Implementation of Design Based Learning for the Development of SDGs Educational Games

Saved in:
Bibliographic Details
Title: Implementation of Design Based Learning for the Development of SDGs Educational Games
Language: English
Authors: Maharjan, Namita (ORCID 0000-0003-3669-3585), Kuroda, Kyohei (ORCID 0000-0002-3681-1265), Silwal, Gunjan (ORCID 0000-0003-4374-3800), Toyama, Shigehiro (ORCID 0000-0003-3770-0679), Ominato, Yoshihiro (ORCID 0000-0003-1991-1376), Tsuchida, Yasuko (ORCID 0000-0003-2068-8482), Araki, Nobuo (ORCID 0000-0003-2021-7963), Yamaguchi, Takashi (ORCID 0000-0003-0464-4674), Ichitsubo, Makoto (ORCID 0000-0002-7029-9971)
Source: Journal of Technology and Science Education. 2022 12(2):496-509.
Availability: Journal of Technology and Science Education. ESEIAAT, Department of Projectes d'Enginyeria c/Colom 11, 08222 Terrassa, Spain. e-mail: info@jotse.org; e-mail: info@omniascience.com; Web site: http://www.jotse.org/index.php/jotse
Peer Reviewed: Y
Page Count: 14
Publication Date: 2022
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Design, Teaching Methods, Sustainable Development, Goal Orientation, Educational Games, Instructional Effectiveness, Instructional Development, Foreign Countries, Game Based Learning, Graduate Students
Geographic Terms: Japan
ISSN: 2014-5349
2013-6374
Abstract: Education on sustainable education (ESD) is gaining momentum to ensure that SDGs are met by 2030. The educational institutions have significant role in fostering ESD. However, there is lack of educational resources to be used for ESD. Particularly, teaching the concept of SDGs needs an attention grabbing and engaging approach and Design Based Learning (DBL) holds much potential. The main objective of this investigation was to describe the development of SDGs education resources i.e., SDGs educational games using DBL approach. Besides, the generic skills of the students during DBL were assessed during game development phase. The outputs of DBL were Bingo Mat game, Carrom board game and Sugoroku game. These games were validated for their effectiveness as resource for teaching and learning SDGs. The results revealed the positive impact on the generic skills of students through DBL during game development phase. Moreover, the response results of the players highlighted that carrom board game offered them the gaming experience while Bingo and Sugoroku offered them learning experience. Another important finding of this study is the need to teach SDGs from the younger age as the level of education had significantly impacted on their knowledge about SDGs. The results of this study will contribute to the domain of ESD by articulating an alternative pedagogy of integrating DBL with SDGs as invigorating educational resources and faculty development method.
Abstractor: As Provided
Entry Date: 2023
Accession Number: EJ1364190
Database: ERIC
FullText Text:
  Availability: 0
CustomLinks:
  – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1364190
    Name: ERIC Full Text
    Category: fullText
    Text: Full Text from ERIC
Header DbId: eric
DbLabel: ERIC
An: EJ1364190
AccessLevel: 3
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Implementation of Design Based Learning for the Development of SDGs Educational Games
– Name: Language
  Label: Language
  Group: Lang
  Data: English
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Maharjan%2C+Namita%22">Maharjan, Namita</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0003-3669-3585">0000-0003-3669-3585</externalLink>)<br /><searchLink fieldCode="AR" term="%22Kuroda%2C+Kyohei%22">Kuroda, Kyohei</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0002-3681-1265">0000-0002-3681-1265</externalLink>)<br /><searchLink fieldCode="AR" term="%22Silwal%2C+Gunjan%22">Silwal, Gunjan</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0003-4374-3800">0000-0003-4374-3800</externalLink>)<br /><searchLink fieldCode="AR" term="%22Toyama%2C+Shigehiro%22">Toyama, Shigehiro</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0003-3770-0679">0000-0003-3770-0679</externalLink>)<br /><searchLink fieldCode="AR" term="%22Ominato%2C+Yoshihiro%22">Ominato, Yoshihiro</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0003-1991-1376">0000-0003-1991-1376</externalLink>)<br /><searchLink fieldCode="AR" term="%22Tsuchida%2C+Yasuko%22">Tsuchida, Yasuko</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0003-2068-8482">0000-0003-2068-8482</externalLink>)<br /><searchLink fieldCode="AR" term="%22Araki%2C+Nobuo%22">Araki, Nobuo</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0003-2021-7963">0000-0003-2021-7963</externalLink>)<br /><searchLink fieldCode="AR" term="%22Yamaguchi%2C+Takashi%22">Yamaguchi, Takashi</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0003-0464-4674">0000-0003-0464-4674</externalLink>)<br /><searchLink fieldCode="AR" term="%22Ichitsubo%2C+Makoto%22">Ichitsubo, Makoto</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0002-7029-9971">0000-0002-7029-9971</externalLink>)
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="SO" term="%22Journal+of+Technology+and+Science+Education%22"><i>Journal of Technology and Science Education</i></searchLink>. 2022 12(2):496-509.
