Nearpod Use as a Learning Platform to Improve Student Learning Motivation in an Elementary School

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Title: Nearpod Use as a Learning Platform to Improve Student Learning Motivation in an Elementary School
Language: English
Authors: Abdullah, Muhammad Ilyas (ORCID 0000-0003-3214-1337), Inayati, Dian (ORCID 0000-0003-1525-1390), Karyawati, Ninik Nurlaila (ORCID 0000-0003-1275-6916)
Source: Journal of Education and Learning (EduLearn). Feb 2022 16(1):121-129.
Availability: Institute of Advanced Engineering and Science. C5 Plumbon, Banguntapan, Yogyakarta, 55198, Indonesia. e-mail: edulearn@uad.ac.id; Web site: http://edulearn.intelektual.org/index.php/EduLearn/
Peer Reviewed: Y
Page Count: 9
Publication Date: 2022
Document Type: Journal Articles
Reports - Research
Education Level: Elementary Education
Descriptors: Learning Motivation, Elementary School Students, Game Based Learning, Distance Education, COVID-19, Pandemics, Educational Change, Comparative Analysis, Teaching Methods, Attendance, Attention, Learner Engagement, Instructional Effectiveness, Technology Integration, Private Schools, Foreign Countries, Integrated Learning Systems
Geographic Terms: Indonesia
ISSN: 2089-9823
Abstract: Education sector is heavily affected by COVID-19 pandemic, leading to reduced learning motivation among students. Factors including dismal learning environment, stress, and anxiety are believed to be the reasons of students' lower motivation among students. This study investigated the use of Nearpod in an elementary school to improve student learning motivation during online learning. In this qualitative experimental research with thematic analysis, three classes with a total of 51 students and three teachers were participating for one week. The results of the study showed that gamification and interactivity of Nearpod help build up and develop students' learning interests, leading to greater attention, engagement, and improvement of student attendance rates. Some suggestions on how to effectively integrate gamification in learning are postulated.
Abstractor: As Provided
Entry Date: 2022
Accession Number: EJ1339640
Database: ERIC
FullText Text:
  Availability: 0
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  Data: Nearpod Use as a Learning Platform to Improve Student Learning Motivation in an Elementary School
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  Data: <searchLink fieldCode="AR" term="%22Abdullah%2C+Muhammad+Ilyas%22">Abdullah, Muhammad Ilyas</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-3214-1337">0000-0003-3214-1337</externalLink>)<br /><searchLink fieldCode="AR" term="%22Inayati%2C+Dian%22">Inayati, Dian</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-1525-1390">0000-0003-1525-1390</externalLink>)<br /><searchLink fieldCode="AR" term="%22Karyawati%2C+Ninik+Nurlaila%22">Karyawati, Ninik Nurlaila</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-1275-6916">0000-0003-1275-6916</externalLink>)
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  Data: <searchLink fieldCode="SO" term="%22Journal+of+Education+and+Learning+%28EduLearn%29%22"><i>Journal of Education and Learning (EduLearn)</i></searchLink>. Feb 2022 16(1):121-129.
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  Data: Institute of Advanced Engineering and Science. C5 Plumbon, Banguntapan, Yogyakarta, 55198, Indonesia. e-mail: edulearn@uad.ac.id; Web site: http://edulearn.intelektual.org/index.php/EduLearn/
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  Data: 9
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  Data: 2022
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  Data: Journal Articles<br />Reports - Research
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  Data: <searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Learning+Motivation%22">Learning Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+School+Students%22">Elementary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Distance+Education%22">Distance Education</searchLink><br /><searchLink fieldCode="DE" term="%22COVID-19%22">COVID-19</searchLink><br /><searchLink fieldCode="DE" term="%22Pandemics%22">Pandemics</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Change%22">Educational Change</searchLink><br /><searchLink fieldCode="DE" term="%22Comparative+Analysis%22">Comparative Analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Attendance%22">Attendance</searchLink><br /><searchLink fieldCode="DE" term="%22Attention%22">Attention</searchLink><br /><searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Integration%22">Technology Integration</searchLink><br /><searchLink fieldCode="DE" term="%22Private+Schools%22">Private Schools</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Integrated+Learning+Systems%22">Integrated Learning Systems</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Indonesia%22">Indonesia</searchLink>
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  Data: 2089-9823
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  Label: Abstract
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  Data: Education sector is heavily affected by COVID-19 pandemic, leading to reduced learning motivation among students. Factors including dismal learning environment, stress, and anxiety are believed to be the reasons of students' lower motivation among students. This study investigated the use of Nearpod in an elementary school to improve student learning motivation during online learning. In this qualitative experimental research with thematic analysis, three classes with a total of 51 students and three teachers were participating for one week. The results of the study showed that gamification and interactivity of Nearpod help build up and develop students' learning interests, leading to greater attention, engagement, and improvement of student attendance rates. Some suggestions on how to effectively integrate gamification in learning are postulated.
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  Data: 2022
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  Data: EJ1339640
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    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 9
        StartPage: 121
    Subjects:
      – SubjectFull: Learning Motivation
        Type: general
      – SubjectFull: Elementary School Students
        Type: general
      – SubjectFull: Game Based Learning
        Type: general
      – SubjectFull: Distance Education
        Type: general
      – SubjectFull: COVID-19
        Type: general
      – SubjectFull: Pandemics
        Type: general
      – SubjectFull: Educational Change
        Type: general
      – SubjectFull: Comparative Analysis
        Type: general
      – SubjectFull: Teaching Methods
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      – SubjectFull: Attendance
        Type: general
      – SubjectFull: Attention
        Type: general
      – SubjectFull: Learner Engagement
        Type: general
      – SubjectFull: Instructional Effectiveness
        Type: general
      – SubjectFull: Technology Integration
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      – SubjectFull: Private Schools
        Type: general
      – SubjectFull: Foreign Countries
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      – SubjectFull: Integrated Learning Systems
        Type: general
      – SubjectFull: Indonesia
        Type: general
    Titles:
      – TitleFull: Nearpod Use as a Learning Platform to Improve Student Learning Motivation in an Elementary School
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            NameFull: Abdullah, Muhammad Ilyas
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