The Development of Quiz Game Learning Media for Javanese Script Reading Skills for Fifth-Grade Elementary School Students

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Bibliographic Details
Title: The Development of Quiz Game Learning Media for Javanese Script Reading Skills for Fifth-Grade Elementary School Students
Language: English
Authors: Rukayah (ORCID 0000-0002-5987-1850), Daryanto, Joko, Atmojo, Idam R. W., Saputri, Dwi Y., Ardiansyah, Roy, Ariwijaya, Ilham
Source: Pegem Journal of Education and Instruction. 2022 13(1):60-67.
Availability: Pegem Academy Publishing and Educational Guidance Services TLC. Mesrutiyet Caddesi, No: 45, Ankara, Kizilay 06420, Turkey. e-mail: editor@pegegog.net; Web site: https://www.pegegog.net/index.php/pegegog
Peer Reviewed: Y
Page Count: 8
Publication Date: 2022
Document Type: Journal Articles
Reports - Research
Education Level: Elementary Education
Grade 5
Intermediate Grades
Middle Schools
Descriptors: Reading Instruction, Reading Skills, Grade 5, Elementary School Students, Instructional Materials, Indonesian Languages, Foreign Countries, Research and Development, Student Attitudes, Teacher Attitudes, Computer Software, Telecommunications, Handheld Devices, Reading Tests, Computer Games, Likert Scales
Geographic Terms: Indonesia
ISSN: 2146-0655
2148-239X
Abstract: This study aims to describe the quiz game learning media development for the Javanese script reading skill for fifth-grade students at SD Mangkubumen Kidul, Laweyan Sub-district, Surakarta. This research was included in R & D (research and development) and reached the development stage. The subjects of this study were the fifth-grade students of SD Mangkubumen Kidul, totaling eight students. Sources of data came from students and teachers. Data collection techniques employed interviews and document analysis. The validation technique was carried out by material experts, media experts, and expert practitioners. The results of this product were in a good category, with the percentage of material experts of 88.54%, media experts of 98.75, and expert practitioners of 85.22%. The process of making learning media utilized Construct2 to build programs and Adobe Photoshop CS6 and CorelDRAW X5 to create graphic designs. The final result of this research is a quiz game learning media for Javanese script reading skills that can be accessed via a device or smartphone.
Abstractor: As Provided
Entry Date: 2023
Accession Number: EJ1385707
Database: ERIC
Description
Abstract:This study aims to describe the quiz game learning media development for the Javanese script reading skill for fifth-grade students at SD Mangkubumen Kidul, Laweyan Sub-district, Surakarta. This research was included in R & D (research and development) and reached the development stage. The subjects of this study were the fifth-grade students of SD Mangkubumen Kidul, totaling eight students. Sources of data came from students and teachers. Data collection techniques employed interviews and document analysis. The validation technique was carried out by material experts, media experts, and expert practitioners. The results of this product were in a good category, with the percentage of material experts of 88.54%, media experts of 98.75, and expert practitioners of 85.22%. The process of making learning media utilized Construct2 to build programs and Adobe Photoshop CS6 and CorelDRAW X5 to create graphic designs. The final result of this research is a quiz game learning media for Javanese script reading skills that can be accessed via a device or smartphone.
ISSN:2146-0655
2148-239X