– Name: Avail
  Label: Availability
  Group: Avail
  Data: Journal of Technology and Science Education. ESEIAAT, Department of Projectes d'Enginyeria c/Colom 11, 08222 Terrassa, Spain. e-mail: info@jotse.org; e-mail: info@omniascience.com; Web site: http://www.jotse.org/index.php/jotse
– Name: PeerReviewed
  Label: Peer Reviewed
  Group: SrcInfo
  Data: Y
– Name: Pages
  Label: Page Count
  Group: Src
  Data: 14
– Name: DatePubCY
  Label: Publication Date
  Group: Date
  Data: 2022
– Name: TypeDocument
  Label: Document Type
  Group: TypDoc
  Data: Journal Articles<br />Reports - Research
– Name: Audience
  Label: Education Level
  Group: Audnce
  Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink>
– Name: Subject
  Label: Descriptors
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Design%22">Design</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Sustainable+Development%22">Sustainable Development</searchLink><br /><searchLink fieldCode="DE" term="%22Goal+Orientation%22">Goal Orientation</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Development%22">Instructional Development</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Graduate+Students%22">Graduate Students</searchLink>
– Name: Subject
  Label: Geographic Terms
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Japan%22">Japan</searchLink>
– Name: ISSN
  Label: ISSN
  Group: ISSN
  Data: 2014-5349<br />2013-6374
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Education on sustainable education (ESD) is gaining momentum to ensure that SDGs are met by 2030. The educational institutions have significant role in fostering ESD. However, there is lack of educational resources to be used for ESD. Particularly, teaching the concept of SDGs needs an attention grabbing and engaging approach and Design Based Learning (DBL) holds much potential. The main objective of this investigation was to describe the development of SDGs education resources i.e., SDGs educational games using DBL approach. Besides, the generic skills of the students during DBL were assessed during game development phase. The outputs of DBL were Bingo Mat game, Carrom board game and Sugoroku game. These games were validated for their effectiveness as resource for teaching and learning SDGs. The results revealed the positive impact on the generic skills of students through DBL during game development phase. Moreover, the response results of the players highlighted that carrom board game offered them the gaming experience while Bingo and Sugoroku offered them learning experience. Another important finding of this study is the need to teach SDGs from the younger age as the level of education had significantly impacted on their knowledge about SDGs. The results of this study will contribute to the domain of ESD by articulating an alternative pedagogy of integrating DBL with SDGs as invigorating educational resources and faculty development method.
– Name: AbstractInfo
  Label: Abstractor
  Group: Ab
  Data: As Provided
– Name: DateEntry
  Label: Entry Date
  Group: Date
  Data: 2023
– Name: AN
  Label: Accession Number
  Group: ID
  Data: EJ1364190
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1364190
RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 14
        StartPage: 496
    Subjects:
      – SubjectFull: Design
        Type: general
      – SubjectFull: Teaching Methods
        Type: general
      – SubjectFull: Sustainable Development
        Type: general
      – SubjectFull: Goal Orientation
        Type: general
      – SubjectFull: Educational Games
        Type: general
      – SubjectFull: Instructional Effectiveness
        Type: general
      – SubjectFull: Instructional Development
        Type: general
      – SubjectFull: Foreign Countries
        Type: general
      – SubjectFull: Game Based Learning
        Type: general
      – SubjectFull: Graduate Students
        Type: general
      – SubjectFull: Japan
        Type: general
    Titles:
      – TitleFull: Implementation of Design Based Learning for the Development of SDGs Educational Games
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Maharjan, Namita
      – PersonEntity:
          Name:
            NameFull: Kuroda, Kyohei
      – PersonEntity:
          Name:
            NameFull: Silwal, Gunjan
      – PersonEntity:
          Name:
            NameFull: Toyama, Shigehiro
      – PersonEntity:
          Name:
            NameFull: Ominato, Yoshihiro
      – PersonEntity:
          Name:
            NameFull: Tsuchida, Yasuko
      – PersonEntity:
          Name:
            NameFull: Araki, Nobuo
      – PersonEntity:
          Name:
            NameFull: Yamaguchi, Takashi
      – PersonEntity:
          Name:
            NameFull: Ichitsubo, Makoto
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2022
          Identifiers:
            – Type: issn-print
              Value: 2014-5349
            – Type: issn-electronic
              Value: 2013-6374
          Numbering:
            – Type: volume
              Value: 12
            – Type: issue
              Value: 2
          Titles:
            – TitleFull: Journal of Technology and Science Education
              Type: main
ResultId 1