Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia
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| Title: | Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia |
|---|---|
| Language: | English |
| Authors: | Backman, Ylva (ORCID |
| Source: | Designs for Learning. 2022 14(1):46-51. |
| Availability: | Stockholm University Press. Stockholm University Library, SE-106 91, Stockholm, Sweden. Web site: https://www.designsforlearning.nu |
| Peer Reviewed: | Y |
| Page Count: | 6 |
| Publication Date: | 2022 |
| Document Type: | Journal Articles Reports - Descriptive |
| Descriptors: | Aphasia, Computer Games, Handheld Devices, Telecommunications, Communication Skills, Persuasive Discourse, Head Injuries, Brain, Neurological Impairments, Program Effectiveness |
| ISSN: | 2001-7480 |
| Abstract: | In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the target group's communicative participation during group argumentation. We outline some central parts of the background theory of the application and some of its main features, which are related to needs of the target group. Methodological issues connected to the design and use of Living Labs with persons with aphasia are discussed. We describe a few problems with researching development of communicative participation during group argumentation using an app assisted intervention for the target group and suggest some possible solutions. |
| Abstractor: | As Provided |
| Entry Date: | 2022 |
| Accession Number: | EJ1349320 |
| Database: | ERIC |
| FullText | Links: – Type: pdflink Url: https://content.ebscohost.com/cds/retrieve?content=AQICAHj0k_4E0hTGH8RJwT4gCJyBsGNe_WN95AvKlDbXJGqwxwHowoHVi5mj4H7n15B6i3scAAAA4zCB4AYJKoZIhvcNAQcGoIHSMIHPAgEAMIHJBgkqhkiG9w0BBwEwHgYJYIZIAWUDBAEuMBEEDCkkNhjeJ8fYwn2cpwIBEICBm6A4QQfkYV3dxdFZfVnlQeq5PjJFVyR0xKApNJpbqQu_e8WbKdzumMnZOJJ2qYh4FJgmPrQ1xQCDzoTMXRxVB9ipfK7yeJJZmvqQmc3YHC2mLHZqphB6D-ZIK24NHsHv6mL6eHwuHyLUcQ9XUJcvmPgMsx7NBgq8tybJwVOr-S4kejJ3Rm2ZEjS0Mei0kEeytzYmcqT7Xw3uI_bW Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1349320 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1349320 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Backman%2C+Ylva%22">Backman, Ylva</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-9511-0354">0000-0002-9511-0354</externalLink>)<br /><searchLink fieldCode="AR" term="%22Gardelli%2C+Viktor%22">Gardelli, Viktor</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-6252-4000">0000-0001-6252-4000</externalLink>)<br /><searchLink fieldCode="AR" term="%22Parnes%2C+Peter%22">Parnes, Peter</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-4279-5396">0000-0002-4279-5396</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Designs+for+Learning%22"><i>Designs for Learning</i></searchLink>. 2022 14(1):46-51. – Name: Avail Label: Availability Group: Avail Data: Stockholm University Press. Stockholm University Library, SE-106 91, Stockholm, Sweden. Web site: https://www.designsforlearning.nu – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 6 – Name: DatePubCY Label: Publication Date Group: Date Data: 2022 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Descriptive – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Aphasia%22">Aphasia</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Handheld+Devices%22">Handheld Devices</searchLink><br /><searchLink fieldCode="DE" term="%22Telecommunications%22">Telecommunications</searchLink><br /><searchLink fieldCode="DE" term="%22Communication+Skills%22">Communication Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Persuasive+Discourse%22">Persuasive Discourse</searchLink><br /><searchLink fieldCode="DE" term="%22Head+Injuries%22">Head Injuries</searchLink><br /><searchLink fieldCode="DE" term="%22Brain%22">Brain</searchLink><br /><searchLink fieldCode="DE" term="%22Neurological+Impairments%22">Neurological Impairments</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Effectiveness%22">Program Effectiveness</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2001-7480 – Name: Abstract Label: Abstract Group: Ab Data: In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the target group's communicative participation during group argumentation. We outline some central parts of the background theory of the application and some of its main features, which are related to needs of the target group. Methodological issues connected to the design and use of Living Labs with persons with aphasia are discussed. We describe a few problems with researching development of communicative participation during group argumentation using an app assisted intervention for the target group and suggest some possible solutions. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2022 – Name: AN Label: Accession Number Group: ID Data: EJ1349320 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1349320 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 6 StartPage: 46 Subjects: – SubjectFull: Aphasia Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Handheld Devices Type: general – SubjectFull: Telecommunications Type: general – SubjectFull: Communication Skills Type: general – SubjectFull: Persuasive Discourse Type: general – SubjectFull: Head Injuries Type: general – SubjectFull: Brain Type: general – SubjectFull: Neurological Impairments Type: general – SubjectFull: Program Effectiveness Type: general Titles: – TitleFull: Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Backman, Ylva – PersonEntity: Name: NameFull: Gardelli, Viktor – PersonEntity: Name: NameFull: Parnes, Peter IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2022 Identifiers: – Type: issn-electronic Value: 2001-7480 Numbering: – Type: volume Value: 14 – Type: issue Value: 1 Titles: – TitleFull: Designs for Learning Type: main |
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