The Impact of Gaming on Fear of Missing Out: The Case of Bahcesehir University E-Sports Team
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| Title: | The Impact of Gaming on Fear of Missing Out: The Case of Bahcesehir University E-Sports Team |
|---|---|
| Language: | English |
| Authors: | Demir, Ayse |
| Source: | International Education Studies. 2022 15(2):130-137. |
| Availability: | Canadian Center of Science and Education. 1595 Sixteenth Ave Suite 301, Richmond Hill, Ontario, L4B 3N9 Canada. Tel: 416-642-2606 Ext 206; Fax: 416-642-2608; e-mail: ies@ccsenet.org; Web site: http://www.ccsenet.org/journal/index.php/ies |
| Peer Reviewed: | Y |
| Page Count: | 8 |
| Publication Date: | 2022 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Foreign Countries, Computer Games, Addictive Behavior, Fear, Social Media, College Students, Athletics, Academic Achievement, Violence, Behavior Problems, Communication Problems, Family Problems, Interpersonal Relationship, Visual Impairments |
| Geographic Terms: | Turkey |
| ISSN: | 1913-9020 |
| Abstract: | The presents study sought the impact of gaming on the fear of missing out on social media and compared these variables by the participants' demographic characteristics. A total of 94 e-Sports players, 9 females (9.6%) and 85 males (90.4%), participated in the research. The data were collected using a demographic information form, the Digital Game Addiction Scale, and the Fear of Missing out Scale. Demographic characteristics of the participants were shown as frequencies and percentages. The Kolmogorov-Smirnov and Shapiro-Wilks tests revealed the data showed a normal distribution. Therefore, an independent samples t-test, a one-way analysis of variance (ANOVA), and a linear regression analysis were utilized to examine the relationships between the variables. All analyses were performed on SPSS 20.0 at a 95% confidence level. The findings suggested that the young engaging in gaming for a long time may have several problems such as a decline in academic achievement, normalization of violent behaviors in games, decrease in communication with family members, disruptions in social relations, and deteriorated vision. |
| Abstractor: | As Provided |
| Entry Date: | 2022 |
| Accession Number: | EJ1341334 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1341334 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1341334 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: The Impact of Gaming on Fear of Missing Out: The Case of Bahcesehir University E-Sports Team – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Demir%2C+Ayse%22">Demir, Ayse</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Education+Studies%22"><i>International Education Studies</i></searchLink>. 2022 15(2):130-137. – Name: Avail Label: Availability Group: Avail Data: Canadian Center of Science and Education. 1595 Sixteenth Ave Suite 301, Richmond Hill, Ontario, L4B 3N9 Canada. Tel: 416-642-2606 Ext 206; Fax: 416-642-2608; e-mail: ies@ccsenet.org; Web site: http://www.ccsenet.org/journal/index.php/ies – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 8 – Name: DatePubCY Label: Publication Date Group: Date Data: 2022 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Addictive+Behavior%22">Addictive Behavior</searchLink><br /><searchLink fieldCode="DE" term="%22Fear%22">Fear</searchLink><br /><searchLink fieldCode="DE" term="%22Social+Media%22">Social Media</searchLink><br /><searchLink fieldCode="DE" term="%22College+Students%22">College Students</searchLink><br /><searchLink fieldCode="DE" term="%22Athletics%22">Athletics</searchLink><br /><searchLink fieldCode="DE" term="%22Academic+Achievement%22">Academic Achievement</searchLink><br /><searchLink fieldCode="DE" term="%22Violence%22">Violence</searchLink><br /><searchLink fieldCode="DE" term="%22Behavior+Problems%22">Behavior Problems</searchLink><br /><searchLink fieldCode="DE" term="%22Communication+Problems%22">Communication Problems</searchLink><br /><searchLink fieldCode="DE" term="%22Family+Problems%22">Family Problems</searchLink><br /><searchLink fieldCode="DE" term="%22Interpersonal+Relationship%22">Interpersonal Relationship</searchLink><br /><searchLink fieldCode="DE" term="%22Visual+Impairments%22">Visual Impairments</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Turkey%22">Turkey</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 1913-9020 – Name: Abstract Label: Abstract Group: Ab Data: The presents study sought the impact of gaming on the fear of missing out on social media and compared these variables by the participants' demographic characteristics. A total of 94 e-Sports players, 9 females (9.6%) and 85 males (90.4%), participated in the research. The data were collected using a demographic information form, the Digital Game Addiction Scale, and the Fear of Missing out Scale. Demographic characteristics of the participants were shown as frequencies and percentages. The Kolmogorov-Smirnov and Shapiro-Wilks tests revealed the data showed a normal distribution. Therefore, an independent samples t-test, a one-way analysis of variance (ANOVA), and a linear regression analysis were utilized to examine the relationships between the variables. All analyses were performed on SPSS 20.0 at a 95% confidence level. The findings suggested that the young engaging in gaming for a long time may have several problems such as a decline in academic achievement, normalization of violent behaviors in games, decrease in communication with family members, disruptions in social relations, and deteriorated vision. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2022 – Name: AN Label: Accession Number Group: ID Data: EJ1341334 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1341334 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 8 StartPage: 130 Subjects: – SubjectFull: Foreign Countries Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Addictive Behavior Type: general – SubjectFull: Fear Type: general – SubjectFull: Social Media Type: general – SubjectFull: College Students Type: general – SubjectFull: Athletics Type: general – SubjectFull: Academic Achievement Type: general – SubjectFull: Violence Type: general – SubjectFull: Behavior Problems Type: general – SubjectFull: Communication Problems Type: general – SubjectFull: Family Problems Type: general – SubjectFull: Interpersonal Relationship Type: general – SubjectFull: Visual Impairments Type: general – SubjectFull: Turkey Type: general Titles: – TitleFull: The Impact of Gaming on Fear of Missing Out: The Case of Bahcesehir University E-Sports Team Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Demir, Ayse IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2022 Identifiers: – Type: issn-print Value: 1913-9020 Numbering: – Type: volume Value: 15 – Type: issue Value: 2 Titles: – TitleFull: International Education Studies Type: main |
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