Effectiveness of Digital Game Based Learning Strategy in Higher Educational Perspectives
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| Title: | Effectiveness of Digital Game Based Learning Strategy in Higher Educational Perspectives |
|---|---|
| Language: | English |
| Authors: | Bakhsh, Khuda, Hafeez, Muhammad (ORCID |
| Source: | Journal of Education and e-Learning Research. 2022 9(4):258-268. |
| Availability: | Asian Online Journal Publishing Group. 244 Fifth Avenue Suite D42, New York, NY 10001. Fax: 212-591-6094; e-mail: info@asianonlinejournals.com; Web site: http://www.asianonlinejournals.com |
| Peer Reviewed: | Y |
| Page Count: | 11 |
| Publication Date: | 2022 |
| Document Type: | Journal Articles Information Analyses |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Game Based Learning, Electronic Learning, Educational Games, Learning Strategies, Higher Education, Learner Engagement, Critical Thinking, Literature Reviews |
| ISSN: | 2518-0169 2410-9991 |
| Abstract: | Digital game-based learning strategy is now widely used in various fields such as education, marketing and advertising. This learning strategy has attracted great attention from scholars and practitioners in recent years due to its effectiveness in various educational fields. As more research studies favored the constructive impact of games on the learning process, more and more investigators are dedicated to developing digital educational games to enhance learning skills for 21st century requirements. The objectives of the current investigation were: to present a comprehensive and systematic review of the literature of previous studies on the effectiveness of digital game-based learning strategy in a higher educational context; to report the role of various adult learning theories in digital game-based learning strategy; to highlight some barriers and their solutions in digital game-based learning strategy. A total of 20 previous studies on digital game-based learning strategy in higher educational perspectives published from 2008-2021 were selected by inclusion and exclusion criteria for conducting this investigation. The results of the current investigation revealed that digital game-based learning strategy has deep effects on the learning skills of the learners in higher educational perspectives. The digital game-based learning strategy is a better option for the improvement of engagement of learners towards learning and critical thinking skills. |
| Abstractor: | As Provided |
| Entry Date: | 2023 |
| Accession Number: | EJ1372872 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1372872 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1372872 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Effectiveness of Digital Game Based Learning Strategy in Higher Educational Perspectives – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Bakhsh%2C+Khuda%22">Bakhsh, Khuda</searchLink><br /><searchLink fieldCode="AR" term="%22Hafeez%2C+Muhammad%22">Hafeez, Muhammad</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-3262-7014">0000-0002-3262-7014</externalLink>)<br /><searchLink fieldCode="AR" term="%22Shahzad%2C+Shumaila%22">Shahzad, Shumaila</searchLink><br /><searchLink fieldCode="AR" term="%22Naureen%2C+Bushra%22">Naureen, Bushra</searchLink><br /><searchLink fieldCode="AR" term="%22Faisal+Farid%2C+Muhammad%22">Faisal Farid, Muhammad</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Education+and+e-Learning+Research%22"><i>Journal of Education and e-Learning Research</i></searchLink>. 2022 9(4):258-268. – Name: Avail Label: Availability Group: Avail Data: Asian Online Journal Publishing Group. 244 Fifth Avenue Suite D42, New York, NY 10001. Fax: 212-591-6094; e-mail: info@asianonlinejournals.com; Web site: http://www.asianonlinejournals.com – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 11 – Name: DatePubCY Label: Publication Date Group: Date Data: 2022 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Information Analyses – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Electronic+Learning%22">Electronic Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Strategies%22">Learning Strategies</searchLink><br /><searchLink fieldCode="DE" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink><br /><searchLink fieldCode="DE" term="%22Critical+Thinking%22">Critical Thinking</searchLink><br /><searchLink fieldCode="DE" term="%22Literature+Reviews%22">Literature Reviews</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2518-0169<br />2410-9991 – Name: Abstract Label: Abstract Group: Ab Data: Digital game-based learning strategy is now widely used in various fields such as education, marketing and advertising. This learning strategy has attracted great attention from scholars and practitioners in recent years due to its effectiveness in various educational fields. As more research studies favored the constructive impact of games on the learning process, more and more investigators are dedicated to developing digital educational games to enhance learning skills for 21st century requirements. The objectives of the current investigation were: to present a comprehensive and systematic review of the literature of previous studies on the effectiveness of digital game-based learning strategy in a higher educational context; to report the role of various adult learning theories in digital game-based learning strategy; to highlight some barriers and their solutions in digital game-based learning strategy. A total of 20 previous studies on digital game-based learning strategy in higher educational perspectives published from 2008-2021 were selected by inclusion and exclusion criteria for conducting this investigation. The results of the current investigation revealed that digital game-based learning strategy has deep effects on the learning skills of the learners in higher educational perspectives. The digital game-based learning strategy is a better option for the improvement of engagement of learners towards learning and critical thinking skills. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2023 – Name: AN Label: Accession Number Group: ID Data: EJ1372872 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1372872 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 11 StartPage: 258 Subjects: – SubjectFull: Game Based Learning Type: general – SubjectFull: Electronic Learning Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Learning Strategies Type: general – SubjectFull: Higher Education Type: general – SubjectFull: Learner Engagement Type: general – SubjectFull: Critical Thinking Type: general – SubjectFull: Literature Reviews Type: general Titles: – TitleFull: Effectiveness of Digital Game Based Learning Strategy in Higher Educational Perspectives Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Bakhsh, Khuda – PersonEntity: Name: NameFull: Hafeez, Muhammad – PersonEntity: Name: NameFull: Shahzad, Shumaila – PersonEntity: Name: NameFull: Naureen, Bushra – PersonEntity: Name: NameFull: Faisal Farid, Muhammad IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2022 Identifiers: – Type: issn-print Value: 2518-0169 – Type: issn-electronic Value: 2410-9991 Numbering: – Type: volume Value: 9 – Type: issue Value: 4 Titles: – TitleFull: Journal of Education and e-Learning Research Type: main |
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