Effectiveness of Digital Game Based Learning Strategy in Higher Educational Perspectives

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Title: Effectiveness of Digital Game Based Learning Strategy in Higher Educational Perspectives
Language: English
Authors: Bakhsh, Khuda, Hafeez, Muhammad (ORCID 0000-0002-3262-7014), Shahzad, Shumaila, Naureen, Bushra, Faisal Farid, Muhammad
Source: Journal of Education and e-Learning Research. 2022 9(4):258-268.
Availability: Asian Online Journal Publishing Group. 244 Fifth Avenue Suite D42, New York, NY 10001. Fax: 212-591-6094; e-mail: info@asianonlinejournals.com; Web site: http://www.asianonlinejournals.com
Peer Reviewed: Y
Page Count: 11
Publication Date: 2022
Document Type: Journal Articles
Information Analyses
Education Level: Higher Education
Postsecondary Education
Descriptors: Game Based Learning, Electronic Learning, Educational Games, Learning Strategies, Higher Education, Learner Engagement, Critical Thinking, Literature Reviews
ISSN: 2518-0169
2410-9991
Abstract: Digital game-based learning strategy is now widely used in various fields such as education, marketing and advertising. This learning strategy has attracted great attention from scholars and practitioners in recent years due to its effectiveness in various educational fields. As more research studies favored the constructive impact of games on the learning process, more and more investigators are dedicated to developing digital educational games to enhance learning skills for 21st century requirements. The objectives of the current investigation were: to present a comprehensive and systematic review of the literature of previous studies on the effectiveness of digital game-based learning strategy in a higher educational context; to report the role of various adult learning theories in digital game-based learning strategy; to highlight some barriers and their solutions in digital game-based learning strategy. A total of 20 previous studies on digital game-based learning strategy in higher educational perspectives published from 2008-2021 were selected by inclusion and exclusion criteria for conducting this investigation. The results of the current investigation revealed that digital game-based learning strategy has deep effects on the learning skills of the learners in higher educational perspectives. The digital game-based learning strategy is a better option for the improvement of engagement of learners towards learning and critical thinking skills.
Abstractor: As Provided
Entry Date: 2023
Accession Number: EJ1372872
Database: ERIC
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  Data: Effectiveness of Digital Game Based Learning Strategy in Higher Educational Perspectives
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  Data: <searchLink fieldCode="AR" term="%22Bakhsh%2C+Khuda%22">Bakhsh, Khuda</searchLink><br /><searchLink fieldCode="AR" term="%22Hafeez%2C+Muhammad%22">Hafeez, Muhammad</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-3262-7014">0000-0002-3262-7014</externalLink>)<br /><searchLink fieldCode="AR" term="%22Shahzad%2C+Shumaila%22">Shahzad, Shumaila</searchLink><br /><searchLink fieldCode="AR" term="%22Naureen%2C+Bushra%22">Naureen, Bushra</searchLink><br /><searchLink fieldCode="AR" term="%22Faisal+Farid%2C+Muhammad%22">Faisal Farid, Muhammad</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22Journal+of+Education+and+e-Learning+Research%22"><i>Journal of Education and e-Learning Research</i></searchLink>. 2022 9(4):258-268.
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  Data: Asian Online Journal Publishing Group. 244 Fifth Avenue Suite D42, New York, NY 10001. Fax: 212-591-6094; e-mail: info@asianonlinejournals.com; Web site: http://www.asianonlinejournals.com
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  Data: 11
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  Data: 2022
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  Data: Journal Articles<br />Information Analyses
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  Label: Education Level
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  Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Electronic+Learning%22">Electronic Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Strategies%22">Learning Strategies</searchLink><br /><searchLink fieldCode="DE" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink><br /><searchLink fieldCode="DE" term="%22Critical+Thinking%22">Critical Thinking</searchLink><br /><searchLink fieldCode="DE" term="%22Literature+Reviews%22">Literature Reviews</searchLink>
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  Data: 2518-0169<br />2410-9991
– Name: Abstract
  Label: Abstract
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  Data: Digital game-based learning strategy is now widely used in various fields such as education, marketing and advertising. This learning strategy has attracted great attention from scholars and practitioners in recent years due to its effectiveness in various educational fields. As more research studies favored the constructive impact of games on the learning process, more and more investigators are dedicated to developing digital educational games to enhance learning skills for 21st century requirements. The objectives of the current investigation were: to present a comprehensive and systematic review of the literature of previous studies on the effectiveness of digital game-based learning strategy in a higher educational context; to report the role of various adult learning theories in digital game-based learning strategy; to highlight some barriers and their solutions in digital game-based learning strategy. A total of 20 previous studies on digital game-based learning strategy in higher educational perspectives published from 2008-2021 were selected by inclusion and exclusion criteria for conducting this investigation. The results of the current investigation revealed that digital game-based learning strategy has deep effects on the learning skills of the learners in higher educational perspectives. The digital game-based learning strategy is a better option for the improvement of engagement of learners towards learning and critical thinking skills.
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  Data: As Provided
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  Data: 2023
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  Data: EJ1372872
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      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 11
        StartPage: 258
    Subjects:
      – SubjectFull: Game Based Learning
        Type: general
      – SubjectFull: Electronic Learning
        Type: general
      – SubjectFull: Educational Games
        Type: general
      – SubjectFull: Learning Strategies
        Type: general
      – SubjectFull: Higher Education
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      – SubjectFull: Learner Engagement
        Type: general
      – SubjectFull: Critical Thinking
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      – SubjectFull: Literature Reviews
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      – TitleFull: Effectiveness of Digital Game Based Learning Strategy in Higher Educational Perspectives
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            NameFull: Faisal Farid, Muhammad
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