Integration of Gamified Elements and Learning Style Data in Online Learning System
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| Title: | Integration of Gamified Elements and Learning Style Data in Online Learning System |
|---|---|
| Language: | English |
| Authors: | Shrestha, Sushil (ORCID |
| Source: | Journal of Educational Technology Systems. 2023 52(2):227-244. |
| Availability: | SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com |
| Peer Reviewed: | Y |
| Page Count: | 18 |
| Publication Date: | 2023 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Gamification, Cognitive Style, Electronic Learning, Learning Management Systems, Profiles, Preferences, Student Attitudes, Student Motivation, Student Satisfaction, Outcomes of Education, Undergraduate Students |
| DOI: | 10.1177/00472395231202004 |
| ISSN: | 0047-2395 1541-3810 |
| Abstract: | The increase in usage of Online Learning systems has provided a challenge to deliver e-contents based on user needs. This study uses learning style data to determine the learning profile and provide the content based on the user's needs, whereas gamified elements are used to increase user engagement. The combination of these two approaches would eventually increase the overall user motivation and interest in the platform. The model developed is used to predict the Learning Style (LS) preference by analyzing the activity data obtained from the student interaction in the course. Further, clustering is done to determine the LS preference of the user in the system. Content is designed based on user's learning styles and preferences and uploaded to the platform. Data were collected through surveys after the end of the course to measure students' perception of the three variables: "motivation, learning satisfaction," and "learning outcomes." The findings from the study suggest that the students showed high motivation, positive learning outcomes, and satisfaction with the developed contents. |
| Abstractor: | As Provided |
| Entry Date: | 2023 |
| Accession Number: | EJ1399354 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: EJ1399354 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Integration of Gamified Elements and Learning Style Data in Online Learning System – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Shrestha%2C+Sushil%22">Shrestha, Sushil</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-2225-2578">0000-0003-2225-2578</externalLink>)<br /><searchLink fieldCode="AR" term="%22Joshi%2C+Manish%22">Joshi, Manish</searchLink><br /><searchLink fieldCode="AR" term="%22Bashyal%2C+Aakash%22">Bashyal, Aakash</searchLink><br /><searchLink fieldCode="AR" term="%22Timilsina%2C+Arun%22">Timilsina, Arun</searchLink><br /><searchLink fieldCode="AR" term="%22Subedi%2C+Sushant%22">Subedi, Sushant</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-3667-3816">0000-0003-3667-3816</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Educational+Technology+Systems%22"><i>Journal of Educational Technology Systems</i></searchLink>. 2023 52(2):227-244. – Name: Avail Label: Availability Group: Avail Data: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 18 – Name: DatePubCY Label: Publication Date Group: Date Data: 2023 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Cognitive+Style%22">Cognitive Style</searchLink><br /><searchLink fieldCode="DE" term="%22Electronic+Learning%22">Electronic Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Management+Systems%22">Learning Management Systems</searchLink><br /><searchLink fieldCode="DE" term="%22Profiles%22">Profiles</searchLink><br /><searchLink fieldCode="DE" term="%22Preferences%22">Preferences</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Motivation%22">Student Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Satisfaction%22">Student Satisfaction</searchLink><br /><searchLink fieldCode="DE" term="%22Outcomes+of+Education%22">Outcomes of Education</searchLink><br /><searchLink fieldCode="DE" term="%22Undergraduate+Students%22">Undergraduate Students</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1177/00472395231202004 – Name: ISSN Label: ISSN Group: ISSN Data: 0047-2395<br />1541-3810 – Name: Abstract Label: Abstract Group: Ab Data: The increase in usage of Online Learning systems has provided a challenge to deliver e-contents based on user needs. This study uses learning style data to determine the learning profile and provide the content based on the user's needs, whereas gamified elements are used to increase user engagement. The combination of these two approaches would eventually increase the overall user motivation and interest in the platform. The model developed is used to predict the Learning Style (LS) preference by analyzing the activity data obtained from the student interaction in the course. Further, clustering is done to determine the LS preference of the user in the system. Content is designed based on user's learning styles and preferences and uploaded to the platform. Data were collected through surveys after the end of the course to measure students' perception of the three variables: "motivation, learning satisfaction," and "learning outcomes." The findings from the study suggest that the students showed high motivation, positive learning outcomes, and satisfaction with the developed contents. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2023 – Name: AN Label: Accession Number Group: ID Data: EJ1399354 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1399354 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1177/00472395231202004 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 18 StartPage: 227 Subjects: – SubjectFull: Gamification Type: general – SubjectFull: Cognitive Style Type: general – SubjectFull: Electronic Learning Type: general – SubjectFull: Learning Management Systems Type: general – SubjectFull: Profiles Type: general – SubjectFull: Preferences Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Student Motivation Type: general – SubjectFull: Student Satisfaction Type: general – SubjectFull: Outcomes of Education Type: general – SubjectFull: Undergraduate Students Type: general Titles: – TitleFull: Integration of Gamified Elements and Learning Style Data in Online Learning System Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Shrestha, Sushil – PersonEntity: Name: NameFull: Joshi, Manish – PersonEntity: Name: NameFull: Bashyal, Aakash – PersonEntity: Name: NameFull: Timilsina, Arun – PersonEntity: Name: NameFull: Subedi, Sushant IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2023 Identifiers: – Type: issn-print Value: 0047-2395 – Type: issn-electronic Value: 1541-3810 Numbering: – Type: volume Value: 52 – Type: issue Value: 2 Titles: – TitleFull: Journal of Educational Technology Systems Type: main |
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