Towards Learner Performance Evaluation in iVR Learning Environments Using Eye-Tracking and Machine-Learning
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| Title: | Towards Learner Performance Evaluation in iVR Learning Environments Using Eye-Tracking and Machine-Learning |
|---|---|
| Language: | English |
| Authors: | Serrano-Mamolar, Ana (ORCID |
| Source: | Comunicar: Media Education Research Journal. Jul 2023 31(76):9-19. |
| Availability: | Grupo Comunicar Ediciones. Marina 8, Atico B - 21001 Huelva, Spain. Tel: 34-959-248480; e-mail: info@grupocomunicar.com; Web site: https://www.revistacomunicar.com/ |
| Peer Reviewed: | Y |
| Page Count: | 11 |
| Publication Date: | 2023 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Student Evaluation, Computer Simulation, Eye Movements, Technology Integration, Artificial Intelligence, Prediction, Accuracy, Game Based Learning, Learning Experience |
| ISSN: | 1134-3478 1988-3293 |
| Abstract: | At present, the use of eye-tracking data in immersive Virtual Reality (iVR) learning environments is set to become a powerful tool for maximizing learning outcomes, due to the low-intrusiveness of eye-tracking technology and its integration in commercial iVR Head Mounted Displays. However, the most suitable technologies for data processing should first be identified before their use in learning environments can be generalized. In this research, the use of machine-learning techniques is proposed for that purpose, evaluating their capabilities to classify the quality of the learning environment and to predict user learning performance. To do so, an iVR learning experience simulating the operation of a bridge crane was developed. Through this experience, the performance of 63 students was evaluated, both under optimum learning conditions and under stressful conditions. The final dataset included 25 features, mostly temporal series, with a dataset size of up to 50M data points. The results showed that different classifiers (KNN, SVM and Random Forest) provided the highest accuracy when predicting learning performance variations, while the accuracy of user learning performance was still far from optimized, opening a new line of future research. This study has the objective of serving as a baseline for future improvements to model accuracy using complex machine-learning techniques. |
| Abstractor: | As Provided |
| Entry Date: | 2023 |
| Accession Number: | EJ1394970 |
| Database: | ERIC |
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| Items | – Name: Title Label: Title Group: Ti Data: Towards Learner Performance Evaluation in iVR Learning Environments Using Eye-Tracking and Machine-Learning – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Serrano-Mamolar%2C+Ana%22">Serrano-Mamolar, Ana</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-0027-7128">0000-0002-0027-7128</externalLink>)<br /><searchLink fieldCode="AR" term="%22Miguel-Alonso%2C+Ines%22">Miguel-Alonso, Ines</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-8882-7587">0000-0001-8882-7587</externalLink>)<br /><searchLink fieldCode="AR" term="%22Checa%2C+David%22">Checa, David</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-6623-3614">0000-0001-6623-3614</externalLink>)<br /><searchLink fieldCode="AR" term="%22Pardo-Aguilar%2C+Carlos%22">Pardo-Aguilar, Carlos</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-1424-1318">0000-0003-1424-1318</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Comunicar%3A+Media+Education+Research+Journal%22"><i>Comunicar: Media Education Research Journal</i></searchLink>. Jul 2023 31(76):9-19. – Name: Avail Label: Availability Group: Avail Data: Grupo Comunicar Ediciones. Marina 8, Atico B - 21001 Huelva, Spain. Tel: 34-959-248480; e-mail: info@grupocomunicar.com; Web site: https://www.revistacomunicar.com/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 11 – Name: DatePubCY Label: Publication Date Group: Date Data: 2023 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Student+Evaluation%22">Student Evaluation</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Eye+Movements%22">Eye Movements</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Integration%22">Technology Integration</searchLink><br /><searchLink fieldCode="DE" term="%22Artificial+Intelligence%22">Artificial Intelligence</searchLink><br /><searchLink fieldCode="DE" term="%22Prediction%22">Prediction</searchLink><br /><searchLink fieldCode="DE" term="%22Accuracy%22">Accuracy</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Experience%22">Learning Experience</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 1134-3478<br />1988-3293 – Name: Abstract Label: Abstract Group: Ab Data: At present, the use of eye-tracking data in immersive Virtual Reality (iVR) learning environments is set to become a powerful tool for maximizing learning outcomes, due to the low-intrusiveness of eye-tracking technology and its integration in commercial iVR Head Mounted Displays. However, the most suitable technologies for data processing should first be identified before their use in learning environments can be generalized. In this research, the use of machine-learning techniques is proposed for that purpose, evaluating their capabilities to classify the quality of the learning environment and to predict user learning performance. To do so, an iVR learning experience simulating the operation of a bridge crane was developed. Through this experience, the performance of 63 students was evaluated, both under optimum learning conditions and under stressful conditions. The final dataset included 25 features, mostly temporal series, with a dataset size of up to 50M data points. The results showed that different classifiers (KNN, SVM and Random Forest) provided the highest accuracy when predicting learning performance variations, while the accuracy of user learning performance was still far from optimized, opening a new line of future research. This study has the objective of serving as a baseline for future improvements to model accuracy using complex machine-learning techniques. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2023 – Name: AN Label: Accession Number Group: ID Data: EJ1394970 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 11 StartPage: 9 Subjects: – SubjectFull: Student Evaluation Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Eye Movements Type: general – SubjectFull: Technology Integration Type: general – SubjectFull: Artificial Intelligence Type: general – SubjectFull: Prediction Type: general – SubjectFull: Accuracy Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Learning Experience Type: general Titles: – TitleFull: Towards Learner Performance Evaluation in iVR Learning Environments Using Eye-Tracking and Machine-Learning Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Serrano-Mamolar, Ana – PersonEntity: Name: NameFull: Miguel-Alonso, Ines – PersonEntity: Name: NameFull: Checa, David – PersonEntity: Name: NameFull: Pardo-Aguilar, Carlos IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 07 Type: published Y: 2023 Identifiers: – Type: issn-print Value: 1134-3478 – Type: issn-electronic Value: 1988-3293 Numbering: – Type: volume Value: 31 – Type: issue Value: 76 Titles: – TitleFull: Comunicar: Media Education Research Journal Type: main |
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