The Affordances of Multivariate Elo-Based Learner Modeling in Game-Based Assessment
Saved in:
| Title: | The Affordances of Multivariate Elo-Based Learner Modeling in Game-Based Assessment |
|---|---|
| Language: | English |
| Authors: | Ruiperez-Valiente, Jose A. (ORCID |
| Source: | IEEE Transactions on Learning Technologies. Apr 2023 16(2):152-165. |
| Availability: | Institute of Electrical and Electronics Engineers, Inc. 445 Hoes Lane, Piscataway, NJ 08854. Tel: 732-981-0060; Web site: http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=4620076 |
| Peer Reviewed: | Y |
| Page Count: | 14 |
| Publication Date: | 2023 |
| Sponsoring Agency: | National Science Foundation (NSF) |
| Contract Number: | 1935450 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Affordances, Game Based Learning, Student Evaluation, Multivariate Analysis, Educational Technology, Task Analysis, Computation, Learning Analytics, Geometry, Puzzles, Algorithms |
| DOI: | 10.1109/TLT.2022.3203912 |
| ISSN: | 1939-1382 |
| Abstract: | Previous research and experiences have indicated the potential that games have in educational settings. One of the possible uses of games in education is as game-based assessments (GBA), using game tasks to generate evidence about skills and content knowledge that can be valuable. There are different approaches in the literature to implement the assessment machinery of these GBA, all of them having strengths and drawbacks. In this article, we propose using multivariate Elo-based learner modeling, as we believe it has a strong potential in the context of GBA for three aims: first, to simultaneously measure students competence across several knowledge components in a game; second, to predict task performance; and finally, to estimate task difficulty within the game. To do so, we present our GBA Shadowspect, which is focused on solving geometry puzzles, and we depict our implementation using data collected from several high schools across the USA. We obtain high-performing results (AUC of 0.87) and demonstrate that the model enables analysis of how each student's competency evolves after each puzzle attempt. Moreover, the model provides accurate estimations of each task's difficulty, enabling iterative improvement of the game design. This study highlights the potential that multivariate Elo-based learner modeling has within the context of GBA, sharing lessons learned, and encouraging future researchers in the field to consider this algorithm to build their assessment machinery. |
| Abstractor: | As Provided |
| Entry Date: | 2023 |
| Accession Number: | EJ1374066 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: EJ1374066 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: The Affordances of Multivariate Elo-Based Learner Modeling in Game-Based Assessment – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Ruiperez-Valiente%2C+Jose+A%2E%22">Ruiperez-Valiente, Jose A.</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-2304-6365">0000-0002-2304-6365</externalLink>)<br /><searchLink fieldCode="AR" term="%22Kim%2C+Yoon+Jeon%22">Kim, Yoon Jeon</searchLink><br /><searchLink fieldCode="AR" term="%22Baker%2C+Ryan+S%2E%22">Baker, Ryan S.</searchLink><br /><searchLink fieldCode="AR" term="%22Martinez%2C+Pedro+A%2E%22">Martinez, Pedro A.</searchLink><br /><searchLink fieldCode="AR" term="%22Lin%2C+Grace+C%2E%22">Lin, Grace C.</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22IEEE+Transactions+on+Learning+Technologies%22"><i>IEEE Transactions on Learning Technologies</i></searchLink>. Apr 2023 16(2):152-165. – Name: Avail Label: Availability Group: Avail Data: Institute of Electrical and Electronics Engineers, Inc. 445 Hoes Lane, Piscataway, NJ 08854. Tel: 732-981-0060; Web site: http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=4620076 – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 14 – Name: DatePubCY Label: Publication Date Group: Date Data: 2023 – Name: SourceSuprt Label: Sponsoring Agency Group: SrcSuprt Data: National Science Foundation (NSF) – Name: NumberContract Label: Contract Number Group: NumCntrct Data: 1935450 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Affordances%22">Affordances</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Evaluation%22">Student Evaluation</searchLink><br /><searchLink fieldCode="DE" term="%22Multivariate+Analysis%22">Multivariate Analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Task+Analysis%22">Task Analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Computation%22">Computation</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Analytics%22">Learning Analytics</searchLink><br /><searchLink fieldCode="DE" term="%22Geometry%22">Geometry</searchLink><br /><searchLink fieldCode="DE" term="%22Puzzles%22">Puzzles</searchLink><br /><searchLink fieldCode="DE" term="%22Algorithms%22">Algorithms</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1109/TLT.2022.3203912 – Name: ISSN Label: ISSN Group: ISSN Data: 1939-1382 – Name: Abstract Label: Abstract Group: Ab Data: Previous research and experiences have indicated the potential that games have in educational settings. One of the possible uses of games in education is as game-based assessments (GBA), using game tasks to generate evidence about skills and content knowledge that can be valuable. There are different approaches in the literature to implement the assessment machinery of these GBA, all of them having strengths and drawbacks. In this article, we propose using multivariate Elo-based learner modeling, as we believe it has a strong potential in the context of GBA for three aims: first, to simultaneously measure students competence across several knowledge components in a game; second, to predict task performance; and finally, to estimate task difficulty within the game. To do so, we present our GBA Shadowspect, which is focused on solving geometry puzzles, and we depict our implementation using data collected from several high schools across the USA. We obtain high-performing results (AUC of 0.87) and demonstrate that the model enables analysis of how each student's competency evolves after each puzzle attempt. Moreover, the model provides accurate estimations of each task's difficulty, enabling iterative improvement of the game design. This study highlights the potential that multivariate Elo-based learner modeling has within the context of GBA, sharing lessons learned, and encouraging future researchers in the field to consider this algorithm to build their assessment machinery. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2023 – Name: AN Label: Accession Number Group: ID Data: EJ1374066 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1374066 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1109/TLT.2022.3203912 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 14 StartPage: 152 Subjects: – SubjectFull: Affordances Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Student Evaluation Type: general – SubjectFull: Multivariate Analysis Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Task Analysis Type: general – SubjectFull: Computation Type: general – SubjectFull: Learning Analytics Type: general – SubjectFull: Geometry Type: general – SubjectFull: Puzzles Type: general – SubjectFull: Algorithms Type: general Titles: – TitleFull: The Affordances of Multivariate Elo-Based Learner Modeling in Game-Based Assessment Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Ruiperez-Valiente, Jose A. – PersonEntity: Name: NameFull: Kim, Yoon Jeon – PersonEntity: Name: NameFull: Baker, Ryan S. – PersonEntity: Name: NameFull: Martinez, Pedro A. – PersonEntity: Name: NameFull: Lin, Grace C. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 04 Type: published Y: 2023 Identifiers: – Type: issn-electronic Value: 1939-1382 Numbering: – Type: volume Value: 16 – Type: issue Value: 2 Titles: – TitleFull: IEEE Transactions on Learning Technologies Type: main |
| ResultId | 1 |