Multimodality, Learning and Decision-Making: Children's Metacognitive Reflections on Their Engagement with Video Games as Interactive Texts

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Bibliographic Details
Title: Multimodality, Learning and Decision-Making: Children's Metacognitive Reflections on Their Engagement with Video Games as Interactive Texts
Language: English
Authors: von Gillern, Sam (ORCID 0000-0001-6961-4236), Stufft, Carolyn
Source: Literacy. Jan 2023 57(1):3-16.
Availability: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
Peer Reviewed: Y
Page Count: 14
Publication Date: 2023
Document Type: Journal Articles
Reports - Research
Education Level: Junior High Schools
Middle Schools
Secondary Education
Descriptors: Children, Middle School Students, Metacognition, Play, Video Games, Interaction, Student Attitudes, Decision Making, Reflection, Semantics, Syntax, Learning Processes, Written Language, Symbolic Learning, Symbolic Language
DOI: 10.1111/lit.12304
ISSN: 1741-4350
1741-4369
Abstract: This study examines how 31 middle-school children conducted multimodal analyses of video games. Over four consecutive days, students played video games for 30 minutes and then wrote written reflections about the multimodal symbols within the game and how these symbols influenced their interpretation and decision-making processes during gameplay. Students produced 124 reflections in total, which were analysed via template analysis to determine how children metacognitively reflected on different types of multimodal symbols and used those symbols to comprehend the games and make decisions. Results illustrate how students engaged in metacognitive semantic and syntactic processes with a variety of multimodal symbols, such as written language, dynamic visuals and abstract symbols, during gameplay that aided their understanding of the games and influenced their decisions. This study contributes to the limited empirical research on video game literacies and illustrates children's meaning-making processes while engaged with video games as multimodal interactive texts.
Abstractor: As Provided
Entry Date: 2023
Accession Number: EJ1362246
Database: ERIC
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