Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia

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Title: Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia
Language: English
Authors: Backman, Ylva (ORCID 0000-0002-9511-0354), Gardelli, Viktor (ORCID 0000-0001-6252-4000), Parnes, Peter (ORCID 0000-0002-4279-5396)
Source: Designs for Learning. 2022 14(1):46-51.
Availability: Stockholm University Press. Stockholm University Library, SE-106 91, Stockholm, Sweden. Web site: https://www.designsforlearning.nu
Peer Reviewed: Y
Page Count: 6
Publication Date: 2022
Document Type: Journal Articles
Reports - Descriptive
Descriptors: Aphasia, Computer Games, Handheld Devices, Telecommunications, Communication Skills, Persuasive Discourse, Head Injuries, Brain, Neurological Impairments, Program Effectiveness
ISSN: 2001-7480
Abstract: In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the target group's communicative participation during group argumentation. We outline some central parts of the background theory of the application and some of its main features, which are related to needs of the target group. Methodological issues connected to the design and use of Living Labs with persons with aphasia are discussed. We describe a few problems with researching development of communicative participation during group argumentation using an app assisted intervention for the target group and suggest some possible solutions.
Abstractor: As Provided
Entry Date: 2022
Accession Number: EJ1349320
Database: ERIC
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  – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1349320
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Items – Name: Title
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  Data: Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia
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  Data: English
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  Data: <searchLink fieldCode="AR" term="%22Backman%2C+Ylva%22">Backman, Ylva</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-9511-0354">0000-0002-9511-0354</externalLink>)<br /><searchLink fieldCode="AR" term="%22Gardelli%2C+Viktor%22">Gardelli, Viktor</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-6252-4000">0000-0001-6252-4000</externalLink>)<br /><searchLink fieldCode="AR" term="%22Parnes%2C+Peter%22">Parnes, Peter</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-4279-5396">0000-0002-4279-5396</externalLink>)
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  Data: <searchLink fieldCode="SO" term="%22Designs+for+Learning%22"><i>Designs for Learning</i></searchLink>. 2022 14(1):46-51.
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  Data: Stockholm University Press. Stockholm University Library, SE-106 91, Stockholm, Sweden. Web site: https://www.designsforlearning.nu
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  Data: Y
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  Data: 6
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  Data: 2022
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  Data: Journal Articles<br />Reports - Descriptive
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  Data: <searchLink fieldCode="DE" term="%22Aphasia%22">Aphasia</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Handheld+Devices%22">Handheld Devices</searchLink><br /><searchLink fieldCode="DE" term="%22Telecommunications%22">Telecommunications</searchLink><br /><searchLink fieldCode="DE" term="%22Communication+Skills%22">Communication Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Persuasive+Discourse%22">Persuasive Discourse</searchLink><br /><searchLink fieldCode="DE" term="%22Head+Injuries%22">Head Injuries</searchLink><br /><searchLink fieldCode="DE" term="%22Brain%22">Brain</searchLink><br /><searchLink fieldCode="DE" term="%22Neurological+Impairments%22">Neurological Impairments</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Effectiveness%22">Program Effectiveness</searchLink>
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  Data: 2001-7480
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the target group's communicative participation during group argumentation. We outline some central parts of the background theory of the application and some of its main features, which are related to needs of the target group. Methodological issues connected to the design and use of Living Labs with persons with aphasia are discussed. We describe a few problems with researching development of communicative participation during group argumentation using an app assisted intervention for the target group and suggest some possible solutions.
– Name: AbstractInfo
  Label: Abstractor
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  Data: As Provided
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  Data: 2022
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  Label: Accession Number
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  Data: EJ1349320
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  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 6
        StartPage: 46
    Subjects:
      – SubjectFull: Aphasia
        Type: general
      – SubjectFull: Computer Games
        Type: general
      – SubjectFull: Handheld Devices
        Type: general
      – SubjectFull: Telecommunications
        Type: general
      – SubjectFull: Communication Skills
        Type: general
      – SubjectFull: Persuasive Discourse
        Type: general
      – SubjectFull: Head Injuries
        Type: general
      – SubjectFull: Brain
        Type: general
      – SubjectFull: Neurological Impairments
        Type: general
      – SubjectFull: Program Effectiveness
        Type: general
    Titles:
      – TitleFull: Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia
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            NameFull: Gardelli, Viktor
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            NameFull: Parnes, Peter
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              Y: 2022
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