The Concept of Using Educational Computer Games in Teaching Legal Disciplines: A View from Russia

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Title: The Concept of Using Educational Computer Games in Teaching Legal Disciplines: A View from Russia
Language: English
Authors: Anisimov, Aleksey (ORCID 0000-0003-3988-2066), Inshakova, Agnessa (ORCID 0000-0001-8255-8160)
Source: Contemporary Educational Technology. 2022 14(3):365.
Availability: Contemporary Educational Technology. Faculty of Communication Sciences, Anadolu University, Yunus Emre Campus, Eskisehir 26470, Turkey. e-mail: editor@cedtech.net; Web site: http://www.cedtech.net
Peer Reviewed: Y
Page Count: 17
Publication Date: 2022
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Educational Games, Computer Games, Game Based Learning, Legal Education (Professions), Foreign Countries, COVID-19, Pandemics, College Students, Curriculum Development
Geographic Terms: Russia
ISSN: 1309-517X
Abstract: The use of educational computer games in the context of the coronavirus pandemic is becoming increasingly popular in the educational process when studying a variety of disciplines. And if practical steps have been taken in this direction in technical, pedagogical, and some other sciences, then there is a doctrinal and practical gap in the teaching of legal disciplines that needs to be filled. The purpose of the study is to argue the prospects for the use of educational computer games at law faculties, which makes it possible to more effectively assess students' knowledge, as well as increase their motivation to actively participate in the educational process. In the course of the study, methodology involved the theoretical and practical experience of developing educational computer games in various academic disciplines was summarized, the scientific literature and the existing practice of their use were analyzed, and the possible effect of introducing educational computer games into the educational process at law faculties after the development and implementation of such games in practice, including the first-generation educational computer game developed by the authors, was modeled. The research findings indicate formulation of a doctrinal concept of the use of educational computer games, identifies three of their generations, and shows the features of the development and application of each of them, including the author's experience in developing a training computer game by right of the first generation. The authors analyzed the technical problems associated with the development of educational computer games and suggested ways to solve them. The authors' proposals can be used by universities in any country to interact with game design studios to develop educational games.
Abstractor: As Provided
Entry Date: 2022
Accession Number: EJ1351441
Database: ERIC
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  Data: The Concept of Using Educational Computer Games in Teaching Legal Disciplines: A View from Russia
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  Data: <searchLink fieldCode="AR" term="%22Anisimov%2C+Aleksey%22">Anisimov, Aleksey</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-3988-2066">0000-0003-3988-2066</externalLink>)<br /><searchLink fieldCode="AR" term="%22Inshakova%2C+Agnessa%22">Inshakova, Agnessa</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-8255-8160">0000-0001-8255-8160</externalLink>)
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  Data: Contemporary Educational Technology. Faculty of Communication Sciences, Anadolu University, Yunus Emre Campus, Eskisehir 26470, Turkey. e-mail: editor@cedtech.net; Web site: http://www.cedtech.net
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  Data: 17
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  Data: 2022
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  Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Legal+Education+%28Professions%29%22">Legal Education (Professions)</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22COVID-19%22">COVID-19</searchLink><br /><searchLink fieldCode="DE" term="%22Pandemics%22">Pandemics</searchLink><br /><searchLink fieldCode="DE" term="%22College+Students%22">College Students</searchLink><br /><searchLink fieldCode="DE" term="%22Curriculum+Development%22">Curriculum Development</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Russia%22">Russia</searchLink>
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  Data: The use of educational computer games in the context of the coronavirus pandemic is becoming increasingly popular in the educational process when studying a variety of disciplines. And if practical steps have been taken in this direction in technical, pedagogical, and some other sciences, then there is a doctrinal and practical gap in the teaching of legal disciplines that needs to be filled. The purpose of the study is to argue the prospects for the use of educational computer games at law faculties, which makes it possible to more effectively assess students' knowledge, as well as increase their motivation to actively participate in the educational process. In the course of the study, methodology involved the theoretical and practical experience of developing educational computer games in various academic disciplines was summarized, the scientific literature and the existing practice of their use were analyzed, and the possible effect of introducing educational computer games into the educational process at law faculties after the development and implementation of such games in practice, including the first-generation educational computer game developed by the authors, was modeled. The research findings indicate formulation of a doctrinal concept of the use of educational computer games, identifies three of their generations, and shows the features of the development and application of each of them, including the author's experience in developing a training computer game by right of the first generation. The authors analyzed the technical problems associated with the development of educational computer games and suggested ways to solve them. The authors' proposals can be used by universities in any country to interact with game design studios to develop educational games.
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      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 17
        StartPage: 365
    Subjects:
      – SubjectFull: Educational Games
        Type: general
      – SubjectFull: Computer Games
        Type: general
      – SubjectFull: Game Based Learning
        Type: general
      – SubjectFull: Legal Education (Professions)
        Type: general
      – SubjectFull: Foreign Countries
        Type: general
      – SubjectFull: COVID-19
        Type: general
      – SubjectFull: Pandemics
        Type: general
      – SubjectFull: College Students
        Type: general
      – SubjectFull: Curriculum Development
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      – SubjectFull: Russia
        Type: general
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      – TitleFull: The Concept of Using Educational Computer Games in Teaching Legal Disciplines: A View from Russia
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