: NameFull: Ibrahim, Nisreen – PersonEntity: Name: NameFull: Neijenhuijs, Koen I. – PersonEntity: Name: NameFull: Hallak, Eyad – PersonEntity: Name: NameFull: Radford, Kate – PersonEntity: Name: NameFull: Stubbé-Alberts, Hester – PersonEntity: Name: NameFull: de Hoop, Thomas – PersonEntity: Name: NameFull: Jordans, Mark J. D. – PersonEntity: Name: NameFull: Brown, Felicity L. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 03 Type: published Y: 2022 Identifiers: – Type: issn-electronic Value: 2518-6833 Numbering: – Type: volume Value: 8 – Type: issue Value: 1 Titles: – TitleFull: Journal on Education in Emergencies Type: main |
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