Towards Learner Performance Evaluation in iVR Learning Environments Using Eye-Tracking and Machine-Learning

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Title: Towards Learner Performance Evaluation in iVR Learning Environments Using Eye-Tracking and Machine-Learning
Language: English
Authors: Serrano-Mamolar, Ana (ORCID 0000-0002-0027-7128), Miguel-Alonso, Ines (ORCID 0000-0001-8882-7587), Checa, David (ORCID 0000-0001-6623-3614), Pardo-Aguilar, Carlos (ORCID 0000-0003-1424-1318)
Source: Comunicar: Media Education Research Journal. Jul 2023 31(76):9-19.
Availability: Grupo Comunicar Ediciones. Marina 8, Atico B - 21001 Huelva, Spain. Tel: 34-959-248480; e-mail: info@grupocomunicar.com; Web site: https://www.revistacomunicar.com/
Peer Reviewed: Y
Page Count: 11
Publication Date: 2023
Document Type: Journal Articles
Reports - Research
Descriptors: Student Evaluation, Computer Simulation, Eye Movements, Technology Integration, Artificial Intelligence, Prediction, Accuracy, Game Based Learning, Learning Experience
ISSN: 1134-3478
1988-3293
Abstract: At present, the use of eye-tracking data in immersive Virtual Reality (iVR) learning environments is set to become a powerful tool for maximizing learning outcomes, due to the low-intrusiveness of eye-tracking technology and its integration in commercial iVR Head Mounted Displays. However, the most suitable technologies for data processing should first be identified before their use in learning environments can be generalized. In this research, the use of machine-learning techniques is proposed for that purpose, evaluating their capabilities to classify the quality of the learning environment and to predict user learning performance. To do so, an iVR learning experience simulating the operation of a bridge crane was developed. Through this experience, the performance of 63 students was evaluated, both under optimum learning conditions and under stressful conditions. The final dataset included 25 features, mostly temporal series, with a dataset size of up to 50M data points. The results showed that different classifiers (KNN, SVM and Random Forest) provided the highest accuracy when predicting learning performance variations, while the accuracy of user learning performance was still far from optimized, opening a new line of future research. This study has the objective of serving as a baseline for future improvements to model accuracy using complex machine-learning techniques.
Abstractor: As Provided
Entry Date: 2023
Accession Number: EJ1394970
Database: ERIC
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  Data: Towards Learner Performance Evaluation in iVR Learning Environments Using Eye-Tracking and Machine-Learning
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  Data: <searchLink fieldCode="AR" term="%22Serrano-Mamolar%2C+Ana%22">Serrano-Mamolar, Ana</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-0027-7128">0000-0002-0027-7128</externalLink>)<br /><searchLink fieldCode="AR" term="%22Miguel-Alonso%2C+Ines%22">Miguel-Alonso, Ines</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-8882-7587">0000-0001-8882-7587</externalLink>)<br /><searchLink fieldCode="AR" term="%22Checa%2C+David%22">Checa, David</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-6623-3614">0000-0001-6623-3614</externalLink>)<br /><searchLink fieldCode="AR" term="%22Pardo-Aguilar%2C+Carlos%22">Pardo-Aguilar, Carlos</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-1424-1318">0000-0003-1424-1318</externalLink>)
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  Data: <searchLink fieldCode="SO" term="%22Comunicar%3A+Media+Education+Research+Journal%22"><i>Comunicar: Media Education Research Journal</i></searchLink>. Jul 2023 31(76):9-19.
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  Data: Grupo Comunicar Ediciones. Marina 8, Atico B - 21001 Huelva, Spain. Tel: 34-959-248480; e-mail: info@grupocomunicar.com; Web site: https://www.revistacomunicar.com/
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  Data: At present, the use of eye-tracking data in immersive Virtual Reality (iVR) learning environments is set to become a powerful tool for maximizing learning outcomes, due to the low-intrusiveness of eye-tracking technology and its integration in commercial iVR Head Mounted Displays. However, the most suitable technologies for data processing should first be identified before their use in learning environments can be generalized. In this research, the use of machine-learning techniques is proposed for that purpose, evaluating their capabilities to classify the quality of the learning environment and to predict user learning performance. To do so, an iVR learning experience simulating the operation of a bridge crane was developed. Through this experience, the performance of 63 students was evaluated, both under optimum learning conditions and under stressful conditions. The final dataset included 25 features, mostly temporal series, with a dataset size of up to 50M data points. The results showed that different classifiers (KNN, SVM and Random Forest) provided the highest accuracy when predicting learning performance variations, while the accuracy of user learning performance was still far from optimized, opening a new line of future research. This study has the objective of serving as a baseline for future improvements to model accuracy using complex machine-learning techniques.
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      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 11
        StartPage: 9
    Subjects:
      – SubjectFull: Student Evaluation
        Type: general
      – SubjectFull: Computer Simulation
        Type: general
      – SubjectFull: Eye Movements
        Type: general
      – SubjectFull: Technology Integration
        Type: general
      – SubjectFull: Artificial Intelligence
        Type: general
      – SubjectFull: Prediction
        Type: general
      – SubjectFull: Accuracy
        Type: general
      – SubjectFull: Game Based Learning
        Type: general
      – SubjectFull: Learning Experience
        Type: general
    Titles:
      – TitleFull: Towards Learner Performance Evaluation in iVR Learning Environments Using Eye-Tracking and Machine-Learning
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              Y: 2023
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